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Eddbopkins.2630

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Everything posted by Eddbopkins.2630

  1. I cant wait! This is the biggest news for me of 2019 in gw2.
  2. If you can commit to the class and learning the proper rotations, Weaver offers some of the highest damage in the game. Been playing ele since year 2. Learning a rotation isnt the problem. Its the community that only wants perfection and if it isnt then u just get kicked from the group these days. Like i hate condi. I will never play condi on my ele.. So that there is a no go for me.
  3. Hearing this makes me so sad...i dont really like any other class. I never tried a raid, but if i did id go ele, and hearing that they are the garbage of raids is really dissapointing to hear.
  4. Elementalist:Love: master of the elementsHate: being tied to one weapon set. I would love to be able to set 2 attunments to each weapon set. For instance, fir and air would use scepter/dagger, and water earth would be using dagger/focus. This would allow for us to use and have at our disposal like everyother class...4 weapon sigils. And not stuck with a. gim ped set of 2. Doesnt matter if theres cd is for each attunment. The lack of options for another set of 2 sigils weakens that class more then you know.
  5. Everyone has there own reasons for hating mesmers. From the kind of skills they have to there play style they use. But the most common defense mesmers players have is l2p....why is that? You dont usually see people say l2p as much as they do about mesmer.Maybe just maybe, how the class was designed is alittle op compaired to alot of other classes.....now im not saying they can use all these at any given time but they have access to, stealth, invuln, detargeting, teleports, skills that evade, and blocks.Why should any class have the ability to have a counter for everything. I say take away there teleports completely. No one should have that kind of mobility.
  6. What makes it worse is that those players actually go out of their way to not que against other players in those divisions, for several reasons. So not only do they represent .5% of the community population as huge outliers within the match making, but they also actively avoid each other while queueing. Wish they wouldn't do that, but I guess I can't blame them when it's so easy to do. This right here is the main problem i have. They actively go out of there way to avoid playing against each other.....if that's the case then anyone over 1700 should not be able to duo que at all.....If they avoid playing each other at all cost then there rating will only ever go up and there will not be a proper platue for then to fight over. This ruins the idea of a ranked ladder doesn't it?
  7. Carelessness......all it takes is programing time and dedication. No one in the history of gw2 development staff ever cared about pvp ENOUGH to push that agenda. And if they did im sure they were fired by now.Hense 3-4 month balances + a slew of bugged out skills for all classes and the same 5v5 conquest broken ladder system since day one 7 years ago.
  8. Gw2 pvp is a sad shrunken shriveled up shadow of its former self of gw1 pvp.
  9. I agree aomething needs to be done....my experiance last night was -19 points on a game where i lost by no less then 50 points...but when i win game within the same amount of point last night id win +9. The point system in this game is made of baad code, and it need revisions asap.
  10. Lmfao....if we cant he honest om something so pointless as this....the why be honest on the meaning dull stuff in life as well....it all starts with bread crumbs.
  11. I bet u 50g no balance patch next week. Balance patch not content update. But balance patch. Hey. Remember. When you bet 50g that a balance patch wasn't scheduled to happen on the 16th? Well it is. I want my money. I will report you for real money scamming you if you try to duck out. Lmao sure.....i wont be on for like 12 hours....gots the work Its not Tuesday yet...i dont believe it till i see.Gold sent, and i dont ever get a thankyou.
  12. Im So motivated to play this game....../sarcasm
  13. I bet u 50g no balance patch next week. Balance patch not content update. But balance patch. Hey. Remember. When you bet 50g that a balance patch wasn't scheduled to happen on the 16th? Well it is. I want my money. I will report you for real money scamming you if you try to duck out. Lmao sure.....i wont be on for like 12 hours....gots the work Its not Tuesday yet...i dont believe it till i see.
  14. I bet u 50g no balance patch next week. Balance patch not content update. But balance patch. Hey. Remember. When you bet 50g that a balance patch wasn't scheduled to happen on the 16th? Well it is. I want my money. I will report you for real money scamming you if you try to duck out. Lmao sure.....i wont be on for like 12 hours....gots the work
  15. There was no better commentator for pvp matches then jawgeous. His monthly tournaments and explanation of whats going on in a fight will be missed. I love everything hes ever did for gw2.
  16. I bet u 50g no balance patch next week. Balance patch not content update. But balance patch.
  17. Its been a solid 3 months since the last BP? I know i dont do my job very effectively/efficiently but i dont work for a multimillion dollar company. How about some pvp delevopment this side of the decade. The way pvp is handled in gw2 compaired to gw1, i dout gw3 will have any pvp at all. If there really will be a gw3 i dout ill purchase it based of of gw2 pvp handling/development.
