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Karagee.6830

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Everything posted by Karagee.6830

  1. Haven't logged in for the last 2 weeks and feel just fine. It helps that a LOT of people I know, who are not warrior mains, are also staying away or playing something else or simply uninistalled. I had already been forced to play cfb in fractals since they nerfed power comps, but seriously, playing mechanist in any game mode is a step too far for me as it is for a lot of people.
  2. They nerfed the range, but guess what? They were wrong again, if people can still do it. What a shocker!
  3. Mesmers could get in too with the mount trick. Reported many times, people still do it.
  4. The real question is: will we see rifle stacking to jump in? Since they have never fixed people who can jump into towers and keeps AND have portals, this seems somewhat less problematic (although it may be easier to do, I don't know).
  5. I didn't present this as a fact, using even some quote marks for what Anet supposedly says. You did. We can make a poll and see how many have seen people getting kicked because they were using a spec which is not meta, how many have seen people kicked for doing poor dps irrespective of build (note: I've seen multiple times people enquiring how others were doing less damage than autoattack damage without asking them to be kicked) and how many people are getting kicked for being toxic or running their mouth and ruining the experience for others. Last time I kicked someone it was when I joined a guy who was alone on Arkk. When new players joined and we wiped a few times because of him failing mechanics he started bothering other people and it turned into an argument. One guy left and another started the kick vote. I didn't press and so the vote was pending for quite a while while we were in lfg, but the argument continued and I got whispers from the other fractal god (who wasn't arguing, but was fed up with the guy and is on my friend list as one of the best power alacrene I've played with) in the party that he and the other guy would leave if I didn't allow the kick l. So I did. The guy proceeded to whisper salty abuse to all 3 of us and allegedly he reported us for kicking him from his group after it took him 30+ minutes to get there (sic!). This is why when I did T3 fractals where this kind of people are more common (i.e. people who are new, fail mechanics and think they should tell you how to play because they have read metabattle), I simply went ahead after 1 wipe and switched to utilities to SOLO the goddamn fractal, ignoring these players and their whining and blaming for their own shortcomings. Some I even blocked, but I haven't kicked anyone even if they were in fact toxic. THIS is the reality, not some fairy tale that people get kicked for using a spec that isn't meta or doing subpar damage.
  6. Right because the 20 or 30 that are still alive are forbidden from ressing the ones who got killed? if an enemy zerg sneak up on you stealthed and undetected, you are going to get blown up and wiped with or without downstate.
  7. They are a far cry from...thief and mesmer. One night I did over 1.5 million damage fighting 1 mesmer 1v1 in the north east camp of the desert map. I was trying to take the camp. It took 50 minutes because he had some idiotic bunker build and he wasn't able to do enough damage to kill me and I only moved the capping bar 1 bit every several minutes when he popped invisibility or whatever. The funny thing is he most certainly had 0 participation because he had nothing to kill (while I kept killing guards and donkeys). This particular guy would put you in combat even on a mount and then keep up with you on foot, so that when you dismounted (or he dismounted you with damage) you'd be in combat and could not mount again. After I capped the camp I had to run all the way to my spawn camp on foot, while doing some shrine and monument on the way because he kept following me everywhere I went.
  8. Rangers are fodder for me, they typically eat their entire burst reflected, because that's how they are. But yeah, the 1500 range and the stupid things you can do with barrage (i.e. hit places most other classes can't hit) should be looked at.
  9. Then they will remove the training area golem, after that the damage numbers that pop up on the enemy will be removed and finally the combat log is gonna go too.
  10. Honestly this is also some bs. I've never seen people kicked because they play professions that are not meta (e.g. spellbreaker in raids or strikes). Never ever. People typically get kicked because THEY are toxic or they don't communicate when the LFG required it and the raid leader asked several times or, my favourite, because they are NEW players who are bad despite a build which is supposed to be meta AND they are also toxic giving suggestions or criticising others. I've had people who got kicked on the spot from the party and also from my guild for being obnoxious, not very good, but very keen to tell other people (who actually have world record runs in the content we were playing) what they should do. The typical behaviour of people in a pug where no kp was asked when others are underperforming is...to leave and find another group. Maybe we have found the perfect role for you in-game: teacher of education and basic manners to players and specifically new players.
  11. Why are you using quote marks and italics as if that's something ANet said when it's really your opinion on what you think ANet should have said? Mechanist was nerfed after 2 days and more nerfs are due, so having it do 32k dps on a golem with 0 APM was not part of any plan or vision, it was an oversight or a mistake they attempted to correct right away. Newsflash for you since you keep harping about inclusion: kps are not going away, inclusion isn't going to massively change (and I disagree it was in a bad spot to begin with) and people will still get kicked for failing mechanics and wiping their party or for lying about their experience. Boosting 1 single profession to do 32k afk damage isn't going to change any of that either. Also experienced players are not required to carry bad or new players, but compared to other games of this kind, you'll find GW2 has always been significantly more inclusive. The only way for this to completely disappear is to have everyone do exactly the same damage all the time and turn raid bosses into static golems without mechanics. That would also solve a lot of issues for longtime raiders who would like to be able to cook, talk on the phone, work or watch tv while raiding...although I suspect most of them would simply not play such a game.
