Just started playing around with flamethrower since a long time ago.
My observations/complaints about FLAME BLAST.
Give it more range!
Compared to the old version the ground targeting makes this skill lose forwards travel distance ( 200-300 range) while running forwards , making this skill quite useless when chasing someone (this is because the final location is determined before the cast animation begins while previously the max distance would be determined after the initial cast animation was done)
The loss of manual detonation makes this skill clunky and slow to use.
In the past you could just double click the skill and you had near instant damage and a blast finisher. Now you have to first position your cursor correctly (takes time) and hope you have chosen the right location (the correct location is determined by the direction you are traveling in and the speed you are traveling with) The farther you are off, the longer the skill takes to detonate. Time you often just don’t have in a fight.
Give it back proper power damage !
So power oriented builds can start using this kit again.
Now that this skill does not track the enemy anymore the "damage by rolling through the enemy " portion should just be added to the damage on explosion because making it roll through an enemy is not reasonably achievable with such a slow ground targeted projectile against moving enemies.