Consume Plasma — Guild Wars 2 Forums

Consume Plasma

Quadox.7834Quadox.7834 Member ✭✭✭
edited April 11, 2019 in Mesmer

ANET: posted in pvp general instead, this one can be removed / merged I guess.

Consume plasma has been the strongest stolen skill since 2012.

Lets look at the stolen skills:

  • Mace crack- melee, removed with stunbreak

  • Essence sap - needs target, can be dodged (though 2nd strongest stolen skill)

  • Whirling axe - melee, long channel that you can get damaged in.

  • Throw gunk - small radius, weak effect.

  • Healing seed - stationary, has cooldown.

  • Blinding tuft - short duration, s/d thief doesn't benefit much from stealth, harder to get because you need to steal on a thief, only benefits the opener/escape not mid combat.

  • Ice shard - melee, can be cleansed

  • Skull fear - long channel, can be dodged.

Stolen skills are either attacks that need to hit a target (and either melee or slow cast), or defense with limited useability and cooldown like healing seed. This means that the thief must take risks and be think about it in order to get value out of the 2nd stolen still from improv, by going in melee range or doing a slow channel for instance. With plasma the thief just steals, jumps behind LoS, and uses it twice. Because it doesn't need to hit a target, doesn't need LoS, doesn't need melee, doesn't need to be spread out because it stacks so well. It scales too much with improv + sleight of hand + swindler's equilibrium.

Doesn't matter the situation, thieves will steal on the mesmer to get the boons, any opportunity cost is lost because it is always worth it. Playing a squishier build (e.g. power chrono) feels like playing the floor is lava vs top thief (try facing sind, pain, etc). It feels a bit like playing the "gas station" class.

Consume plasma has recently garnered attention due to boonbeast, and surprise it is broken there as well. Just Imagine if there was a utility that gave all boons in the game, on a <20 second cooldown.

Even thematically, why does mesmer stolen skill give boons while guardian's gives daze and engi's gives etheral field? That seems backwards.

Now I am aware some will take this an april fools joke because it contains the words "thief", "broken", and "nerf". This thread is about one skill, consume plasma, not about the entire class.

(last thread got closed)

// Yanim

Comments

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 13, 2019

    Again what cause me many trouble is boons durations considered the amount of steal they can does.
    If it was at the same duration as signet of inspiration (which I supposed was the concept at the beginning.), there will not be that much trouble.
    Basically :

    • 10 sec aegis mean a free block.
    • 10 sec fury mean free damage boost.
    • 10 sec protection mean free damage reduction.
    • 10 sec regen mean free temporisation.
    • 5 sec retaliation mean free damage&tempo access (lol at thief who output 8k+ retal damage.).
    • 5 sec 1 stack Stability mean you can't counter this by insta rupt.
    • 10 swiftness + 10 sec vigor mean thieves are basically under perma vigor, perma swiftness.
    • 2.5 quickness + 3 alacrity + 2.5 resistance + 1 stack 10sec might(combo well with some runes.) mean Cherry on the cake.

    All in a instant cast 1200 range steal with some cd reductions.
    In a glasscanon vs glasscanon duel where 1 fail = die, this give thieves a hudge margin of error.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited April 12, 2019

    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Dawdler.8521 said:
    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

    Thief counters squishy roamers (like fa ele and shatter mes) by virtue of their mechanics, even without plasma existing.

    // Yanim

  • AsiraasiB.7165AsiraasiB.7165 Member ✭✭✭

    Lmao here goes another cry to nerf thief again... In the recent year its been : omg DJ hits too hard and unblockable. Anet complies
    Omg DJ still hits hard and they can stealth easy. Anet complies
    Omg the dodge on stealth is too OP. Anet complies. Now deadeye is pretty useless in pvp.. Wvw you have to plus one to be effective vs nonbaddies

    Yal done with recking deadeye back to the whole class again huh.. Piece by piece.. I mean unhindering combat, nerfd. Lead attacks, nerfd. What more do you need to beat thief?.. The most nerfd class

  • AsiraasiB.7165AsiraasiB.7165 Member ✭✭✭

    Lmao either yal haven't played thief enough or never made one. Thief hasn't been a solo roamer in forever, save a few really good players. Even as a plus one. Most aoe's ( since yal are mesmers all shatters. Staff 5 shield 5 pistol bounce torch 5 is a bounce i believe. And there's more) either keeps thieves away or at bay most of the fight. When fighting a thief 1v1 once again.. Aoe's and tracking skills on stealth helps so much. As well as timing and knowing the other class. You should know when a thief will steal, anticipate it, dodge, block stealth, f3, mesmer has a abdunace of resources... Thief has one unblockable, low hp, cool down on stealthed auto if missed, blocked or blinded, all stealth applications have been nerfed in someway, same with ports, dmg, initiative cost, endurance regen, condi removal been nerfd, and you wanna nerf thief more.

