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Devildoc.6721

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Everything posted by Devildoc.6721

  1. I haven't heard a single expletive. I've only heard in universe substitutions for expletives.
  2. Shaman Brightblaze won't move, I even had about 20 people with me in his circle and he just stood there. So the event is failing.
  3. OK, now I totally have to have it. And learn to use WH on one of my toons... :DNow I need to do wvw for the Tshirt B)
  4. btw, get the Voice of Metal warhorn skin, it has unique sounds you do metal screams into it and sometimes there's feedback squeal.
  5. If only we could crowd surf like these Charr, they get bounced up so high
  6. I think you can get the map completion without actually going through the JP, just swimming through the areas and the like, you only need to get past the first section to the first brazier. After that you can just go to the vista and coin. I'm just glad they disabled gliders along with mounts instead of leaving gliders on for when you accidentally hit space for longer than 1000th of a second and screw up a jump by gliding.
  7. This was one of the most fun and varied events this game has ever had. Make sure you have in game music cranked up!
  8. What was announced was fine, but should have been done in a blog post with trailer video like other LS announcements. Livestreaming with an event and announcing said event months in advance .. has only been done for expansions, so take into account how you present new information and how it affects people's expectations. Had this been just a blog post, almost everyone would just be looking forward to when it drops. This announcement was in the same vein as the Diablo Immortal announcement.
  9. This announcement could have been done in a blog post and people would have been appreciative of it. Hyping it up with a live stream and live presentation was a mistake that just raised everyone's expectations only to be disappointed. People thought "they wouldn't rent out a theater and have a live presentation and livestream for just a living story season (or saga, whatever, I fail to see how it's different), they've gotta be announcing something else.. new expansion, new especs, new gameplay mechanic, SOMETHING..Then they came out on stage.. reviewed some of the recent changes and told us something we've been asking for and anticipating for years is coming finally... and then LS5, with a few trailers, just the same stuff we see with other LS releases, actually a little less, no new legendaries this time, or mounts (though I'm relieved about that, too many mounts too many keybinds, I'm actually glad GW2 has fewer keybinds than most MMO's). So instead of reading a blogpost about the new LS, and thinking "cool, I can't wait" players watched to the end when the furries came out and a bunch of merchandising announcements and thought "that's it? they hyped us up for THAT?" Hopefully lessons were learned about hyping up expectations and this mistake isn't repeated in the future.
  10. Because I have other things to sell and don't want to clog up my TP listings with junk?
  11. Please Please Please either reduce the rarity of POF minis gotten from wishes from the Spearmarshal's Plea, or make it so you don't have to type out the full name to trash them. They're not rare enough to be considered exotics, they're common as dirt and are so worthless that they're not worth selling for the couple copper you'll get from them, I have all of them except for the truly rare ones already, and I hate typing out the full names of items just to throw them away... or make them vendorable.. or mystic forgable Something, for quality of life.Please.I guess from now on I'll just throw away excess eyes of kormir.
  12. So you're just going with "your average player is dumber than a box of rocks, and there's nothing we can do to help them, they will fail events unless you can carry them so enjoy your 2 hour waits to try again or anet nerfs the event" .. great.
  13. If that's true how come ele's aren't spamming gust off cooldown? Most staff eles pretty much camp fire attune unless they need heals I'll grant but there's use in air for static field (and the combo of static field + gust isn't bad). I think more people would recognize it as a dps loss and stop using it off cooldown. Here's an idea. It does only token damage unless you interrupt a skill with it. Then it deals more damage than it does now. Kind of a savage shot/punishing shot mechanic. It'd reward strategic use and punish random use in a way every ranger could visually see.
