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Kate Soulguard.7132

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Everything posted by Kate Soulguard.7132

  1. I bought an equipment template thinking it was account-wide. ...nope.
  2. No one gets it! This is the Year of the Rat! The actual "Challenge" in this "Celestial Challenge" is to live more like the Skritt: Lie in wait.Be patient.Then......STEAL THE SHINY!
  3. GTX 1080Ti, plus d912pxy for a substantial performance boost.
  4. In the spirit of invisible boots, they need to introduce Hobbit Feet: Barefoot skin20% larger than the standard foot modelVisible toe hairBig toe is shorter than second toe
  5. I use d912pxy. It provides a substantial improvement to GW2's performance, assuming your OS supports dx12. It might be worth looking into.
  6. Well all the stuff I complained about, except that weird misallocated AR infusion, is apparently working as intended. The only thing that would really help me and roleplayers like me would be a Hide Weapons checkbox so we never have to remove them from inventory to benefit from a weaponless appearance for social settings.
  7. Y'all are great! I love all the helpful replies! Thank you both. YES. It is definitely a bug. I'm redoing my instructions: . Needed:1 Legendary Greatsword1 Legendary Staff4 +9 Infusions . GET NAKED:1) Remove all armor.2) Remove all weapons. Even underwater. Everything.3) Remove all accessories / rings / amulet / back item. Everything.4) Repeat across all templates.5) Triple-check that you are BARE NAKED. . Once you're there, start from the Hero: Equipment screen.1) Equip LGS in Template 1 Primary2) Equip LS in Template 2 Primary..........two +9 Infusions un-equip.3) Un-equip LGS..........LGS no longer has infusions slotted.4) Re-equip LGS.5) Apply one unlinked +9 infusion to the LGS, slot 16) Apply one unlinked +9 infusion to the LGS, slot 27) Flip to the staff in Template 2 Primary.8) Apply one unlinked +9 infusion to the LS, slot 19) Apply one unlinked +9 infusion to the LS, slot 210) Un-equip LGS..........Template 1 will show that THREE +9 infusions are linked.11) Un-equip LS.........All templates will now show ONE +9 infusion linked..........There will be ONE +9 infusion in regular inventory..........There will be ZERO +9 infusions on the LGS..........There will be TWO +9 infusions on the LS.One +9 infusion will be stuck in template limbo.
  8. breathes into a brown paper bag for a few minutes Hi Ashantara, Thank you so much for explaining! I really appreciate you taking the time to do so. . Is this part is still a bug? I think at least this is still a bug... . Anet, please change this. I worked hard for legendary items but if this is how it's going to be, I need to shelf them and use Ascended. There is just no way I will be able to keep track of all of this stuff.
  9. Another Legendary Weapon equipment template bug. TL;DR: By step 3 you will observe that accuracy is not properly shared between templates. In my scenario I have...1 Legendary Greatsword (LGS, zerker); Sup. Sigil of Force; Sup. Sigil of Accuracy1 Legendary Longbow (LLB, zerker); Sup. Sigil of Force; Sup. Sigil of AccuracyNo weapons equipped in any template.Template 1 Critical Chance = 42.19%Template 2 Critical Chance = 27.19% 1) Equip LGS in Template 1 Main-handCrit goes to 57.71% 2) Equip LLB in Template 2 Main-hand.Crit goes to 42.71%One Force sigil falls out into inventory.One Accuracy sigil falls out into inventory. 3) Un-equip LGS in Template 1 Main.4) Re-equip LGS in Template 1 Main.Crit goes to 50.71%---------->Critical chance from Template 2 Main-hand sigil is not shared back to Template 1.I would be willing to bet that +damage from Force isn't shared either. 4) Apply Force and Accuracy to LGS in Template 1Both sigils now appear both as Template-linked and unlinked, which is an anomaly.Accuracy becomes correct at 57.71% Someone please tell me I'm wrong, but this really doesn't seem to be WAI. Oh! One more thing - once you un-equip your LGS, if you re-equip sigils and AR, THEN re-equip, the numbers appear to be correct even though the sigils are stripped out on equip. If this is all confusing or cumbersome, it's better to get the Legendary to unlock the skin and then use Ascended as your actual gear so you don't have to worry about this silly "un-slotting" shared feature. IMO they really need to turn off this rule. As soon as you equip a legendary, its slotted parts pop out, and then when you un-equip it, you have to re-apply the slotted stuff. That just doesn't make a whole lot of sense if it's supposed to be a real feature.