  18. Honestly, you should look at the skill again. You are miss informed as to what it does. It doesnt do all of those things. Also its not that great of an elite, however, mesmer has few elite skill options. Signet of Humility was nerfed too, what are we supposed to bring? Seriously!The idea that Jaunt has damage AND mobility is almost a fallacy really. Here is why. Like everything else its always a trade off. 1) Its 2 uses before a 30 sec cooldown and a 450 range. That is a max of 900 range movement every 30 seconds max.2) If you are using it to move AWAY from the opponent it DOESNT Do Damage. You have to literally move within mele range of the opponent for Jaunt to damage. Therefore, in practice jaunt will EITHER move you away for damage avoidance OR move you to the opponent to do damage, never really both and as stated in (1) the mobility it provides is a max of 900 per 30 seconds which is NOT more than other classes get. Basic weapon skills for ranger, war, thief, and guard can all outpace jaunt. What you just mentioned is alot of utility for a elite skill to do. I say its fair but it shouldnt be a leap combo.
  19. Theres nothing to address....the classes uses only clones and there is no other play style. TBH You should just try playing one a while if you have a hard time opposing them. You can then learn a few things. Like, for instance, that mesmer isnt as unstoppable as you seem to imagine and also you would learn enough about them to have an easier time opposing them in matches. I realize many people have this issue. I realize many assume if they get killed or lose a match to a Mesmer it must be cause it was one of those "insanely OP mesmers that everyone is always talking about." As Daishi pointed out, its easy to make false generalizations in the forum and put blame on Mesmers. In fact, its become a very popular forum activity. However, I DID address this topic in general in my response to the OP and you still have yet to bring any facts, numbers, or even reference to WHICH SKILLS you think are giving mesmer its OP mobility. Please explain so we all can learn. I did my very 1st post......i absolutly named a skill i felt was overperforming in comparision to other akills like it. So u need to chill out ur baised attitude.I did try mesmer out and i felt it was easy to spam clone easy to do damage easy to shut ppl down easy to run away and survive. I was always able to stay on the outside of a fight spam my clones and stay safe while fighting in any team fight. I referenced jaunt in my original response, but here lets look at it in more detail:https://wiki.guildwars2.com/wiki/JauntSeptember 22, 2017 - Jaunt was added to the game. November 07, 2017 - Fixed a bug that prevented this skill from being recognized as an elite skill for the purposes of some rune effects. February 06, 2018 - Condition duration from this skill has been split. In PvE, the confusion duration has been increased from 4 seconds to 6 seconds. In PvP and WvW, the confusion duration has been reduced from 4 seconds to 2 seconds. (50% duration nerf) March 27, 2018 - Reduced damage by 50% in PvP and WvW.July 10, 2018 - The ammunition recharge time of this skill has now been split and will use a 30-second cooldown in PvP and WvW while maintaining a 20-second cooldown in PvE.December 11, 2018 - The number of charges this skill can hold has been split between game modes and reduced from 3 charges to 2 charges in PvP and WvW. Now lets consider other changes during that same time period that might have also been mobility nerfs OR buffs.During the Feb 2018 patch in addition to reducing confusion on jaunt it was also removed and replaced with torrment on Imaginary Axes and also Axes of Symmetry, staff also saw a nerf to bleeding duration in this patch and might was reduced from 15 stacks to 8 for Bountiful Disillusionment, which now provides only 3 stacks at present in pvp. Additionally Bountiful Disillusionment has had its stability duration reduced to 1 second per shatter if traited. This patch had more nerfs for mes and no real buffs. (This in total was a rather significant change in the long run when combined with other changes) (This directly impacted core mesmer also)(no mobility buffs) Next March 2018 is when they added exhuastion which was a rather large mobility nerf if the mesmer used a certain GM trait which is now a dead trait. Elusive Mind: This trait now applies 3 seconds of exhaustion when breaking a stun This is clearly a mobility nerf and and also a change to how mirage was handling stuns. This was a pretty popular change and not too many people objected to it. (no mobility buffs) July 2018 - during this patch Axe torrment duration was reduced and torch skills had fire damage cut and duration extended which made it less bursty. This patch too had a long long list of nerfs for mesmer, mostly staff, torch and axe. (no mobility buffs) December 2018: This is when axe physical damage was nerfed by 30% and signets got changed to remove the boon share from Signet of Inspiration and also Bountiful Disillusionment was nerfed so that it too no longer shared boons, but only cast them on the Mesmer itself. ALSO Portal was nerfed to 30 sec from 60 sec for its use window which was a very significant mobility Nerf that occurred at the same time that Jaunts charge was reduced. Since then other nerfs have occurred, mesmer has not had any buffs to mobility, vigor, etc. In effect, the way I see it youre assertion about Jaunt seems 100% baseless. Learn to Play! It doesn't matter if it got nerfed in the past. Theres still no other skill that, clears condis, does damage, applies condis, has two charges telepoets you and is a leap combo. It is the most useful elite skill in the game. Not only can u use it to escape u can use it for massive pressure with other skills and burst and survivability. Its very strong at its core compaired to other teleport skills. And mesmer has a few. Jaunt is a mediocre bandaid that's there to cover the lack of ability to properly position yourself with a dodge as mirage. Lmao two side of the spectrum you and me. Mesmer is fine. Doesnt need more power.