    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.

    Mesmer and ranger are both better thieves then theives are.
    Ranger: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. How is it a better thief? High sustain, long bow. Pet dmg, blocks, access to almost every boon, and not just vs one class, reveals and more
    Mesmer: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. Ports? Check. Multiple? Check. How is it a better thief? Well u can build for a tank and be a tank and either still hit hard or condis. Build for condis and still hit like a power build. Chronos get boons for days. Mirage evade. Clones on stealths and evades. Can have all clones use a better auto attack then thief stealth autos with no cool downs.

    I can go on lol

    Yal wanna complain about a skill we have to land to even get.

  • Quadox.7834Quadox.7834 Member ✭✭✭
    edited April 16, 2019

    @AsiraasiB.7165 said:
    Lmao either yal haven't played thief enough or never made one. Thief hasn't been a solo roamer in forever, save a few really good players. Even as a plus one. Most aoe's ( since yal are mesmers all shatters. Staff 5 shield 5 pistol bounce torch 5 is a bounce i believe. And there's more) either keeps thieves away or at bay most of the fight. When fighting a thief 1v1 once again.. Aoe's and tracking skills on stealth helps so much. As well as timing and knowing the other class. You should know when a thief will steal, anticipate it, dodge, block stealth, f3, mesmer has a abdunace of resources... Thief has one unblockable, low hp, cool down on stealthed auto if missed, blocked or blinded, all stealth applications have been nerfed in someway, same with ports, dmg, initiative cost, endurance regen, condi removal been nerfd, and you wanna nerf thief more.

    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.

    Mesmer and ranger are both better thieves then theives are.
    Ranger: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. How is it a better thief? High sustain, long bow. Pet dmg, blocks, access to almost every boon, and not just vs one class, reveals and more
    Mesmer: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. Ports? Check. Multiple? Check. How is it a better thief? Well u can build for a tank and be a tank and either still hit hard or condis. Build for condis and still hit like a power build. Chronos get boons for days. Mirage evade. Clones on stealths and evades. Can have all clones use a better auto attack then thief stealth autos with no cool downs.

    I can go on lol

    Yal wanna complain about a skill we have to land to even get.

    Thief isn't stronger than Mesmer. And I never said otherwise. Let's not make the thread a competition on who is more victimized.

    // Yanim

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 16, 2019

    @Lincolnbeard.1735 said:
    Thief: more stealth than mesmer? Check. Stealth on demand? Check. High dmg? Check. One shot capable? Check. More escapes/mobility than mesmer? Check. More ports than mesmer? Check.
    Poor thieves.

    Wow the world u live in lmao. Ur right tho all thief players must just be so bad at the class for it to be widely known as the worst 1v1 spec and delegated to +1 roles and decap. I'm sure with it having more dps,mobility,ports etc it would surely have been considered one of the best dueling specs up there at the top with mesmers if thief players just l2p right? Or ur biased,exaggerating and wrong in ur opinion, hmm what's more likely
    Poor poor mesmers I wonder if it's the class that gives itself such a bad rep?
    Who knows?

  • cryorion.9532cryorion.9532 Member ✭✭✭

    @Dawdler.8521 said:
    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

    The problem is not about that thief has mechanics to counter mesmer, but rather that the mechanic itself is way overtuned when compared to other boon providing skills in the game. Imo, the duration of those boons is way overtuned, giving too much reward for too little effort. E.g. 3 second boons duration would make more sense.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @cryorion.9532 said:

    @Dawdler.8521 said:
    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

    The problem is not about that thief has mechanics to counter mesmer, but rather that the mechanic itself is way overtuned when compared to other boon providing skills in the game. Imo, the duration of those boons is way overtuned, giving too much reward for too little effort. E.g. 3 second boons duration would make more sense.

    Lol so thief steal is OP compared to other boon generating skills? I've read it all now lmao it's literally one of the worst. Look at soulbeast,guard,rev,engi list goes on way better self and party boon generating skills and their applications cant be evaded like steal. Maybe if boons were applied whether steal hits or not.

  • cryorion.9532cryorion.9532 Member ✭✭✭

    @Psycoprophet.8107 said:

    @cryorion.9532 said:

    @Dawdler.8521 said:
    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

    The problem is not about that thief has mechanics to counter mesmer, but rather that the mechanic itself is way overtuned when compared to other boon providing skills in the game. Imo, the duration of those boons is way overtuned, giving too much reward for too little effort. E.g. 3 second boons duration would make more sense.

    Lol so thief steal is OP compared to other boon generating skills? I've read it all now lmao it's literally one of the worst. Look at soulbeast,guard,rev,engi list goes on way better self and party boon generating skills and their applications cant be evaded like steal. Maybe if boons were applied whether steal hits or not.