  10. Scenario 2: Misplaced Sigil of Force. After trying this... it's okay. The sigils unequip, which I think is bad, but we don't end up with the misallocation of a sigil in limbo. The same infusion issue happens though.
  11. Okay y'all, I've found out that I'm not losing it, but there is a bug somewhere. Here are the steps to reproduce using Agony Infusions as an example. TL;DR: Apparent bugs are at steps 4 and 10. Requirements:1 Legendary Greatsword (LGS)1 Legendary Staff (LS)4 Unique Sigils4 identical +9 Infusions Given:No equipment templates have assigned weapons.LGS and LS are in inventory, have two sigils applied, and have two +9 infusions applied.AR for Template 1 is 132.AR for Template 2 is 72. 1) Equip LGS in Template 1 Primary.Observe that AR for Template 1 jumps to 150 (132+18) 2) Equip LS in Template 2 Primary.Observe that AR jumps to 90 (72+18)Two +9 infusions return to inventory.Both the LGS and the LS show two +9 infusions because they're shared, right? 3) Un-equip LGS from Template 1.Observe that the LGS now has no +9 infusions.AR for Template 1 reduces to 132. 4) Re-equip LGS from Template 1.Observe that the LGS still doesn't have +9 infusionsAR is still at 132. Those two infusions on the LS are not shared with the LGS back in Template 1.------------------>That seems like a bug, but that's not the one I'm showcasing. 5) Add the two UNLINKED +9 infusions to the GS while equipped in Template 1.Observe with each apply that the number of unlinked infusions doesn't change.With each apply, the number of linked infusions DECREASES by 1.Observe that AR for Template 1 is restored to 150. 6) Get confused by this and apply an UNLINKED +9 infusion to the top slot of the LS in Template 2.Observe that inventory Infusions goes down to 1.Linked infusions goes up to 1. 7) Apply the last UNLINKED +9 infusion to the bottom slot of the LS in Template 2.8) Unequip LGS9) Unequip LS10) You will end up with:1 LGS in inventory, no infusions.1 LS in inventory, 2 infusions1 +9 Infusion in inventory1 missing +9 infusion that shows as allocated in the template views, but NO WEAPONS IN ANY TEMPLATE.------------------>Is this working as intended? It really feels like a bug to me. To correct the defect:11) Equip the LGS and LS in slots 1 and 2 of Template 1.The missing +9 infusion will drop back out into inventory. I'm going to conduct the same experiment with a shared sigil here shortly, and I bet a nickel we see the same allocation issue.
  12. I swear to god I'm losing a sigil a week because of equip/unequip issues on legendaries. I can't put my finger on it but I've gone from five sigils of [Correction: Force] in bank to three because one detaches into oblivion. Surely it's just me. I must be doing something wrong. I guess to expand, I roleplay, meaning sometimes equipment has to un-equip into regular inventory because I can't hide it otherwise. When I re-equip, things that overlap in other slots will pop off, like +9 AR baubles and an occasional sigil. I have to re-add it. [Editing again - now that I've equipped a hammer with a sigil of force on it, a second sigil of force has appeared in my inventory, seeming to have come out of nowhere.]
  13. 9:39pm Central Time, 35.168.222.99 I think was the IP. Disconnect. I'll add that I was OK for an hour and a half. Previous to this patch, I was safe for no more than about ten minutes. So if there are multiple issues, you nabbed at least one of them.
  14. Ten minutes of uptime with no disconnects for me on public DR instance 18.232.254.87. So far, so good.
  15. Many of us in this public instance of Divinity's reach, ip 52.21.17.34, have been disconnected several times in the past 10 minutes.5:15pm -> 5:28PM Central Time, 10/30/2019
  16. I like gw2 because the roleplayers who are still here are lovely company!
  17. One of the best clothing updates ever. Town clothes, reborn. I'd love to see shorts, long pants, short sleeve shirt, long sleeve shirt, maybe a baby t-shirt? I'd definitely spend on this. Thank you so much Anet.
  18. No. The lack of pvp in pve areas is the single greatest reason why I invested in the Guild Wars franchise. Change that, and I walk away.
  19. Arah Story Mode. ....Oh wait that's not a meta event. It should still get an honorable mention for evoking the desire to rip one's hair out.
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