Jump to content
  • Sign Up

Verdict is Vengence.6912

Members
  • Posts

    509
  • Joined

  • Last visited

Everything posted by Verdict is Vengence.6912

  1. IMO, they're focusing on making wvw a more zerg friendly place. Since zergs are always bunched up, they are more susceptible to Scorched Earth, even though Scorched Earth is a narrow path that you just need to step left or right to get out of. Anet, I believe, are just catering to the zergs in wvw, just like how they shrunk the camp circles and made walls harder to put back up to accommodate zerg play.
  2. The combat is one of the best in all of MMO's. It's why i could never go to eso or final fantasy 14. Their combat is so boring compared to GW2. The only combat I liked better was Black Desert but they're money grubbers.
  3. Warrior: A "two-handed" main hand pistol that takes up all skills on skill bar and is held with the "cup and saucer" gun grip, which will make commando spec and would also go well with rifle. Engineer: Greatsword they can surf on. Elementalist: If I could literally pick anything, I'd give them magic playing cards and the cards act like Gambit's powers from X-men. Realistically, I'd give them longbow for magic archer. Ranger: Double focus so that they can get wolverine claws and act like a "jungler" like the role in MOBAs. Thief: Off-hand sword and it would be cool if they gave thief shadow clone skills, not overpowered but reasonable shadow clone skills. And the clones will have to be, if not more, obvious than mesmer clones to not make their opponents rage trying to find them in stealth and among their clones. Mesmer: Hammer Necro: I don't know what weapon but definitely make them into vampires and have bat effects like mesmer butterfly effects.
  4. It really is a lowest common denominator nerf, a nerf to help slow and noob players. I rarely ever get caught in that pull because it's already so obvious lol, humongous cone highlighted on the ground. "Oh, I wonder what that could be?" 😂
  5. My guess is that Anet often caters to the "whales", the players that support the company through heaps of gem purchases.
  6. The worst part is that Scorched Earth is obvious. The floor is literally on fire under you. It couldn't be more obvious unless it was lava. Step to safety by going left or right. You don't even need to dodge. Not to mention, Scorched Earth has a chance of completely missing if they're on the move lol
  7. They would need to rework the espec. I can't think of any other way where berserker is as smooth as soulbeast with its gameplay. I'm pretty sure anet wants berserker to rely heavily on CC rather than that kind of smooth transition between skill use like soulbeast has.
  8. But why though? Just move out of the narrow path of aoe lol. It's not like meteor shower or a necro circle. Just move left or right and you're out of it. Are they babying boon balls that stand still all the time?
  9. Rush does track better. That's pretty good. Better late than never. Increased damage to Arcing Slice is nice. I never use sword, so my opinion on it's number changes doesn't matter. Wild Blow being unblockable and doing damage is pretty good. Still, I had way more fun with it when it knocked people away. That's all I cared about. It looks like we're not going to get much fun changes. Number tweaking as usual. Same old, same old.
  10. I just want to move around slicing people to be honest 😆 . I always put fun over substance for this game. We've been slaves to the numbers and it shows. Let's choose the other road to travel, the road of fun. And before anyone says to simply use 1 on GS if I want to slice around, it's too slow and laborious, though it does hit hard if you're power based.
  11. I would like to know why Hundred Blades can't be mobile. It would just be the same as Scrapper's Shredder Gyro but less effective. What could be the reason not to change it? Resources? Time? Maybe not enough of us are asking for it?
  12. Boo. I don't care if it was based on a real knight in the medieval age that bled out his opponents. Making the SWORD a DoT damage weapon is a crime against your ancestors.
  13. First, I'll join in on the "why does everyone have condi" critique. As a warrior main, I hate that sword - the weapon of heroes and stories - is a fricking bleed weapon. I disagree putting condi or DoT damage on anything but magic and rogue classes. Second, about the thief grief. I think it's because the best mode of gameplay for thieves is competitive, so they allow them some privileges. It's not like they're exactly kings of pve, so they let them have fun in the other game modes. And they only gave thief rifle because they collectively asked for the weapon. Warrior was already the sniper with their rifle, but anet wanted to listen to the players. My personal grief nowadays with thief is macros. Like, why even play competitive if you need help lol
  14. I'm playing Divinity Bladesworn with banners and it's easy mode to win in 1v1 or skirmishes because of aegis with reflect on block trait. I mean, really. I can't be stopped 1v1 and team fights. Zergs? I don't even bother trying to use Bladesworn. There's not much impact it can do since you're stuck in place charging Dragon Slash and you're in danger of being run over by a zerg. But I'm still peeved about Daring Dragon changes. I have no idea who wanted the alacrity or why.
  15. I use the burst all the time. I can murder people in the middle of a zerg after unblockable. No one knows I'm the sniper and no one can ever tell when I'm kneeling down for the shot because I use an asura, created for this particular purpose. Everyone is also zoomed out to the max, which helps lol.
  16. I play glass rifle warrior and Explosive Shell hits like a truck. But I don't know how it does on other builds lol. It's pretty good with Leg Specialist trait though. This is a pretty awesome suggestion, but I'd be wary to let go of Rifle Butt. It's saved me a lot. Still, Reload is a really cool idea. I think this is a balancing thing for the devs. Since it's an ammunition skill, a double immobilize back to back with a short cast time might be too crazy for them to think of implementing. I have a lot of opinions about rifle since I main rifle warrior 😆
  17. I want a "two-handed" pistol, as in the warrior holding the pistol in the "cup and saucer" grip style of shooting and in that way, we'll get a full bar of skills. For the skills, I'd like a bunch of rolls and a "duck and cover" skill or burst. I still haven't let go of wanting a commando class. Our rifle still needs a firearm friend.
  18. This is pretty much their way of balancing. This is how hammer was finally changed because everyone simultaneously stopped using the weapon after the CC nerf. They'll only look at things that aren't being used, and even if that is not a certainty, it's what's measurable.
  19. I wish Anet would address it with a in-depth explanation on why they prefer boon ball meta, but I know they'll get blown up no matter what they say.
  20. My worst experience with longbow as a warrior was someone literally side stepping back and forth, dodging every arrow. Maybe if they add a burning affect on the ground where a missed arrow lands, it would be good, kind of like [Combustive Shot] but smaller. If they were really ambitious, they could let the fire grow as long as the arrows were shot within a certain proximity to one another. But I know they won't lol.
  21. I've always had a problem with our weapons having the capability of Miss! It's so aggravating since I use rifle/longbow a lot. Just yesterday, I kid you not, I freaking missed five shots in a row. 5? 5?! I understand if I was blocked, or if the enemy was invulnerable, but missing sucks so much. I'd trade both maces for our ranged weapons to land effectively and accurately every time. I'd even throw in off-hand sword. Hell, I'd offer up off-hand torch to make sure.
  22. I've come to accept that Anet will keep Bladesworn as it is, but this will always bother me. I main rifle warrior and I day dreamed A LOT about having rifle/dual pistol at the same time like a commando. But nope. It'll only ever be a dream.
  23. Seems more like giving up a problem or correcting a design flaw, if I'm honest.
×
×
  • Create New...