    Well yes, other professions have overtuned boon generation, too. But this is about one skill that provides all boons and most of them have 10 second duration while the Steal has 30/26 sec CD.
    Personally, I would welcome big boon spam/convert/removal reduction across the game because currently, it is pretty disgusting.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @cryorion.9532 said:

    @Psycoprophet.8107 said:

    @cryorion.9532 said:

    @Dawdler.8521 said:
    So thief (a roamer) has a certain mechanic in steal to keep a mesmer (another roamer) in check by countering it.

    Whats the problem?

    I fail to see how this is any difference to a mesmer having certain mechanics to counter ranged builds. If you're better than your enemy, you will win the fight on a mesmer or thief or whatever roamer regardless of what you meet. Consume plasma is as much of a crutch as anything the else the thief and the mesmer has to fight with.

    The problem is not about that thief has mechanics to counter mesmer, but rather that the mechanic itself is way overtuned when compared to other boon providing skills in the game. Imo, the duration of those boons is way overtuned, giving too much reward for too little effort. E.g. 3 second boons duration would make more sense.

    Lol so thief steal is OP compared to other boon generating skills? I've read it all now lmao it's literally one of the worst. Look at soulbeast,guard,rev,engi list goes on way better self and party boon generating skills and their applications cant be evaded like steal. Maybe if boons were applied whether steal hits or not.

    Well yes, other professions have overtuned boon generation, too. But this is about one skill that provides all boons and most of them have 10 second duration while the Steal has 30/26 sec CD.
    Personally, I would welcome big boon spam/convert/removal reduction across the game because currently, it is pretty disgusting.

    That I agree with 100%

  • AsiraasiB.7165AsiraasiB.7165 Member ✭✭✭

    @Quadox.7834 said:

    @AsiraasiB.7165 said:
    Lmao either yal haven't played thief enough or never made one. Thief hasn't been a solo roamer in forever, save a few really good players. Even as a plus one. Most aoe's ( since yal are mesmers all shatters. Staff 5 shield 5 pistol bounce torch 5 is a bounce i believe. And there's more) either keeps thieves away or at bay most of the fight. When fighting a thief 1v1 once again.. Aoe's and tracking skills on stealth helps so much. As well as timing and knowing the other class. You should know when a thief will steal, anticipate it, dodge, block stealth, f3, mesmer has a abdunace of resources... Thief has one unblockable, low hp, cool down on stealthed auto if missed, blocked or blinded, all stealth applications have been nerfed in someway, same with ports, dmg, initiative cost, endurance regen, condi removal been nerfd, and you wanna nerf thief more.

    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.

    Mesmer and ranger are both better thieves then theives are.
    Ranger: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. How is it a better thief? High sustain, long bow. Pet dmg, blocks, access to almost every boon, and not just vs one class, reveals and more
    Mesmer: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. Ports? Check. Multiple? Check. How is it a better thief? Well u can build for a tank and be a tank and either still hit hard or condis. Build for condis and still hit like a power build. Chronos get boons for days. Mirage evade. Clones on stealths and evades. Can have all clones use a better auto attack then thief stealth autos with no cool downs.

    I can go on lol

    Yal wanna complain about a skill we have to land to even get.

    Thief isn't stronger than Mesmer. And I never said otherwise. Let's not make the thread a competition on who is more victimized.

    I'm not im merely stating that nerfing plasma one of thieves only crutch because players want to down everyone fast but not die themselves or have counters/competition /learning new classes is not fair when thief gets sneezed at and could die if they aren't paying attention. It's not as easy as it looks to play thief. Otherwise everyone would. ahem look at mesmer, Mirage more specifically. Soulbeast. Scrapper. Scourge was poppin for a bit. Remember tablet Rev? Yea everyone flocked because it's easy. No1 plays thief. Even shorts plays other classes now. Yishis switched to engi from thief before he quit gw.

    Stop crying and make a thief

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @AsiraasiB.7165 said:

    @Quadox.7834 said:

    @AsiraasiB.7165 said:
    Lmao either yal haven't played thief enough or never made one. Thief hasn't been a solo roamer in forever, save a few really good players. Even as a plus one. Most aoe's ( since yal are mesmers all shatters. Staff 5 shield 5 pistol bounce torch 5 is a bounce i believe. And there's more) either keeps thieves away or at bay most of the fight. When fighting a thief 1v1 once again.. Aoe's and tracking skills on stealth helps so much. As well as timing and knowing the other class. You should know when a thief will steal, anticipate it, dodge, block stealth, f3, mesmer has a abdunace of resources... Thief has one unblockable, low hp, cool down on stealthed auto if missed, blocked or blinded, all stealth applications have been nerfed in someway, same with ports, dmg, initiative cost, endurance regen, condi removal been nerfd, and you wanna nerf thief more.

    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.

