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Lincolnbeard.1735

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Everything posted by Lincolnbeard.1735

  1. How could ANerf know that insane mobility+stealth on demand+ huge range+high damage would be a bad combo? They should just rollback to the previous state, you want damage you have to kneel.
  2. WvW and balance on the same sentence. kitten, those mushrooms were good.
  3. This. You're just mad because one of the best players eu + 9 other best players eu killed you when you roamed alone. Just get good like these best players!
  4. Some more tickets per week wouldn't hurt. As someone who only plays WvW, getting all tickets in like four days and then nothing is kind of a bummer.
  5. Bring back Edge of Extinction from GW1 and boom, problem solved. Plus lulworthy stuff will become avaliable.
  6. I like to play the login screen, give aurora and vision for doing so please.
  7. As a mesmer main I quite like it, it's a budget shatter mesmer. Plus ~15k each "shatter" is good. On the negative side is initiative intensive, so I would reduce the A/P3 to 4 initiative and up the speed of the returned axes a little bit.
  8. From a wvw standpoint: The blast skill is the only decent one. Tried rifle 4 into quickness on weapon swamp gs combo, 4 takes so much time to hit that one might even take a kitten while waiting.
  9. Still see a bunch of s/d thieves on wvw, not as many as d/p but still some, in my guild alone there's a bunch. Regarding pistol whip as far as I know only Redemeer plays it and takes a lot of of time and effort to kill someone, it's amazing how far the nerfs went.
  10. By "hands" I metaphorically meant skill hence the " ". Same with s/d spectre, although you have shroud it needs quite some skill and a lot of going in and out. D/P on the other hand (no "" this time) is quite cheesy and easy to pull off in comparison.
  11. S/D is pretty good. Of course you need actual "hands" to play it since the risk is higher than D/P. S/P pistol whip could use a buff tho.
  12. Thief can stack stealth indefinitely and every 3sec, the others can't. If you die to 1shot mesmers you're the one that l2p: 1 - you actually see mesmers getting into stealth due to lower stealth access and lower mobility, plus mesmers get half of the skill bar on CD to try to oneshot you. 2 - you see a purple greatsword coming in your direction.
  13. This. It's the combination of stealth stacking + insane mobility + (in case of DD) immunity to soft cc that makes this batshit crazy. Remove one of these and thieves become doable.
  14. I would understand if you complained about mirage or chrono (well, not really since you're a thief, but you get the point) but virt, the worse spec mesmer has.. Virt shatters are stupidly clunky and buggy and will enter a short cd as soon as the char changes direction so abuse this.
  15. Reduce condi damage by a lot% and duration by a lot too, either x precision or power stats buffs condi damage to the current value, and expertise the same, this would require investiment in 3 stats to deal competent damage, same as power builds. At least this way there wouldn't be more condi tanks.
  16. 2023 - People still complain about mesmer, even tho it has been nerfed in every patch since PoF. Thieves complaining about mesmer make me hard tho, a free kill for thieves and they still cry.
  17. Kitten. From all the threads that I created this one takes the cake. Apart from Panda there's not a single name in here that have I've even seen posting in mesmer forums before. If I had to guess: People that started playing mesmer in EOD. People that play condi/celestial People that play chaos/inspi carried builds Pvers. So thank you for this delightful pile of kitten where: I mention EoD and people say PoF and HoT Blades>clones Virt tradeoff is blades can't be cleaved even if one clone+IP deals as much damage as 5 blades. Virt F3 is good. And so on.
  18. At this point I wonder if you even play mesmer at all, apart from Virt. You don't have your clones out for the entirety of your playtime. You have until there's a chance to shatter. If you have troubles positioning your clones that's on you. This reminded me of the [bookah] mesmer, can't remember his name, who came up with the triangle tactic to blowup all clones at once, that's how much control you can have on clones. Which is the only thing in which blades are better. And even there a dry shatter does as much damage as a 3, 4 blades one. So no, my claim is still true.
  19. In pve you can play with a naked char and a level one weapon and still do fine. Pve is all about numbers so yeah a number change makes or breaks a spec there. PvP on the other hand needs specs with good tools for a miriad of purposes. Zerg is closer to pve than it is to PvP. But again this is a PvP thread.
  20. What the heck is the first argument even, do your opponent even have control over the way you position your clones? If yor clones are getting killed before you choose to shatter them it's simply a l2p issue. The only good argument pro blades than no one mentioned (I wonder why) is that you can stack'em before combat and don't lose them when you kill the opponent. Which seeing the damage they do is laughable at least.
  21. Did you even read? Blades can't be cleaved. Clones aren't cleaved either, if you know how to position that is. So where are blades better? In zerg setting both clones and blades suck. Specter gets shroud in return, Virt gets what for the loss of IP? Don't you worry I don't play Virt nor I intend to when every other mesmer spec is miles better. I just find funny that Virt gives IP for literally nothing.
  22. You certainly know that clones are superior to blades in everyway. Blades can't be cleaved sure, blades can't act as decoy and can't bodyblock projectiles. The only gamemode where "blades can't be cleaved" actually matters is zerg and we all know how good projectiles work there. And that's not to say that 1clone+IP does as much damage as 5 blades.
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