ThisIncentivize being in high tiers. T1 then T2 then T3, the rest should have no incentives.End of week rewards based on placement, tier, and contribution. Just like how ESO does it (1st place server, 30 day, 1st place leaderboard).ESO doesn't have this issue. ESO has it so you can tell whose been grinding it for your world, on GW2 only people causal people know is commanders. They don't know the good players outside commanders like everyone knows FENGRUSH, he is pretty much a solo player. People wouldn't know a solo player thats really good in GW2 because theres no leaderboard. With server matchup results matter it makes people want to win.With server placement aka Tier 1 Tier 2 matter, it makes people perform better as a server contribution.With contribution being a factor, it makes people want to grind longer because they want to be highest contributor. Everything in WvW right now is just personal. It has no internal competition among the same server. Like player X on Jade Quarry is doing better, I must do better on Jade Quarry so I can be higher than him. GW2 lacks competitiveness among others who are on same server as them. Due to this, everyone knows if they go down to easier matchup, it's easier for personal rewards. Thats why you need to add more competition. yes yes, for the realm!