    Mesmer and ranger are both better thieves then theives are.
    Ranger: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. How is it a better thief? High sustain, long bow. Pet dmg, blocks, access to almost every boon, and not just vs one class, reveals and more
    Mesmer: stealth? Check. multiple applications? Check. High dmg? Check. One shot capable? Check. Escapes/mobility? Check. Ports? Check. Multiple? Check. How is it a better thief? Well u can build for a tank and be a tank and either still hit hard or condis. Build for condis and still hit like a power build. Chronos get boons for days. Mirage evade. Clones on stealths and evades. Can have all clones use a better auto attack then thief stealth autos with no cool downs.

    I can go on lol

    Yal wanna complain about a skill we have to land to even get.

    Thief isn't stronger than Mesmer. And I never said otherwise. Let's not make the thread a competition on who is more victimized.

    I'm not im merely stating that nerfing plasma one of thieves only crutch because players want to down everyone fast but not die themselves or have counters/competition /learning new classes is not fair when thief gets sneezed at and could die if they aren't paying attention. It's not as easy as it looks to play thief. Otherwise everyone would. ahem look at mesmer, Mirage more specifically. Soulbeast. Scrapper. Scourge was poppin for a bit. Remember tablet Rev? Yea everyone flocked because it's easy. No1 plays thief. Even shorts plays other classes now. Yishis switched to engi from thief before he quit gw.

    Stop crying and make a thief

    You are doing the same thing again. And I don't know any of those players.

    // Yanim

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 16, 2019

    @AsiraasiB.7165 said:
    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.
    Stop crying and make a thief ...

    Yeah I dit that during HoT with unhindered combatant. Was pretty fun in WvW to never die, having perma swiftness and so on. Was also pretty fun in PvP having way more easy suvivability than the old chronocondi meta thanks to mobility. Recently I did some duels to see, the damage output was just way more frequent and easier to land than on a power mes/mirage/chrono.
    So yeah if you want to go off topic, I look at mesmer as long as you want but thief was always THE best mobility class in this game. And mobility mean overall survival, +1 oportunities and cap/decap in PvP. And in 1v1 thieves always counter mesmers power builds.

    So considering the advantages disadvantages concept, I don't care having thief with high mobility and bad duellist or good duellist with average mobility but conversely having thief with high mobility plus having hudge advantages over other +1 specs who have less good mobility is conceptually weird.

    @Psycoprophet.8107 said:
    Lol so thief steal is OP compared to other boon generating skills? I've read it all now lmao it's literally one of the worst. Look at soulbeast,guard,rev,engi list goes on way better self and party boon generating skills and their applications cant be evaded like steal. Maybe if boons were applied whether steal hits or not.

    I didn't mind thief having boons builds if they have to build for it.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @viquing.8254 said:

    @AsiraasiB.7165 said:
    Do what i did make a class u hate.. I use to hate mesmer because I couldn't understand how they get all these clones and which to attack, ignore etc. Now I have 2 mesmers and laugh/look foward to facing theives on mesmer. At the sametime, that helped me improve so much vs mesmer it's meme.
    Stop crying and make a thief ...

    Yeah I dit that during HoT with unhindered combatant. Was pretty fun in WvW to never die, having perma swiftness and so on. Was also pretty fun in PvP having way more easy suvivability than the old chronocondi meta thanks to mobility. Recently I did some duels to see, the damage output was just way more frequent and easier to land than on a power mes/mirage/chrono.
    So yeah if you want to go off topic, I look at mesmer as long as you want but thief was always THE best mobility class in this game. And mobility mean overall survival, +1 oportunities and cap/decap in PvP. And in 1v1 thieves always counter mesmers power builds.

    So considering the advantages disadvantages concept, I don't care having thief with high mobility and bad duellist or good duellist with average mobility but conversely having thief with high mobility plus having hudge advantages over other +1 specs who have less good mobility is conceptually weird.

    @Psycoprophet.8107 said:
    Lol so thief steal is OP compared to other boon generating skills? I've read it all now lmao it's literally one of the worst. Look at soulbeast,guard,rev,engi list goes on way better self and party boon generating skills and their applications cant be evaded like steal. Maybe if boons were applied whether steal hits or not.

    I didn't mind thief having boons builds if they have to build for it.

    They do! Trickery line gives best steal boons without it what does steal do? Give u 80% useless skills lol

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 16, 2019

    Yeah the trait line to have ofc.
    But I mean there should be like a GM in trickery : "buff steals effects" or something like that make steal effect more powerfull (10 sec plasma (aka the actual effect.), some upgrade on other.).

  • AsiraasiB.7165AsiraasiB.7165 Member ✭✭✭

    @Quadox.7834 said:

    You are doing the same thing again. And I don't know any of those players.

    Shorts is a youtube.. But i wasnt shorts who switched (was up at 4am sleepy) it was noody.. Both youtubers and yishis was a good youtuber very informative...

