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Kozumi.5816

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Posts posted by Kozumi.5816

  1. On 12/17/2022 at 2:23 PM, Hotride.2187 said:

    I've been doing DE daily for the last 3 weeks (I skipped 3 days cause of personal issues), I've not had a meta fail. I'm joining organized groups only (quick+alac+comm calls splits for phases), we finish the meta with 2-3 min to spare at least.

    If your players need to premade and organize open world content with specific builds to succeed, the content is a failure.

    Content like this belongs in instances, not open world.

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  2. On 12/19/2022 at 10:45 PM, Ashen.2907 said:

    Ultimately I think ANet bit off more than they could chew with a cosmetic reward and horizontal progression system. They cannot come close to producing cosmetics, nor introduce meaningful masteries, at a rate that satisfy the desire for rewards that dont feel like just another few coppers en route to that 1k gold purchase. 

     

    They made masteries too easy and free. For example, I finished progressing fishing before I fished a single time, that's wrong.

    They do add cosmetics waaay too slow even in the cash shop only.

    Overall, even including the cash shop, there's so few rewards added since EoD that the game feels like a one and done single player game.

      

    On 12/20/2022 at 4:46 AM, McWelp.1723 said:

    Thats the price you pay for horizontal progression. Loot is just not that interesting in this game. Its just do stuff -> open containers -> dump whatever you got to material storage (and salvage the rest).

    Loot is mostly cosmetic after lv80 for most of the players.

    FF11 had horizontal  for 15 years and gear was fun and there was never an end. Anet just failed at the concept.

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  3. 3 hours ago, vesica tempestas.1563 said:

    housing and 12 v 12 / 10 v 10 / epic battleground.:

     

    https://wiki.guildwars.com/wiki/Alliance_Battles

     

    lliance Battles are 12 versus 12 (3 parties of 4) PvP battles that determine control of the Kurzick-Luxon border in Cantha. Kurzicks wear their traditional blue color and appear as blue dots on the map while Luxons wear their traditional red color and appear as red dots on the map.

    This game desperately needs a good pvp mode, WvW and Spvp are both two extremes and awful.

  4. On 12/5/2022 at 4:04 PM, Eventine.8024 said:

    The MAIN problem about WvW is also the main problem about the Beta.

    NO ONE is playing becasue there is NO REASON to play.

    No achievements, no title, no winning chest. 

    You've summed up everything added since EoD release. They have abandoned the idea of rewards for whatever reason.

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  5. Power creep since PoF has made everything not the current content extremely easy - exactly like a modern themepark.

    Content creators keep advertising this is a horizontal progression game but it's 100% not. Chak Garent dies in a single phase 100% of the time now, for example.

    All old content is really boring and easy, and this game absolutely does not get enough new content quick enough to warrant making all the old so easy.

    Even FF14 and WoW are better about preserving difficulty in old content with ilvl sync and timewalking. GW2 is now the worst modern MMO at keeping old content challenging, which is funny.

    Looks like there's no end to this power creep as the most recent balance patch was just flat out buffs to nearly every spec.

    Full mobile autobattler mode choochoo.

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  6. On 11/20/2022 at 10:10 AM, Rovaeden.8546 said:

    Being Chain CC'd sucks.
    CC needs to be strategic, not mindless spam.

    This holds true in pve as well as other game modes.

     

    Players should have a defiance bar of their own, smaller of course than a boss but defiance none the less. Perhaps 3 CCs to break.

    Either that or Stunbreaks should give a few moments of CC immunity. Popping a stunbreak only to be immediately stunned again by stun-spamming mobs in PVE is stupid beyond reason.

    Fix this ANET. There is no reason for there to be so much CC in the PVE game.

    CC in PvE is just a mechanic you ignore by bringing a buffer with stab. They're both badly balanced against eachother.

     

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