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Posts posted by Kozumi.5816
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12 hours ago, Kerose.2916 said:
Is there consideration for looking into Holosmith? It is currently overshadowed by Mech, while being forced into melee range and managing heat. It's in a similar space to Chronomancer's low damage which is confirmed for changes. I know the engi community would love this
Weaver vs Catalyst has the same issue.
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12 hours ago, Saharo Gravewind.5120 said:
Anet, why shift the game away to punish players for improving their skills? People are free to play lower skill classes that can still deliver DPS. Why punish those who practice, improve, and master their class?
They want to make this game FF14 without catgirls or cute outfits is why.
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Lol these devs buffed this class despite an overwhelming amount of evidence showing it needed to be nerfed.
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Superspeed, aegis, and stability need to be removed.
Protection / Resolution need to be nerfed to 10%.
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14 hours ago, Josh Davis.7865 said:
This was discussed. The simple answer is that “holding the balance changes” is not feasible from a technical standpoint.
???
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6 hours ago, Veprovina.4876 said:
That's very much on purpose. It's to make you impulse buy things you never would because of FOMO and anticipation. It's how they squeeze money out of people. Working as intended.
That works in games with actual new things people want constantly. This game adds gem store items at a snails pace.
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On 6/25/2022 at 6:38 PM, Grebcol.5984 said:
Ah Kozumi the big thief hater. Your flaming becomes really boring now. For you thief would even be OP when he would be naked and trow flowers at you.
I main thief.
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This is what happens when companies hire straight out of college cheap employee's who know nothing to design/balance their game. Hope the player loss is worth that cheaper dev pay!
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Just now, Vidit.7108 said:
I don't have the luxury of time to go back to spending 30 minutes on one fractal boss without any might and fury. People have gotten older and have more going on in life, if the future of this game is take more time to fight bosses I won't be the only one to quit.
You mean when the game wasn't balanced around how much DPS you could do with every buff in the game and instead basically unbuffed?
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6 minutes ago, Roda.7468 said:
I don't care how they do it, but the stack meta has got to go.
It won't, it's their grand vision for the game.
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The classes that were already strong are going to remain strong, while the weak classes are going to remain weak.
This was a massive waste of development time and resources. 0/10.
Hire people who know how to play the game they're working on.
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2 hours ago, wraith.7243 said:
I've said it before and I've said it again, we need public test servers.
Why do you assume this fixes anything? WoW has them and things go live that were complained about three expacs ago.
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Nothing will change because the devs sit in their Discord echo chamber of the same biased players who only play boon balls instead of talking to the other 99.99% of players.
These same biased players ban or mute anyone who disagrees to ensure the echo chamber is functioning perfectly.
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Please fix this bug,
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37 minutes ago, AliamRationem.5172 said:
It's a shame they didn't just go trinity with this game. The support meta is so much crappier than standard trinity gameplay. I'd much rather have a game where you need a proper tank and healer than one where every group I join is 50%+ firebrand and mechanist.
Yeah, 100% agreed. This is just a worse trinity.
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5 hours ago, Einsof.1457 said:
Sounds like GW2 may not be for you. Good luck out there.
GW2 isn't for a lot of people, then. Wildstar wasn't for a lot of people either, and that games playerbase said this exact same thing. Guess what? The game shut down.
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I'm not thanking Anet for giving thief superspeed. That's just as awful to fight against.
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Thanks Anet for the upcoming buffs to Shadow Arts, it was underperforming in all PvP gamemodes and might now finally be playable.
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On 6/22/2022 at 7:31 AM, Trevor Boyer.6524 said:
At some point this this community needs to wake up and begin voicing their want to protect themselves from match manipulation.
Anet benefits from it.
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21 hours ago, Trevor Boyer.6524 said:
On the contrary, it would be much easier to queue dodge one Team USA if they were all allowed to join into the same group.
It would also massively significantly lower the amount of win trade games because they wouldn't need to win trade if they could all be on the same team, thus we wouldn't have 2 or 3 duos divided who are rotating a queue schedule with throws all day.
No one win trades on GW2.
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It's only an extreme coincidence that support scrapper carries the entire meta and is also what our game producer mains.
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1 hour ago, Yunari.9065 said:
Yeah because specter can permastealth. 🙄
It can equip d/p and pick shadow arts.
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On 6/7/2022 at 1:09 PM, Crazy.6029 said:
The other thing that I was wondering about is the balance. Why isn't there a clear communication about the balance direction? Example, a lot of people do not like the overabundance of boon sharing and there are a lot of those that don't like the amount of condition application in the game, so why isn't there more communication about the direction of the balance? Just something to let players know, like, Anet says, " we love boon sharing and are happy how it is" or " we like condition damage and would even like to put more in", just something that would tell what there vision is and then it would be nice if they looked for feedback from the players too. Anyway, I just was seriously wondering and It would be absolutely awesome, if somebody from Anet would respond to this thread.
They couldn't string along a lot of people if they flat out said "We are designing the game for boonball discord gameplay".
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9 hours ago, Svarty.8019 said:
This problem just gets worse and worse.
Never getting fixed.
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Profession Balance: Next Steps and Preview of June 30 Balance Update
in Professions
Posted
This is the intended vision.