    And at viq. You said a key word. Thief WAS the had the most mobility. Mostly cuz noobs didn't know their classes... But now everyone know their classes, thief mobility and stealth been nerfd many times, classes have more ports, swiftness, quickness, pulls, knockdown, cripples, clones, disengages, detargets, stealth, that all kills thieves engagements or disengagements. And i forgot the count stuns and dazes for interrupts. Not to mention the ridiculous tracking skills that hit a ton
    I'm looking at u mesmer specter 3.. Ranger longbow 2... Ele air a tuned specter... Warrior 5 which distance and speed is never consistent.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    These days thiefs mobility isn't the advantage it once was.rev can hunt u down and burst u while ur trying to escape,ranger can keep close enough to easily down u with long bow using gs/bird,mesmer for obvious reasons,warrior clears alot of ground fast with gs,engine's if built for it can cover alot of ground quick as well etc arenet really need to figure out what they want thiefs identity to be and make some changes to help put thief back in line with its fellow classes.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    Yea it's rly sweet to have that mobility that let's u smack that 3k backstab at the end. Buff d/p plz

    make prepardness baseline plz

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 17, 2019

    @AsiraasiB.7165 said:
    And at viq. You said a key word. Thief WAS the had the most mobility. Mostly cuz noobs didn't know their classes... But now everyone know their classes, thief mobility and stealth been nerfd many times, classes have more ports, swiftness, quickness, pulls, knockdown, cripples, clones, disengages, detargets, stealth, that all kills thieves engagements or disengagements. And i forgot the count stuns and dazes for interrupts. Not to mention the ridiculous tracking skills that hit a ton
    I'm looking at u mesmer specter 3.. Ranger longbow 2... Ele air a tuned specter... Warrior 5 which distance and speed is never consistent.

    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    @Psycoprophet.8107 said:
    These days thiefs mobility isn't the advantage it once was.rev can hunt u down and burst u while ur trying to escape,ranger can keep close enough to easily down u with long bow using gs/bird,mesmer for obvious reasons,warrior clears alot of ground fast with gs,engine's if built for it can cover alot of ground quick as well etc arenet really need to figure out what they want thiefs identity to be and make some changes to help put thief back in line with its fellow classes.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @viquing.8254 said:

    @AsiraasiB.7165 said:
    And at viq. You said a key word. Thief WAS the had the most mobility. Mostly cuz noobs didn't know their classes... But now everyone know their classes, thief mobility and stealth been nerfd many times, classes have more ports, swiftness, quickness, pulls, knockdown, cripples, clones, disengages, detargets, stealth, that all kills thieves engagements or disengagements. And i forgot the count stuns and dazes for interrupts. Not to mention the ridiculous tracking skills that hit a ton
    I'm looking at u mesmer specter 3.. Ranger longbow 2... Ele air a tuned specter... Warrior 5 which distance and speed is never consistent.

    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    @Psycoprophet.8107 said:
    These days thiefs mobility isn't the advantage it once was.rev can hunt u down and burst u while ur trying to escape,ranger can keep close enough to easily down u with long bow using gs/bird,mesmer for obvious reasons,warrior clears alot of ground fast with gs,engine's if built for it can cover alot of ground quick as well etc arenet really need to figure out what they want thiefs identity to be and make some changes to help put thief back in line with its fellow classes.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    Can revs, guard not tele vertically with targets? So cuz sb5 can tele in SOME spots vertically it deserves the spot it's in? Especially with all the no taget/terrain spots that u cant sb5 to when u should especially wvw. Lmao sb5 Is lame arguement for class being way it is

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Psycoprophet.8107 said:

    @viquing.8254 said:

    @AsiraasiB.7165 said:
    And at viq. You said a key word. Thief WAS the had the most mobility. Mostly cuz noobs didn't know their classes... But now everyone know their classes, thief mobility and stealth been nerfd many times, classes have more ports, swiftness, quickness, pulls, knockdown, cripples, clones, disengages, detargets, stealth, that all kills thieves engagements or disengagements. And i forgot the count stuns and dazes for interrupts. Not to mention the ridiculous tracking skills that hit a ton
    I'm looking at u mesmer specter 3.. Ranger longbow 2... Ele air a tuned specter... Warrior 5 which distance and speed is never consistent.

    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    @Psycoprophet.8107 said:
    These days thiefs mobility isn't the advantage it once was.rev can hunt u down and burst u while ur trying to escape,ranger can keep close enough to easily down u with long bow using gs/bird,mesmer for obvious reasons,warrior clears alot of ground fast with gs,engine's if built for it can cover alot of ground quick as well etc arenet really need to figure out what they want thiefs identity to be and make some changes to help put thief back in line with its fellow classes.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    Can revs, guard not tele vertically with targets? So cuz sb5 can tele in SOME spots vertically it deserves the spot it's in? Especially with all the no taget/terrain spots that u cant sb5 to when u should especially wvw. Lmao sb5 Is lame arguement for class being way it is

    What would you do to dissuade thieves from running sb as a secondary weapon?

