Spellhunter.9675
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Everything posted by Spellhunter.9675
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Anet is actually listening to elitists (not forum "elitists"). And trust me, some of their suggestions are even worse than what we have on the forum.
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Willblender is easily countered by holding down "W".
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Necro staff attacks too slow in pvp
Spellhunter.9675 replied to Deadmoose.6594's topic in Player vs. Player
It's perfectly fine. Don't touch necro's staff. Or it will be whined to nerfs 1 month later. -
You still have Silent Scope. The biggest cheese DE has.
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You actually need both corrupts+unblocables to counter any guardian. If they'll bring back corrupts but nerf unblockables it will change nothing in terms of countering guards.
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If I remember correctly there are 5 aoe reveals. 2 of them noone is using. 1 is exlusive for herald, 1 is exlusive for DH (trap reveals traps LUL), 1 is exclusive for core necro. There is another problem, for this anet needs to make traps being able to be hitted by skills. I doubt they actually can do it and even if they can, I wonder how many issues it will cause.
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Why is PvP the worst behaved community in GW2
Spellhunter.9675 replied to Mount Mazama.2917's topic in Player vs. Player
GW2 had roles from day 1 in PvP (can't say about PvE, I didn't play that). And roles were in the concept of the game from start. If some classes have skills to heal others and have options to put emphasis on that - you already has healer role in the concept of the game. If some classes have skills to provide boons to others - you already has support role in the concept etc. Those "the game has no roles" was nothing but marketing kitten. And if you think about it to actually achive that "the game has no roles" you have to make classes extremly homogenized. Which is bad gamedesign, IMO. -
Meanwhile in this game if your friend is burning and bleeding you can simply shout at him and he will stop burning and bleeding.
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If I see a forum post with more than 30 words I just consider it to be Trevor-Boyer's-level of shitpost. So I'll just read last couple of sentences. Nothing personal.
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Necro is the hardest class to play. Confirmed.
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I didn't know getting first place in one NA pro league season makes a team "the strongest"
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I guess you are talking about condi reaper. As usuall spam cc when he's in shroud, spam dmg when he just went out of shroud. Don't get hit by shroud 5 and elite shout. Avoid melee when he is in shroud and has stab (save your block for this). I can advice to not go melee at all unless you want to finish him. You have enough pressure from range and you can always run away from it via superspeed. In the very first fight of the match try to burst him as much as you can. He don't have life force yet and you have high chanses to kill him of force him out of fight for reset. Necro has hard time to obtain life force if first fight is lost for him. TBH, nade scrapper into condi reaper is bad matchup for scrapper, if we are talking about pure duel. Consider taking cleanse sigil and antitoxin rune. Best you can do is call target on him and hard focus him with your mate. He has nothing to save himself from somewhat coordinated burst. Besides wurm port which is unreliable. Since I don't play engie I can't give more details, sorry.
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If you are playing mostly against necros and guardians and can't farm them with your "high skill" build I have some questions about your brain cells number and about weight of your opinion in such kind of discussion. Necro actually has low entry point to do basic impact in matches but is it much harder to do high impact or gamechanging plays with it due to a low number of instruments for such things and due to people actually know how to shutdown necro at higher rating.