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Naxx.6203

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Everything posted by Naxx.6203

  1. It's all good devs. Keep your great work, we will wait till its ready.
  2. I'm sure you are not aware of bottom trait line? 27k 5man heal on shadow form exit, aoe perma alac/might/fury/vigor, aoe barrier, aoe venom share, aoe well heal, great cc with elite and daze well and aoe heals on shadowstep which you have toons of. So yeah thats 0 group support potential.
  3. See, I asked for this change so now your argument is invalid!
  4. Superior Rune of Citadel
  5. It can still has condi capabilities tho
  6. Yeah stop judging without seeing final product. Your yesterdays post was just a big mess and created unnecessary confusion.
  7. (in advance, sorry for my english) So far each expansion have introduced one typicall, fully-fledged healer espec (HoT Druid, PoF Firebrand). We already know that first three especs we've seen are clearly focused around dmg with some support capabilities (harbringer). Next three especs which have been just revealad, based on what we see from trailers are again aimed at dmg, Catalist look like he may has some boon share and tanking option though. Lets look at medium ones Ranger already has fully healing spec so there's no room for another one, Enginner has medkit which combined with scrapper mechanic, i suppose already fulfil role of healer With thief we already know that he will get scepter with leads me towards some kind of shadow magic usage and i assume that it could work as healer role BUT lets be real... there's no way anet would create a thief espec which main role is healing. It will probably be condi spec with some supportish mechanic, boon steal/share with allies. I just can't imagine that happening... and thief players would go INSANE What do you guys think? Will we get new healer in EoD? Most importantly, do you think we need another fully-fledged healer in game?
  8. "Fist Furry - never seen this used because it's hard to land and the payoff is not impressive. " wtf? It's mandatory and meta pick for all pve content for daredevils.
  9. I really hope for proper long range two handed dmg oriented weapon, maybe spear?. Im tired of my staff even i think it's cool thematically. Sword would be cool no doubt but it doesn't exites me as much as long range weapon.
  10. Yeah it’s s really odd. Basically same thing as with scrouge fear which now counters what torment should do. Overall after some tests condi p/d deadeye feels decent atm but i’m not sure if it needs torment at all instead focus purely on bleed/poison.
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