  14. PBS is the most subtle out of those effects, and I can notice it, I would notice if a pink aoe wave came out and pushed multiple enemies away instead of a bow sound followed by a knockback on one mob. I'm not seeing pink aoe waves with a big obvious magical crashing sound or enemies running away with skulls over their heads. I am hearing bowshots, followed by a single enemy getting pushed back 400 units. That can happen, but where people just ask for resses, but if people don't enable it and make dead people waypoint and run back they'll either learn, or spend a lot of time running back and not be a detriment to the group as a whole. Because a misused skill in most cases only affects yourself personally and has minimal effect to the rest of the group. A misused knockback affects everyone. Instead, I say something before the event. And I don't use jargon, such as "bring CC" because I accept that the type of person unfamiliar with a 3-year old mechanic is also unfamiliar with the abbreviations used to describe it. It doesn't always work, because some people aren't inclined to listen to a stranger and many aren't willing to swap skills. It does work often enough that I keep typing in /map or /say. Almost all of the time, a handful of people that are capable of failing the event for the rest of the map don't listen, and afterwards, what are you going to do? Just go along with the baby coddlers saying "nice try, we'll get it for sure next time in 2 hours!" You'll notice that other CC-heavy bosses were not nerfed. Other CC heavy bosses didn't absolutely require CC in order to beat. If you fail to breakbar the matriarch wyvern, or either Shatterer, it doesn't fail the event, it just makes it take longer and in combination with low map DPS can cause a failure, but it does not cause a failure outright. It makes you miss out on achievements and if anyone mentuons failing to stop the attack, the coddling community says "so what? we still beat it, GJ everyone!" Serpents ire required CC or it failed every single time because you could only damage them after a breakbar. Depends on tuning and scaling. Changing individual skills is not going to teach anyone how to use their skills better. It will, at best, just mean that you personally won't be annoyed by misuse of that particular skill. Instead, people will be misusing other skills... and you might not even notice, as you haven't noticed necros and fear or mesmers and GS5. As I pointed out, those 2 things have much more obvious signs, Everyone would notice those if they can notice a PBS. You keep referring to them when they're almost never used in the same situations as LB4. As I said, second most common is peak performance warriors using kick, but that's not that common. A key difference is, the fear does not cause damage, kick causes only token damage, point blank shot causes enough damage that people think it's good to use for sustained dps so they use it off cooldown because they think it improves dps. Frequency of misuse. There's a lot of longbow rangers because it's an easy forgiving class to play, so you will encounter problems with bad ranger players far more frequently than GS mesmers or fearing necros. I play Necro quite a bit as of late, and I only use my fear on breakbars, because there's never a reason to use it as a part of a regular dps rotation. It does no damage unless I'm specced for conditions then it can cause some DOT.
  15. This, I don't want to change the core functionality of the skill which is useful if used properly. I just want to discourage the improper use. Second, no, it's not a copout to point out that the problem isn't unique to rangers. In short: point-blank shot is a symptom of a larger issue, one that can't be resolved by removing damage from a single skill. Aside from wearing gear that makes them do less damage than they're causing the enemy to be scaled up to (and there's really nothing that can be done about that), those other things are not really detrimental to group play aside from getting the player themselves killed. A player killing themselves is negative feedback they can't ignore and they will probably learn from it. You fire into a reflecting enemy and get killed, you go "oh, I did something wrong and got killed because of it, I should not do that in the future" But when knocking an enemy out of a ball of aoe during the last seconds of a timed event causes the event to fail, blame is distributed among everyone, nobody says "I did something wrong" it becomes "maybe we didn't have enough people", so people don't learn what they did wrong and correct it. If you try over chat to tell someone they did something wrong, this baby coddling community will dogpile you making excuses for the bad play that failed the event "Maybe they're new" "are you sure it was point blank shot? It could have been a level up explosion" "Mesmers, Eles, Necros, and Engis can knock back too why do people blame rangers" etc. This community refuses to place responsibility for failure on a person and instead chooses to coddle and just say "Nice try, we can try it again in an hour and a half!" You see it all the time, if not getting breakbars broken causes an event to fail you can't declare that it's the fault of people not bringing CC and learning a 3 year old mechanic (breakbars) it's just "Nice try, we'll try again (doing the exact same thing and failing again) in 2 hours!" The result? Anet had to nerf Serpent's Ire to make it easy enough for zombies to do. If a map fails a dragonfall event because people won't listen when someone says to stop attacking the legendary because they all need to die within 30s of each other you can't call out those people on chat, the only rationale this coddling community will accept is "we didn't have enough people". You will never teach people in this game to "l2p" as long as responsibility for failure is distributed among everyone rather than a few people who actually caused the failure. You have to find other means of teaching, like putting training wheels on because this community will not allow for negative reinforcement.
  16. I don't think I've seen an illusory wave knockback in a PVE event since the first Queen's Jubilee, that was over 5 years ago. But I saw a ranger point blank shot something out of aoe and melee at least once every single meta I did yesterday.during this bonus event. It's kind of a copout to keep pointing out other classes that can use knockbacks when 9/10 times it is a ranger. When it happens that frequently, they're obviously not learning on their own, so without a nudge, by like, taking the damage away from a utility skill to encourage its use as a utility rather than as damage, they'll probably never learn. They've been doing it for over 6 years with no evidence of it ever changing.