    // Yanim

  • Magolith.9412Magolith.9412 Member ✭✭✭

    @Safandula.8723 said:
    Yea it's rly sweet to have that mobility that let's u smack that 3k backstab at the end. Buff d/p plz

    Funny enough, a good D/P thief that spends a lot of its time in stealth to backstab me regularly for 13-16k is one of the few builds that are really effective against me as a glassy-ish hybrid mirage.

    YouTube | [WS] Mesmer Mag [Fort Aspenwood]

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 17, 2019

    @viquing.8254 said:

    @AsiraasiB.7165 said:
    And at viq. You said a key word. Thief WAS the had the most mobility. Mostly cuz noobs didn't know their classes... But now everyone know their classes, thief mobility and stealth been nerfd many times, classes have more ports, swiftness, quickness, pulls, knockdown, cripples, clones, disengages, detargets, stealth, that all kills thieves engagements or disengagements. And i forgot the count stuns and dazes for interrupts. Not to mention the ridiculous tracking skills that hit a ton
    I'm looking at u mesmer specter 3.. Ranger longbow 2... Ele air a tuned specter... Warrior 5 which distance and speed is never consistent.

    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    @Psycoprophet.8107 said:
    These days thiefs mobility isn't the advantage it once was.rev can hunt u down and burst u while ur trying to escape,ranger can keep close enough to easily down u with long bow using gs/bird,mesmer for obvious reasons,warrior clears alot of ground fast with gs,engine's if built for it can cover alot of ground quick as well etc arenet really need to figure out what they want thiefs identity to be and make some changes to help put thief back in line with its fellow classes.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    I love posters like this basically amounts to
    I dont play thief
    I dont like thief
    Theif has mobility and teleport skills(multiple classes do now)
    They should have the least hp and defensive skills
    They should have to hit me 10× more than I have to hit them to win fight
    I should be able to sustain thiefs dps indefinitely unless I'm +1 by thief on my super powercrept class
    All this because even with all the powercreep they still have slight advantage in mobility and oh one sb skill allows them to tele vertically SOMETIMES for mobility purposes only where as some classes like rev/guard can do it to burst an enemy.

    This all sound about right? If powercreep continues they way u guys want pvp will just be warriors etc lol
    And to top it off they usually have some magical thief players theyve witnessed thatprove theif is a strong dueler.oh wait I'm in a mesmer forum lmao

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Magolith.9412 said:

    @Safandula.8723 said:
    Yea it's rly sweet to have that mobility that let's u smack that 3k backstab at the end. Buff d/p plz

    Funny enough, a good D/P thief that spends a lot of its time in stealth to backstab me regularly for 13-16k is one of the few builds that are really effective against me as a glassy-ish hybrid mirage.

    Ur glass and he's glass as well. Doing backstabs for this numbers, means he's with assa signet, has 11k hp and most likely took critical strikes instead of deadly arts or trickery - he can't do much more than 1 shoting

    make prepardness baseline plz

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 17, 2019

    @Psycoprophet.8107 said:
    I love posters like this basically amounts to
    I dont play thief
    I dont like thief
    Theif has mobility and teleport skills(multiple classes do now)
    They should have the least hp and defensive skills
    They should have to hit me 10× more than I have to hit them to win fight
    I should be able to sustain thiefs dps indefinitely unless I'm +1 by thief on my super powercrept class
    All this because even with all the powercreep they still have slight advantage in mobility and oh one sb skill allows them to tele vertically SOMETIMES for mobility purposes only where as some classes like rev/guard can do it to burst an enemy.

    This all sound about right? If powercreep continues they way u guys want pvp will just be warriors etc lol
    And to top it off they usually have some magical thief players theyve witnessed thatprove theif is a strong dueler.oh wait I'm in a mesmer forum lmao

    I like thief. (Particulary the hard mu when I'm on squisshy build.)
    I tested thief.
    Thief is the best mobility class in this game even if the gap is reduced.
    Thief should choose between duellist or +1.
    Thief should be penalized when spamming and buring evades when it's not usefull.
    I shoulds be able to sustain thief indefinitely as long as they are more mobile.
    Talking about 10*+hit, you want to compare thief and mes auto with same gear ?
    It's not only with SB that they have vertical mobility. And rev/gard/other on target teleport can only do it offensively.
    Yeah you are in a mesmer forum and good luck if you want to make a bad faith contest with me.

    I'm all for thieves having more diversity gameplay, beeing good duelist on some build etc. But it's decorrelate to plasma effects.

