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LionZero.3479

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Everything posted by LionZero.3479

  1. Proceed to make the safest way to play said game by standing still on each other spamming skills.On top of that nerf/remove any tool that can threaten such play from the numbered side even a bit.That vid of that Chinese OS skirm was pretty spot on ;) FeelsAnetMan
  2. I can tell you right now, more casual players who don't play in guilds will not enjoy guilds and outnumbering opponents taking away tools that gave them a fighting a chance. Which in turn would make this game mode even less populated.And we all know there is so many guilds left that are always on the move and fighting that this gamemode will defenitly have to be balanced around them to keep it alive.
  3. Seems Anet just keeps removing tools that might give the outmanned side a chance to hold on, seems Anet just want people to ktrain only in wvwvw cause fighting outmanned is getting more pointless by the patch.
  4. It's their trademark the only consistency is inconsistency.
  5. The Pve-Event buff really brings out the best of GW2's underlying issue's.
  6. Y wouldn't exactly call it ''in line with other skills of the sort'' when the the CD is higher and the skills behind it are all smaller hits in a smaller frame eating the procs. (rapid fire/one wolf pack/piercing count/barrage) Seems like they just wanted to nerf Ranger burst even further.
  7. Isn't it about time it's adressed?Lower the number cap for maps on each side by 10-20.Lower the draw calls by removing boons like might and retal as a start. See how it affects the game, this server lagg/desync/random speed processing is a hot mess especially at resets.
  8. Even though i'm just messing around in wvwvw (where this ofc is more prevelant) i feel to many builds still can pretty much perform without much trade-off in playstyle choice.It's to easy to pick a traitline and/or utilities and suddenly run around with perma might stacks/protection etc.This means going full glass where you want to reward active position and timing play moreso for trading off sustain and utility get's punished more then it should in matchups that build for said offensive stats with some defensive traits/util (runes/sigils) in the mix.This leads to the glasscanons dealing and recieving about the same damage against such builds but lacking the utility and sustain leaving them outmatched and having to outperform the opponent by a heavy margin.Which in term leads to said builds into matchups where paint dry becomes more exciting cause they lack the damage and both oversustain to pressure each other.Perhaps however this is a design choice many see just, but i for one would like to see more layers in build approach where you either go full tank full glass or something in the middle and actually get the trade-offs that you'd expect to come with it.Ofcourse if you would go into the direction of making boonspam less prelevant then obviously you also have to look at other means that acchieve the same by overperforming in evading or block upkeep time or simple passive blind/weakness/boonstrip applications.Obviously i'm not saying these builds shouldn't be able to still setup good combo's with a nice burst, however they shouldn't be able to effortlessly run around with perma high might stacks/protection etc.
  9. So 5 tiers instead of 4 again, this won't fix anything kittens will still lagg badly in prime and in offpeek hours the imbalance will be bigger again and maps deader again.If lagg has to be adressed be radical and lower map caps, remove boons from wvwvw like retal, alacrity, might, resistance or things like superspeed and change protection to 20% or something and call it a day, this woulda been a better solution then just changing damage coefficients.
  10. The joys of desync-wars where building pvp on client sided position forwarding to server means position-timing and execution play is moot cause you're stuck with the russian roulette of the server processing.
  11. I'm glad you agree it's gonna make it even easier for them ^^
  12. I suspect +1ing on roaming is gonna be easier with longer cd's and less mobility and 5 man groups with at least 2 supports gonna be able to faceroll on their keyboards without threat cause nothing is gonna be able to burst pressure em anymore.
  13. Guess another Longbow damage nerf i think we'll soon deal more damage to ourselves in zerker gear with rapid fire and barrage on eating retal/burn procs and the like then that we actually do damage feelsbadman.
  14. Fights aren't going to last longer people will still one push in zergs depending on numbers/setups, we just getting less tools to deal with outmanned situations cause rip bursting.Meanwhile everyone else is gonna fall asleep from boredom cause neither side will be able to punish any competent player anymore.
  15. So much for glass-builds, guess that also means no more burst-threat, less squishies = less downed, and yet again promoting number advantage, but at least we can now all enjoy the passion of endless no threat fights. Owyeah almost forgot all the passive proc's doing damage on being damaged like retal,burn etc will all still be intact enough that on some power specs you'd soon deal more damage to yourself then attacking, brilliant ^^
  16. Didn't LB get nerfed like 3+ times already in the last few patches, -scaling with distance a ~10%dps nerf, sick em nerf, less unblock acces and adding -10damage reduc food for everyone to use. Going full glass hardly justifies the damage on LB these days, adding even more nerfs would mean it's gonna have to change to a condi weapon at this rate to still do some damage.
  17. I know a lot of people enjoy the skill-lagg boon-ball-blobs, but isn't it time for something like no downedstate-week again.The game has more then enough sustain these days to have these weeks a bit more regular.
  18. A tab target fix would be to just have it work 360, rather then only tab target what you see on screen, allow me to tab the target behind me when tabbing for closest target, dunno why they changed that from gw1 in the first place. Also should allow a lot more things to work midair to bypass the naturel desync that is stronger in wvwvw when coded for client sided position forwarding to server, would mean a lot less input eating through desync when you jump right after an input.
  19. If the damage portion get's removed give me something like converts 3 boons into conditions in return >> would fit the name of sic em and ranger could use some boonstrip aswell i guess <<
  20. Oh great killing server idenity and seeing familiar faces replaced by an EOTM system where stronger Alliances will get more push-over mu's.This will obviously lead to those smaller groups and solo players playing less cause less familiar faces around, and then again even less playing cause of the Alliance forming leading to more one sided mu's.Guess the current glicko and linking mu's weren't good enough despite bringing back activity and variation on EU side at least.But hey EOTM with Alliance-powercreeping must go on, cause just like desert map people put a lot of time in making it so the show must go on even if it's inferior!
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