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Posts posted by Kozumi.5816
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Why balance the game when you can just give every spec a spot in the sunlight for periods of time?
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On 12/9/2022 at 10:21 AM, Akisohida.8963 said:
In regards to anew race, new class, or new weapons?
I don't want any of that. I want proper reward systems and meaty, challenging, fun content to play until the next expac.
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6 hours ago, The Boz.2038 said:
No, lol. This is fractally wrong.
Look up what the word factual means.
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On 12/17/2022 at 5:00 PM, Debesyla.7102 said:
Not every meta has to be 100% success.
So 1 out of the dozens of metas created since the games release doesn't have a 100% success rate. Makes sense.
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On 12/17/2022 at 2:23 PM, Hotride.2187 said:
I've been doing DE daily for the last 3 weeks (I skipped 3 days cause of personal issues), I've not had a meta fail. I'm joining organized groups only (quick+alac+comm calls splits for phases), we finish the meta with 2-3 min to spare at least.
If your players need to premade and organize open world content with specific builds to succeed, the content is a failure.
Content like this belongs in instances, not open world.
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On 12/19/2022 at 10:45 PM, Ashen.2907 said:
Ultimately I think ANet bit off more than they could chew with a cosmetic reward and horizontal progression system. They cannot come close to producing cosmetics, nor introduce meaningful masteries, at a rate that satisfy the desire for rewards that dont feel like just another few coppers en route to that 1k gold purchase.
They made masteries too easy and free. For example, I finished progressing fishing before I fished a single time, that's wrong.
They do add cosmetics waaay too slow even in the cash shop only.
Overall, even including the cash shop, there's so few rewards added since EoD that the game feels like a one and done single player game.
On 12/20/2022 at 4:46 AM, McWelp.1723 said:Thats the price you pay for horizontal progression. Loot is just not that interesting in this game. Its just do stuff -> open containers -> dump whatever you got to material storage (and salvage the rest).
Loot is mostly cosmetic after lv80 for most of the players.
FF11 had horizontal for 15 years and gear was fun and there was never an end. Anet just failed at the concept.
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EoD is basically End of Rewards because lack of rewards have been an issue in everything added since it was released.
Game is said to be "horizontal progression" but I find that it's zero progression. It used to have tons of cool things to grind towards, but that stopped after EoD.
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On 12/20/2022 at 9:10 AM, Sevens.9452 said:
gw3 on mobile
Already happening, Will be mobile/PC like Genshin and full of pay to win like Diablo Immortal.
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3 hours ago, vesica tempestas.1563 said:
housing and 12 v 12 / 10 v 10 / epic battleground.:
https://wiki.guildwars.com/wiki/Alliance_Battles
lliance Battles are 12 versus 12 (3 parties of 4) PvP battles that determine control of the Kurzick-Luxon border in Cantha. Kurzicks wear their traditional blue color and appear as blue dots on the map while Luxons wear their traditional red color and appear as red dots on the map.
This game desperately needs a good pvp mode, WvW and Spvp are both two extremes and awful.
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I'd clean house then go find some local DnD nerds as the new game design team, 20+ year veterans coders as my dev team, and doujin artists as my art team.
I am not saying bad things about Anet employees.
I am not saying anyone should be fired.
I am simply saying what I'd do if I was in charge.
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Festival foods ruined cooking. It's about time they were deleted.
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I just assume all the confused faces are people who can't comprehend basic english.
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I have assumed everyone has perma stab for years now and it's generally true. Stability shouldn't exist and CC should have DRs.
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On 12/5/2022 at 4:04 PM, Eventine.8024 said:
The MAIN problem about WvW is also the main problem about the Beta.
NO ONE is playing becasue there is NO REASON to play.
No achievements, no title, no winning chest.
You've summed up everything added since EoD release. They have abandoned the idea of rewards for whatever reason.
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Research notes are so cumbersome and unfun to deal with. They are intentionally anti-qol and do not belong in a 2022 game.
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2 hours ago, Hotride.2187 said:
Didn't realize roaming still exists in 2022.
It doesn't it's just 1-5 minstrel supports boring people to death.
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On 12/3/2022 at 10:07 PM, Xenesis.6389 said:
They just continue to drop crumbs on the ground with these bonus weeks and hope you eat it up and buy something from the store while you're still here...
Yes it's same for the end game PvE player base. Enough so you keep up hope so you stick around but the main focus is open world casual maps.
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2 hours ago, Ben K.6238 said:
If there was actually 0 progress they wouldn't even be running beta events
Betas with 0 problems addressed and zero new features isn't progress.
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1 year later and alliances have made 0 progress. The writings on the wall, people need to just start reading it.
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1 minute ago, Stalima.5490 said:
force engineers into highly degenerate gameplay, high damage stealth attacks, giga regen builds, literally just holo etc. etc.
That's all Eng has ever been.
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12 hours ago, Hesione.9412 said:
Nope, I have been on TD maps where at least one lane has a gerent alive at the end of the first phase. I've also been on maps that have failed because I'm the only person trying to do the chak rush.
That's a bad argument and you know it.
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Power creep since PoF has made everything not the current content extremely easy - exactly like a modern themepark.
Content creators keep advertising this is a horizontal progression game but it's 100% not. Chak Garent dies in a single phase 100% of the time now, for example.
All old content is really boring and easy, and this game absolutely does not get enough new content quick enough to warrant making all the old so easy.
Even FF14 and WoW are better about preserving difficulty in old content with ilvl sync and timewalking. GW2 is now the worst modern MMO at keeping old content challenging, which is funny.
Looks like there's no end to this power creep as the most recent balance patch was just flat out buffs to nearly every spec.
Full mobile autobattler mode choochoo.
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22 hours ago, manu.7539 said:
Also, this almost exclusive range play style dynamic need to change. Playing melee when about nobody else does is suicidal in a 5vs5+ situations, there is just too much heat on you.
WvW has been melee blobs for like 5 years now.
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On 11/20/2022 at 10:10 AM, Rovaeden.8546 said:
Being Chain CC'd sucks.
CC needs to be strategic, not mindless spam.This holds true in pve as well as other game modes.
Players should have a defiance bar of their own, smaller of course than a boss but defiance none the less. Perhaps 3 CCs to break.
Either that or Stunbreaks should give a few moments of CC immunity. Popping a stunbreak only to be immediately stunned again by stun-spamming mobs in PVE is stupid beyond reason.
Fix this ANET. There is no reason for there to be so much CC in the PVE game.CC in PvE is just a mechanic you ignore by bringing a buffer with stab. They're both badly balanced against eachother.
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Which do you prefer to face
in World vs. World
Posted · Edited by Kozumi.5816
The only people who like boonblobs are the people playing them.
If boonballs are having fun, no one else is.
When will Anet finally listen?