  • AsiraasiB.7165AsiraasiB.7165 Member ✭✭✭
    edited April 17, 2019

    @viquing.8254 said:
    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    Not anymore. Everyone can port offensive and defensively and keep up with thief. Do i Literally have to name every one or do you play the game?
    DD is about the only one who can build for perm vig and be effective.. Staff at that.. And doing so still takes away from damage and such and you can't just spam evades. And with the tracking skills such as mesmer 3 or lb 2 or ele auto air scepter.. U only dodge about 2 hits and one or 2 of those hits that land hit for 3k each. Not only did we blow evades we took about lets say 5k of our 12k hp. No more evades. Do the math. Now if you're blowing all your skills instead of just autoing while a thief is blowing dodges,sounds like you need to reevaluate your gameplay.
    And you're mad because someone evades.. Runs away and comes back? So cap the point. Try to get thief to fight off point and range them. Keep them busy. You can't just kill everything. Sometimes just holding someone til u can 2v1 is just as effective. Or let them cap then come back and decap. It's so easy. So many different ways.

    And wow so wrong thief has so many NLOS spots its ridiculous. Some you can str8 see but deemed out of sight.
    That being said any class that can port to some can port anywhere a thief ports to.
    And mesmer has a port that works just like thief.... Blink. And let's not talk mesmer utilities. Everyone can do what thief does if not better with more damage and hp

    And so u see thief activated God mode.. U can step out of melee range let clones auto/shatter.. And auto range urself, and hope tthief follows as u kite his melee range using terrain and LoS leaving point while he's in God mode. And when it turns off return to point.

    If he stays, stay out melee range ping map, auto attack, clones, shatter, staff 5, shield 5/4, specter 4, i mean come on u don't just face tank and die lol.
    If you want to further expand your game play go watch people play. Dont come to fourms asking for unnecessary nerfs.

    Also if you know you'll lose a 1v1 why go take it? I know as thief if im relying on stealth do not fight a warrior with that megabane chain thing.. They have tons of cc chains, damage, reveals, and defense. I run and watch map for a teammate peeling that way. Or ping it. Or type i need help at home or whatever.
    And any class I can't win 1v1 I make the build use it myself. Ask for duels vs that class. Or just relentlessly attack them in FFA. To get better

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @AsiraasiB.7165 said:

    @viquing.8254 said:
    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    Not anymore. Everyone can port offensive and defensively and keep up with thief. Do i Literally have to name every one or do you play the game?
    DD is about the only one who can build for perm vig and be effective.. Staff at that.. And doing so still takes away from damage and such and you can't just spam evades. And with the tracking skills such as mesmer 3 or lb 2 or ele auto air scepter.. U only dodge about 2 hits and one or 2 of those hits that land hit for 3k each. Not only did we blow evades we took about lets say 5k of our 12k hp. No more evades. Do the math. Now if you're blowing all your skills instead of just autoing while a thief is blowing dodges,sounds like you need to reevaluate your gameplay.
    And you're mad because someone evades.. Runs away and comes back? So cap the point. Try to get thief to fight off point and range them. Keep them busy. You can't just kill everything. Sometimes just holding someone til u can 2v1 is just as effective. Or let them cap then come back and decap. It's so easy. So many different ways.

    And wow so wrong thief has so many NLOS spots its ridiculous. Some you can str8 see but deemed out of sight.
    That being said any class that can port to some can port anywhere a thief ports to.
    And mesmer has a port that works just like thief.... Blink. And let's not talk mesmer utilities. Everyone can do what thief does if not better with more damage and hp

    And so u see thief activated God mode.. U can step out of melee range let clones auto/shatter.. And auto range urself, and hope tthief follows as u kite his melee range using terrain and LoS leaving point while he's in God mode. And when it turns off return to point.

    If he stays, stay out melee range ping map, auto attack, clones, shatter, staff 5, shield 5/4, specter 4, i mean come on u don't just face tank and die lol.
    If you want to further expand your game play go watch people play. Dont come to fourms asking for unnecessary nerfs.

    Also if you know you'll lose a 1v1 why go take it? I know as thief if im relying on stealth do not fight a warrior with that megabane chain thing.. They have tons of cc chains, damage, reveals, and defense. I run and watch map for a teammate peeling that way. Or ping it. Or type i need help at home or whatever.
    And any class I can't win 1v1 I make the build use it myself. Ask for duels vs that class. Or just relentlessly attack them in FFA. To get better

    When did he talk about losing 1v1?

