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RedShark.9548

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Everything posted by RedShark.9548

  1. what are you even talking about ? before you spout nonsense and hate anet for no reason check the facts.dolyak signet on warrior has 40 sec cd in wvw and pvp. not 30sec. and soulbeast getting a cut in mobility is WELL deserved, a class with such a good long range option shouldnt also have such good mobility option on top. Why are you so fixated on longbow? 3 seconds in and they are forced to swap to melee, it is only 300 more range than other profs ranged options, like jesus, it is an option like you say, just an option. Why should that mean they need no mobility? The best roaming build for ranger atm doesn't even longbow. You seem incredibly biased just because longbow exists.And you seem incredibly biased when its about ranger. You act like you have 0 mobillity on ranger. Which is not true.I never said ranger should have 0 mobility.I said the nerfs are well deserved. The nerfs did not remove rangers mobilizy, just increased cds.
  2. The main reason i stopped roaming was the amoint of dmg being thrown around by everybody, and everybody and their grandma playing stealth classes, that have ontop of that high dmg AND high mobility, just unfun to play against. Ye that's pretty much my views on it a bit simplified. I find it interesting that you seem to dislike high mobility high burst builds while disliking the warclaw Imo warclaw specifically helps low mobility builds (that generally aren't very bursty) From my perspective how good WvW is essentially comes down to the more (engaging/challenging /fun) fights/hour I get the better. The less time spent running/sieging/waiting the better. From this perspective the warclaw is an amazing addition, I imagine that if one cares more about objectives and less about fights then maybe the warclaw is a negative addition to WvW Warclaw just makes poeple skip fights making the fights/hour drastically lower.Yes, it makes fights/hour drastically lower by making people arrive to fights much faster. Skip all engagements to get to ktrain PvE faster* As opposed to before when they'd do the exact same thing, just using mobility skills/invulns instead of a mount Except i also have those things so i can keep up while hitting them forcing an engagement, also allows you to slot in extra mobility to be able to chase poeple, many also play glassy builds and don't bother to swap while traveling. You have skill 4 on your warclaw. If they're "good" enough at running away to dodge it you just know they'd be fast enough to get away on foot, personally I haven't had anyone get away from me cause of mounts yet (that wouldn't also have gotten away earlier) Necro players would disagree with you, ive seen many that could dodge a dismount, but getting away on foot vs a thief, ranger? Lel
  3. I like how the thumbnail reveals all there is to current thief gameplay. "bad karma" And i dont even believe in karma, but for thief players i make an exception.
  4. I dont get why ppl always want easy to defend objectives, you do realize that if you can stop the attackers in a 10v30 it will be IMPOSSIBLE to take anything in a 30v30 scenario. The results will be that absolutely nobody will attempt to take a keep with equal numbers. The only ones that are going to attack are zergs with yet even more ppl. So you will have 30v60, well done, great idea. And why are some ppl so against stealthy tactics? Its part of the game and even in reallity grounded. If you have no scouts positioned and are busy on another strategic objective fighting large forces with your own, then expect the other group to send out smaller assault teams to strike while you are not watching. Its a mode thats basically a war simulation, for those who still havent realized.You will remove just another option of playing the mode, which will result in less tactical decision making. All those complaints about not being able to defend root in the unbalanced servers, not wvw objective mechanics.
  5. Haha, you call fullcounter difference minimal? In gh it hits for 10k+ and has around 6s cd, while in wvw it hits for like 2k and has 12cdThief interrupt skill in gh hits for 4k everytime he interrupts, in wvw its around 2k. Just to name 2 real big offenders off the top of my head. There are plenty more.Whoever unironically duells in the gh is a kitten. Just go into a custom pvp arena, there are plenty empty ones that are free to use by anyone. The guild hall (pve) still is more similar to wvw than spvp is. For a guild that mostly only plays wvw, the spvp maps are useless. Spvp is super clunky, it offers no stat customization and the skills are completely different from wvw. The post i was answering to was about 1v1 duells, nothing about gvgs. Anyways, guilds who unironically fight in the gh are kitten too.Alone the fact that there is that OP downstate skill is proof enough. Go into OS or EOTM and if the other guild is on the same colour as you? Dont fight them that week. Easy.Ive wanted to have gh for duelling for a looong time, but Ben told us in the forum,that its currently not possible to make the gh wvw territory. And its not anywhere near the top of their priority list. Btw for gvgs id take spvp amulets and balance always over pve ridiculousness.