  12. Odds are: neither have you. Just wait until mechanist does 50k dps on ranged autoattacks and then I promise you we will all kill it while texting our friends with the free hand. On a more serious note a lot of good longtime raiding players have uninstalled or are just not logging in following the shitshow patch, so...
  13. It's what you're talking about that has very little to do with this thread and that's why you think I'm talking about something else when I'm just continuing the discussion when you appear focused on going on a tangent peddling some other narrative about LI builds and inclusion. At this point I feel like I'm probably feeding a t..ll.
  14. It has to be the quota. Can't find another explanation for someone being so oblivious to what's being discussed in this thread, from the title to the OP and the discussion that followed.
  15. Lol why are you even here then? Do you need to hit a daily quota of inane messages on your way to 100k? Do you win a cookie when you get there or are you doing this for some other reason? Promoting LI builds, in other words making them viable, has nothing to do with making Mechanist and only Mechanist doing 32k afk dps, basically more than many other highly paced optimised specs. LI specs (not 0 APM) doing decent to good dps, and definitely enough to clear raids, were widely available for nearly every profession before the patch as widely reported even by content creators. Now since you don't want to discuss and you've made no reasonable or valid point in the last 10 comments, I fully expect not to see further replies from you. Goodbye.
  16. Yes let's not forget that engi rifle is also not a single target weapon on top of everything else
  17. Better to hide this and sweep it under the carpet before more people compare this to the balance notes to check how much copy and paste has been done
  18. Ok, let me ask you something simpler, then, see if you can answer that. Is the current class and specialisation distribution ok for 'endgame' content in your opinion? How long is the game going to survive in the current balance (with 3 professions having virtually no representation in endgame content) in your opinion? Is 32k damage on autoattack builds too low/high to further inclusivity in your opinion? Do all professions need to have at least one 32k dps autoattack build in your opinion?
  19. What is your solution btw? That every class does 32k dps with autoattacks and actually pushing buttons and using skills reduces your dps so you can't assess skill? Is this the brilliant solution to reduce toxicity and make sure people treat each other better? What's next? You will remove mechanics and have every boss as a standing golem because if people fail mechanics and kill their party they will be kicked or told off?
  20. I added something to my previous post. But this thread is about the fact that autoattack builds on 1 specialisation are doing more damage that piano perfect rotations for other specialisations which guarantees that every single one of those is completely irrelevant and excluded from 'end game' content (if you can call raids or strikes that...). And here I thought you were championing inclusivity. Any game with a permanent situation of 4-5 viable specs out 27 and 2-3 professions out of 9 is not going to survive. The idea that you should not be able to differentiate between levels of skill so that nobody is left out and you do this by making an autoattack build so OP (compared also to other autoattack and LI builds) is just asinine. Nobody really wants to play a game where you have to do literally nothing to kill endgame content except for people who physically cannot push buttons (in which case the question is why they would play a game like this in the first place). When steam launches and you get a bunch of people picking up a class they like and so gearing and enjoying warrior, elementalist or revenant, what are you going to tell them once they are looking at end game content? Please reroll and play mechanist?
  21. And what has this to do with class imbalance and 32k Mechanist 0 APM builds? Or are you seriously saying that this is the solution for inclusivity? Making everyone play 2 specs out of 27 and make sure it's impossible to differentiate among levels of skill by dumbing down everything?
  22. Promoting is fine, forcing a situation when half the players or more play those builds isn't and it's not the stated intent regarding LI builds (that they should be the only playable ones in any game mode). The stated intent is to have LI viable to clear things in raids, if the stated philosophy has changed and they are actually trying to make 20 specs irrelevant so that you NEED to play LI builds, then someone should let us know so that a lot more people quit now rather than hoping for something different and wasting 6 months just to reach the same conclusion. Besides this is a choice, not a necessity, so it doesn't NEED to be this way.
  23. The alienation is not from meta pushers (whatever this means). The alienation is from players who enjoy playing 20 unbalanced specialisations that have no reason to exist in PVE because they either do the same or lower dps with much higher effort or provide significantly lower utility. And in the past you could say: I'll take this other spec, it's suboptimal and I know I will do less damage than weaver for example even if I play to perfection, but at least my build is easier to play, I know it inside out and I know I can get decent results with it. Now you can't say that because Mech IS the easiest build available, does similar dps or higher in actual boss scenarios than many other builds that are much harder to play and provides a ton of utility.
  24. Yeah it's a double whammy of lunacy: not only the concentration of players on 2 specs, firebrand and mechanist, is the highest ever, but they are also braindead (mech) and easy builds to play. And yes the situation is fundamentally different from berserker+druid taking 40% of slots before PoF as removing uniqueness directly leads to compression towards the builds which have the highest ratio of dps+utility/difficulty. So in an arena where unique buffs are now no longer available and every specialisation should be directly comparable and viable, you have 2 specialisations that are clearly unbalanced. The exact opposite of the stated intent of promoting class diversity by removing unique buffs. Ironic isn't it? Still I don't see the point of denying the situation is worse than it's ever been when the data plainly shows that.
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