    // Yanim

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 18, 2019

    @AsiraasiB.7165 said:

    @viquing.8254 said:
    It's always the best mobility class in this game.
    Are you seriously mentionning scepter 3, ranger 2, ele fa, when you have perma vigor with many skill who refresh endurance ? The only situation where I can think about a thief being hit by a scepter burst is under a CC combo with trait who immobilize on rupt, good luck put a lock burst combo on a thief who isn't rollfacing.
    Wasting an evade on thief mean literrally nothing, you can evade 2 sec later, endurance bar still ok, not even mentioning weapons evades timing.
    In the worst case, burn CD, run around decap a point, in 30 sec it's back.

    no one rev, ranger, warriors can teleport up and down vertically like thief. Only staff mesmer (pretty rare in +1 direct damage builds btw.) can do strong vertical kite and it's purely defensively. I'm not even mentionning mirage mobility because if a mirage use sword to be mobile he die next 10 sec because no more endurance so can't evade attacks. Difference is that thief can kite horizontally, vertically and ignoring LoS on many skills. It's ok it's the class design but counterpart is that it's weak in duel.
    And what we talk about is that kitten thief have tools to manage other less mobile class while keeping top mobility. And yeah thief having 5 sec godmode versus mesmer is really fun in +1 vs +1 matchs were 1 fail for the mes is way more punishing than for the thief.

    Hopefully there is really few good thieves who didn't faceroll and know their class advantages.

    Not anymore. Everyone can port offensive and defensively and keep up with thief. Do i Literally have to name every one or do you play the game?

    Yeah I want the name of thoses who can port defensively apart staff mesmer which I already mentionnend please.

    DD is about the only one who can build for perm vig and be effective.. Staff at that.. And doing so still takes away from damage and such and you can't just spam evades. And with the tracking skills such as mesmer 3 or lb 2 or ele auto air scepter.. U only dodge about 2 hits and one or 2 of those hits that land hit for 3k each. Not only did we blow evades we took about lets say 5k of our 12k hp. No more evades. Do the math. Now if you're blowing all your skills instead of just autoing while a thief is blowing dodges,sounds like you need to reevaluate your gameplay.

    Sorry I rarely autoing a thief since they have pulmonary impact but it's bad reflexes I got.

    And you're mad because someone evades.. Runs away and comes back? So cap the point. Try to get thief to fight off point and range them. Keep them busy. You can't just kill everything. Sometimes just holding someone til u can 2v1 is just as effective. Or let them cap then come back and decap. It's so easy. So many different ways.

    Where did you see I'm mad ? I'm just enjoying discussing with thieves who are afraid loosing a god mod button and come in a mesmer section to argue about how thief get many nerf (lol), thief is bad, slow and so on. I assure you I'm pretty happy actually with a large smile on my face.

    And wow so wrong thief has so many NLOS spots its ridiculous. Some you can str8 see but deemed out of sight.

    Did you ever fight a thief on skyhammer to name the map where it's obvious ?

    That being said any class that can port to some can port anywhere a thief ports to.

    Yeah with a little higher CD though.

    And mesmer has a port that works just like thief.... Blink. And let's not talk mesmer utilities. Everyone can do what thief does if not better with more damage and hp

    Yep that's why thief isn't meta since release and always lose his spot. (oops someone tells me in the headset that it's the opposite actually.)

    And so u see thief activated God mode.. U can step out of melee range let clones auto/shatter.. And auto range urself, and hope tthief follows as u kite his melee range using terrain and LoS leaving point while he's in God mode. And when it turns off return to point.
    If he stays, stay out melee range ping map, auto attack, clones, shatter, staff 5, shield 5/4, specter 4, i mean come on u don't just face tank and die lol.

    What ? You can step out of melee range versus a thief ???? How did you do that versus a class who auto immobilize passively, put some cripple and is under perma swiftness ? Not even counting the pletora of gap closer because it's the class design to control the in/out fight. You are facing directional keys camera player or something like this ?

    If you want to further expand your game play go watch people play. Dont come to fourms asking for unnecessary nerfs.

    It's not unnecessary nerf but a design error for pegi 4 players.
    Don't come to forums defending unnecessary op skills.

    Also if you know you'll lose a 1v1 why go take it? I know as thief if im relying on stealth do not fight a warrior with that megabane chain thing.. They have tons of cc chains, damage, reveals, and defense. I run and watch map for a teammate peeling that way. Or ping it. Or type i need help at home or whatever.

    Because you know there is something called mobility that does that even if you run away from a thief when you are in +1 build, he will be on you in 3 sec.

    And any class I can't win 1v1 I make the build use it myself. Ask for duels vs that class. Or just relentlessly attack them in FFA. To get better

    As I said I enjoy duelling thief it's hard, it's fun. And only few didn't spam mindlessly their skills.

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 20, 2019

    Post removed because I haven't the good tone to response. Sorry for hitting sensitive souls.
    So I will just conclude with no personnal attacks :
    I tried thief.
    The immob is op.
    It tested other class only when I didn't understand something on them.
    Gard and rev haven't defensive teleport.
    I didn't need help to manage thief.
    I didn't know how you think I need to l2P and not you.
    I'm not comming here to complain but to cut off the bad faith of mourners miriades.
    Have a nice day.

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