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dukefx.9730

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Everything posted by dukefx.9730

  1. The human controlled practice dummies you are fighting must be really afraid.
  2. Keep on dreaming, they are never going to touch warrior GS other than tweaking some numbers.
  3. My main is in Amnytas and I get an endless loading screen. Loaded my druid in LA in like 7-8 seconds without any issues.
  4. Instead of new elite specs removing useless skills and replacing them with totally new ones would be good enough. *Activates warrior's Rampage for the first time in 10 years and leaves in disgust*
  5. I like the separation, but most of the relics suck. They hardly provide anything meaningful and most of them are tied to skills. What's even worse is that I can hardly imagine any real use for most on elite and on heal effects. There are also ICDs on some effects that previously didn't have an ICD making them go from okayish to straight out useless. Relics need a serious buff and much easier triggers.
  6. Yet another brilliant move. I think we should add ALL the bugged stuff that STILL hasn't been fixed after so much time to the daily rotation.
  7. GS for burst? Are you kidding me? I only use #3 and #5 and switch back to another weapon as soon as possible.
  8. Well, we got the increased duration. Now it's half a second longer. The ICD is still there still causing desyncs. You'd need like 100% boon duration for that kind of error margin. Meanwhile there are classes that can provide 100% quickness uptime while being AFK. I haven't seen a single berserker in strikes in the role of qdps ever since they removed quickness from banners. Way to go anet, way to go.
  9. Not only only constant desyncs, but it's funny how they adressed Willbender alac downtime due to mechanics but warriors are yet again left in the dirt. During mechanics berserk is totally wasted. I'm just standing there like an idiot watching it expire. Even outside of berserk... what am I going to hit with the burst skill? At least banners were rock solid. The only issue was placement as a lot of bosses move around quite a lot, but it was manageable.
  10. Just remove the bloody ICD already. It makes no sense either way! I could keep up quickness with 2 banners alone (but always went with 3 for redundancy) in full berserker gear. I also didn't need any adrenaline. Now I'm totally screwed. I keep getting complaints that quickness uptime is low. Boon duration on a warrior makes absolutely no sense. Warriors have so few boons to offer that it'd not only be a waste but nobody would want you because you sacrifice a lot of damage just to get to 100% uptime. People want Qdps or qheals, not something that hits like a wet noodle while only providing quickness.
  11. You mean the everyone and their grandkids are long dead before the banner hits ground revive?
  12. Or at least boost GS 1/2/4 in general, especially that useless Hundred Blades. GS dps is laughable and it provides nothing else to compensate other than vulnerability on auto attack and cripple on Bladetrail (that rarely ever hits from afar). Previously I sometimes switched to GS for Arc Divider, now I only switch to GS for the mobility skills and nothing else.
  13. Congrats, Arena.net! Now it takes 30 people 1-2 minutes to kill a single Herald! On top of that, just delete warrior greatsword as it is yet again useless other than skills #3 and #5. You guys NEVER listen despite numerous complaints!
  14. Basically this. Warrior GS has been total bollocks ever since Hundred blades was nerfed soon after launch. It is probably the most useless warrior weapon there is. Auto-attack is too kitten slow, Hundred blades is useless most of the time nor does it do any decent damage. Bladetrail is too kitten slow. Then we are left with the 2 skills people actually bother to use GS for: MOBILITY! Even tho Rush is super wonky and often goes to who knows where. Arcing slice has always been a joke. Now we get some Arcing Slice 2.0 instead of the only fun burst skill. This whole weapon needs a total rework or a MAJOR overall buff if you plan to kill Arc Divider!
  15. While I appreciate that Smash Brawler that is by far the weakest option is finally getting a long overdue buff but increasing the critical chance while in berserk mode is a terrible idea. People usually calculate how much precision they need for whatever their goal is. This will either make the critical chance suffer while not being in berserk mode or make that +15% useless if someone is at 100% already with gear stats+strength trait+fury+food. I'd strongly recommend to either add something that doesn't screw over the player like +attack speed while in berserk mode similar to the dual wielding trait for example or make that +critical chance work outside of berserk mode as well.
  16. They are paying a guy to use random.org once every 3 months. It's the only explanation for this kind of incompetence.
  17. No thank you! People want qdps. A warrior can do that. If you switch the traits you not only doom that master trait in discipline to 0/3 good choices but also ruin every qdps build because you want to play guardian. Then play a guardian!
  18. Funny thing is that condition Berserker (the most viable condi warrior) does more damage than power Berserker. Now imagine in what poor state power builds are if you are crying about condition builds being weak. Arenanet won't do anything, because they balance the game around warriors as baseline. What I noticed is anything with high HP is meh, anything with low HP is beyond OP (unkillable elementalits, thieves that can easily 2 hit you out of the blue while taking on 5 players, and lets not forget the god itself, the guardian that has absolutely everything all at once in a single build, especially willbenders).
  19. I wish I'd spend my 66 hour evenings repairing walls for which I get ZERO credit without killing at least one invader. Repairing is pointless anyway. The walls are constantly down on multiple sides anyway.
  20. No commander? EBG it is! That's Deso mentality. The other day there was a 40ish queue on EBG while all the other maps were empty, even HBL. At this point I'm not even sure it's the new rewards, although I have to admit, holding SMC is quite appealing. People are looking for strength in numbers and I don't even blame them. What are you gonna do other than take camps and sentries when there's no one around?!
  21. Warrior has very little sustain. In PVE I'm running might makes right. Its healing is pitiful but a lot of might sources add up and I have at least *some* healing: 2 might on crit sigils, FGJ, axe burst, GS trait, etc. There a lot of traits that can help you survive but you'll end up with the mandatory discipline traitline and probably 1 specialization so that only leaves 1 traitline and all the various healing options are spread out.
  22. That lifesteal is so "big" that nobody ever takes off hand dagger while still taking sun and moon style. If you want facetanking then play a guardian. If you want tankyness and mobility play a tempest. This game has become a contest of who can spam the most boons. Having constant aegis, protection, and regeneration will make you a better tank than having a high health pool.
  23. Even an additive +12.5% is still better than the current +0% outside of berserk so why would it be a nerf? Following the trend of many other traits it would look something like this: Deal increased strike damage. This bonus is doubled in berserk mode. Gain resistance when entering berserk mode. The numbers would be 12.5% and 25% instead of the current 0% and 25%.
  24. Adept traits: The Smash brawler ideas are great except for might generation, a warrior has more than enough of those already, but this needs to add something meaningful. I'd even go as far as 20 seconds being the base and just remove the berserk extensions from the utility skills, so pointless. This entire trait could then be replaced with something damage oriented for power builds or maybe even a damage to health function like Sun and Moon Style for a little sustain. Master traits: Blood reaction: I'd change it to power instead of precision. A power berserker's highest stat will be power and would boost damage a tiny bit. It's a no brainer. Alternatively just bump the numbers. Grandmaster traits: Bloody roar: I'd suggest half of the damage boost to apply outside of berserk as well. This would follow the trend of a lot of other traits and wouldn't make the berserker so reliant on berserk. I mean, if I replace berserker with some other core trait line I'm getting a lot of passive boost without any kind of condition tied to it. It is only fair. In general: Berserkers are absolutely damage oriented yet are bottom feeders with little to no sustain to even compensate. What's even more ridiculous is that even a more defensive specialization (Spellbreaker) can easily outdamage a fully offense focused specialization and has better utility on top of that.
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