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Remus Darkblight.1673

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Everything posted by Remus Darkblight.1673

  1. You should be able to command it like Ventari Tablet on Rev.
  2. Doubt all you like, rightly or wrongly it was absolutely frequently complained about. When you do manage to get through opponents stability immobilizing them is invaluable towards securing the kill. It was more complained about as part of roaming small-scale where it was integral to stealth trappers. Call the trait naming lazy or uninspired if you like, that is your subjective opinion. Your initial argument was that it made no sense which I would dispute. Uninspiring or not, it makes sense and is at least on theme.
  3. I think the OP was hitting 30k DPS on the test golem previously, and is now hitting 2k on the same test golem. They are then saying that they are also getting knocked off the turtle on easy old maps where they would not have before.
  4. "Ancient Seeds" was hugely useful in WvW, it is one of the things many players even complained about on the class. Movement is king in WvW and the vines ability to continually apply immobilize was very strong. As for the new skill names, I've seen a few complaints about them, I think they fit just fine. Druids aren't only about leaves, roots, and earth. They're also about the sun, moon, and stars. "Eclipse" fits with the solar/lunar celestial theme perfectly. From the in-game description of Druids: "The stars, earth, and sky above will heal us." "Druids utilize the power of nature and the stars above to heal their allies, using glyph skills to channel powerful boons and protective utilities. By generating your astral force, you can channel your Celestial Avatar form."
  5. Since a new elite specialization is more or less a given for a full expansion I would like to see greater control over my fashion wars.If I was allowed to pick three, then I would say new Specialization, new PvE game-modes that are challenging and rewarding but have either a solo/public queue type system for grouping e.g. procedural dungeons, and at the very least dye-able back items if not weapons as well.
  6. None of the nodes will recoup their cost for years anyway, which is why I don't bother with them. I'm not fussed, although the idea is nice. Perhaps you could dump tools into an inventory in the device and it will collect at reset each day for you to come and pick up the results whenever and replenish the tools in it.
  7. Seems to have happened to everyone, or at the very least a sizeable portion. So can at least confirm it is on Anet's end.
  8. Lefty here so I have left hand on mouse and right on keyboard. Mouse left and right click are unchanged (camera+ selection).I have a Razer Ouroboros so I have two side buttons bound to interact and my auto-attack skill and the sensitivity clutch rebound to dodge. Return is chatI use arrow keys for movementRight shift is jumpRight ctrl is swim downNum-0 is healNum-period is swap weaponsNum-1, 2, 3, and Enter is skill 2 through 5 (weapon)Num-4, 5, 6, and + is utilities and eliteNum-7 is the contextual special skillNum-8 is elite profession mechanic (e.g. soulbeast meld)Num-9 is mountDel, Ins, Home, pg-up and pg-dwn is usual profession mechanics (e.g. pet attack, return, pet swap, ele attunements etc.)End is stow weapons It sounds so cacky handed but I'm so used to it now its second nature.
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