  17. People never learn. and it's especially true when they follow a zerg in PvE. I think the core functionality of the skill being a utility to re-position enemies or create distance between them and you is good, a knockdown will have less utility in that regard. Rangers who use the skill properly can be an asset to a team, being able to push mobs INTO AOE or melee cleave or out of defense point circles The problem is that people aren't using it properly like that, people are using it for damage, because they're not aware, or don't want to believe, that a skill they have to hit a button for does equal to or less damage than a skill that goes on auto with no cooldown.I pointed out in the original post other skills with similar functions in other classes that I don't see being used as disruptively very often, and I think it's because those skills do no damage so people don't feel compelled to use them to deal damage with. I don't see staff eles using gust off cooldown, or dagger eles using updraft off cooldown. Those skills do no damage so they reserve them for using when knocking an enemy back would be beneficial by itself, to interrupt, re-position, or create distance. It's either that, or a difference in average intelligence of the playerbases of those two classes but I don't want to flame a playerbase like that, I want to assume that people are smart and will learn to use the skill properly if improper use is no longer encouraged by prior MMO conditioning and the assumption that skills do more damage than autoattacks. As for Emmet's complaint of a "nerf" Point blank shot should not be used for damage. Unless you are literally in melee range, long range shot does just as much, if not more damage, and doesn't have a cooldown. I added that it should be split PVP/WvW and PVE versions with the PVP version retaining its damage as a part of longbow ranger burst damage. I understand that use there, but it's not necessary in PVE and is obnoxious in group PVE when rangers are using the skill for damage without considering enemy positioning. For some rangers, who really do faceroll 5 4 3 2 1... this will be a damage increase if they just go 5 3 2 1 or 5 1 3 2 1 or anything BUT 5 4 3 2 1 because at least the mob will stand in barrage and take damage rather than getting punted out and avoiding the bulk of it.
  18. ... I don't see a problem with allowing more options of movement. One of the funnest things about the Dragonfall map is taking advantage of all your available movement options, like bond of faith off a griffon into gliding up an updraft or leyline and then slinging yourself onto a high tree branch using an oakheart essence into glider into skyscale and up a wall.
  19. I never see the mesmer skill used in PVE events. I do see, and hear, a LOT of point blank shots. Trust me, I know the difference between Illusory wave, a level up explosion, and point blank shot. In virtually every case, it's a point blank shot. Second most often it's a warrior with peak performance using kick instead of or in addition to bolas. But that's not usually that often.
  20. After years of watching rangers point blank shot out of their own barrage, I'm convinced it's the only way to make your average ranger see the skill as a tactical utility rather than attack they should spam off cooldown. Note you don't find Ele's using gust, mesmers using temporal curtain, or engineers using air blast on their flamethrower off cooldown. Even after politely informing them of the fact that their #1 skill does more damage (unless they're standing at melee range with a longbow which is usually not the case) than point blank shot so it's a personal DPS loss, they continue to assume that since it's a "special" attack that deals damage that it MUST do more damage than their "autoattack" so they MUST use it off cooldown for maximum efficiency. They don't view it as a tactical utility that it's intended for. It's disruptive to group play in anything other than a break bar or by sheer luck (almost never used intentionally for this purpose), an interrupted skill. I know it makes little sense to shoot someone in the face at point blank with an arrow and not do any damage, but at the same time, neither does something actively being pushed back by said arrow (no getting hit by an arrow or bullet does not send a person flying backwards like the movies.. their body's own muscles make them lose balance and fall down from blood loss).. so we can chalk it up to video game mechanics like most everything else, to keep the utility of the skill while not encouraging its use just for damage. If necessary since PVP rangers would notice a drop in burst damage since they usually lead off with PBS and then rapid fire to make the target eat the whole thing while stunned, you could split the skill for PVP/WvW and just make the PVE version do 0 or at least so little damage that no ranger will opt to use it over long range shot for damage.
  21. I don't get your motives. You want people who aren't interested in PVP or don't enjoy PVP, to be goaded into PVP for rewards so that you can complain about PVE players ruining your PVP experience? It already happens in WvW, serious WvW players pissed off about people taking up slots on the map and not contributing to the overall fights when needed or being really bad because they're just PVE players trying to get things like gifts of battle. If PVP playerbases are small and needing to be boosted, you might want to look at the PVP mode itself and find what people don't intrinsically like about it that makes them not want to do it just for fun (poor balance, boring or frustrating meta, toxic playerbase, bored of the available modes even if they used to enjoy it (repetition can lessen the enjoyment of even a once enjoyable activity)). Baiting people with rewards that everyone might want just gets you the wrong kind of players.
  22. For future events consider some rewards that are "middling" or in between, the current event you either get just a rare and some crafting mats, or super ultra rare cosmetic infusions or invisible footwear. There doesn't seem to be anything in between. Consider some rewards like vision crystals/lesser vision crystals, ascended mats (or if you don't want them to be sellable the intermmediate ascended mats like lumps of mithrilium, allowing a person to skip a timesink), mystic clovers, things that are account bound so they don't really affect the market, but are pretty useful and not something super easy to farm. So that you essentially have common, uncommon, rare, and super rare loot tables, like BLC's. Right now it really feels like there's just common and super rare, so I don't feel motivated to do this event anymore.
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