  20. Theres nothing to address....the classes uses only clones and there is no other play style. TBH You should just try playing one a while if you have a hard time opposing them. You can then learn a few things. Like, for instance, that mesmer isnt as unstoppable as you seem to imagine and also you would learn enough about them to have an easier time opposing them in matches. I realize many people have this issue. I realize many assume if they get killed or lose a match to a Mesmer it must be cause it was one of those "insanely OP mesmers that everyone is always talking about." As Daishi pointed out, its easy to make false generalizations in the forum and put blame on Mesmers. In fact, its become a very popular forum activity. However, I DID address this topic in general in my response to the OP and you still have yet to bring any facts, numbers, or even reference to WHICH SKILLS you think are giving mesmer its OP mobility. Please explain so we all can learn. I did my very 1st post......i absolutly named a skill i felt was overperforming in comparision to other akills like it. So u need to chill out ur baised attitude.I did try mesmer out and i felt it was easy to spam clone easy to do damage easy to shut ppl down easy to run away and survive. I was always able to stay on the outside of a fight spam my clones and stay safe while fighting in any team fight. I referenced jaunt in my original response, but here lets look at it in more detail:https://wiki.guildwars2.com/wiki/JauntSeptember 22, 2017 - Jaunt was added to the game. November 07, 2017 - Fixed a bug that prevented this skill from being recognized as an elite skill for the purposes of some rune effects. February 06, 2018 - Condition duration from this skill has been split. In PvE, the confusion duration has been increased from 4 seconds to 6 seconds. In PvP and WvW, the confusion duration has been reduced from 4 seconds to 2 seconds. (50% duration nerf) March 27, 2018 - Reduced damage by 50% in PvP and WvW.July 10, 2018 - The ammunition recharge time of this skill has now been split and will use a 30-second cooldown in PvP and WvW while maintaining a 20-second cooldown in PvE.December 11, 2018 - The number of charges this skill can hold has been split between game modes and reduced from 3 charges to 2 charges in PvP and WvW. Now lets consider other changes during that same time period that might have also been mobility nerfs OR buffs.During the Feb 2018 patch in addition to reducing confusion on jaunt it was also removed and replaced with torrment on Imaginary Axes and also Axes of Symmetry, staff also saw a nerf to bleeding duration in this patch and might was reduced from 15 stacks to 8 for Bountiful Disillusionment, which now provides only 3 stacks at present in pvp. Additionally Bountiful Disillusionment has had its stability duration reduced to 1 second per shatter if traited. This patch had more nerfs for mes and no real buffs. (This in total was a rather significant change in the long run when combined with other changes) (This directly impacted core mesmer also)(no mobility buffs) Next March 2018 is when they added exhuastion which was a rather large mobility nerf if the mesmer used a certain GM trait which is now a dead trait. Elusive Mind: This trait now applies 3 seconds of exhaustion when breaking a stun This is clearly a mobility nerf and and also a change to how mirage was handling stuns. This was a pretty popular change and not too many people objected to it. (no mobility buffs) July 2018 - during this patch Axe torrment duration was reduced and torch skills had fire damage cut and duration extended which made it less bursty. This patch too had a long long list of nerfs for mesmer, mostly staff, torch and axe. (no mobility buffs) December 2018: This is when axe physical damage was nerfed by 30% and signets got changed to remove the boon share from Signet of Inspiration and also Bountiful Disillusionment was nerfed so that it too no longer shared boons, but only cast them on the Mesmer itself. ALSO Portal was nerfed to 30 sec from 60 sec for its use window which was a very significant mobility Nerf that occurred at the same time that Jaunts charge was reduced. Since then other nerfs have occurred, mesmer has not had any buffs to mobility, vigor, etc. In effect, the way I see it youre assertion about Jaunt seems 100% baseless. Learn to Play!It doesn't matter if it got nerfed in the past. Theres still no other skill that, clears condis, does damage, applies condis, has two charges telepoets you and is a leap combo. It is the most useful elite skill in the game. Not only can u use it to escape u can use it for massive pressure with other skills and burst and survivability. Its very strong at its core compaired to other teleport skills. And mesmer has a few.
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