  6. Haha, you call fullcounter difference minimal? In gh it hits for 10k+ and has around 6s cd, while in wvw it hits for like 2k and has 12cdThief interrupt skill in gh hits for 4k everytime he interrupts, in wvw its around 2k. Just to name 2 real big offenders off the top of my head. There are plenty more.Whoever unironically duells in the gh is a kitten. Just go into a custom pvp arena, there are plenty empty ones that are free to use by anyone.
  7. @subversiontwo.7501 Well said. I absolutely agree. And to all the doomsayers, do you rly think this gamemode should go on without any changes, the way it is right now? I dont. Atleast they are trying to do something.They admitted that it will be chaos in the beginning, but thats ok, nobody can say which classes will be on top after this, but thats why they promised to roll out patches more frequently. Ive played wvw for many years and ive had less and less fun. And a big part of that lesser fun was how powercreep affected the gamemode. Same with pvp, even tho i didnt play it as excessively as i played wvw. It either gets wvw off the downhill path or it wont, but then it wouldnt matter anyways.Atleast in the first days of the patch we will see an increase in player numbers. Veterans checking how it went. You cant rly lose much at this point.
  8. maybe because 90% of what anet has introduced to wvw for the last 4 or 5 years has steadily made wvw worse. little by little, maybe........ all opinions ofc, but the proof is in the pudding... and the pudding is a bit mouldy and smelly right now. You said it, the pudding is mouldy and smelly right now. Would you eat mouldy and smelly pudding? I wouldnt. Like i said, it cant rly get worse. It gets better or we stay on the path downhill.That patch is DEFINATELY better than changing nothing. Atleast they are trying.
  9. I still dont understand how anyone could be scared of this patch, as if it could make the game worse, lol
  10. I've fought a pretty decent ranger on land, then the fight continued underwater(he was the one who dove in) and I won. As a thief. I'm gonna add this to my non-existent list of accomplishments in WvW. It actually speaks clear understandable sentences, woah.
  11. Kinda late response but the I believe the reasoning for this is because the devs are trying to align the elite specs back into the vision they originally had when HoT was released, but missed the mark. The devs originally wanted elite specs to simply be an “alternative play style” compared to what the base class offered, but ended up simply being a massive gain over anything the base class offered. Either you took your elite spec or you were fundamentally weaker without it. More recently as seen with the other elite spec changes, such as Daredevil swipe range being reduced, Druid pet damage nerf, Scrapper health reduction, berserker allowing standard burst abilities, etc, Anet is wanting to continue this trend into other elite specs. Soulbeast was notorious for being a 100% improvement over base ranger. If there is a base ranger build, there’s no reason not to through in the soulbeast line. While yes, there’s long cooldowns for swapping pets and re-merging, that’s not necessarily a trade off because it’s simply how the class works. The only really trade offs possible would have been to either be permanently merged with pets at all times but can still swap, or only have one pet at a time. With this changes you now need to make a choice of whether losing one of your pets is worth taking the soulbeast line. More than likely it will be, players will just need to find ways to compensate it such as using something like warthog for condi which has a headbutt ability when merged. While I do agree that it is unfortunate such substantial nerfs and changes are coming to elite specs, I can agree with the devs that reducing the power creep brought with elite specs is a good direction. So instead of buffing the core classes up, we're going to actually remove some classes identity in the name of equality? This is horrible design. At this point why even give the option for Soulbeasts to have two pets? It's backwards design and actually ends up being worse in the long run.Druid, sure, give it a lore reason so nobody can complain and slap a 10% nerf onto the pet damage, but seriously removing an entire pet from Soulbeast...?Literally just kitten nerf anything else we have, as this one makes next to 0 sense. I think one issue that can arise from buffing the core classes is that whenever a base class is buffed, so is the elite spec by extension. We can say “okay increase all Druid pet damage by 50%”, but then soulbeasts will also get this buff. I believe the devs are wanting to take a different approach where they bring down the ceiling by nerfing elite specs instead of raising the floor by buffing the base classes. This could be separated though by doing something like “if you have 3 base specs you equipped you get X bonus”, but that might go against the inference I listed above of not raising the floor where the devs want to reign in elite specs to be closer to the level that base classes play at opposed your the other way around. Removing a pet from soulbeast to focus more on the merging with a pet aspect is how they’re choosing to refocus that specs identity. While ranger itself may be focused on their pets, soulbeast will change that focus to instead be some “strong bond between the ranger and a single pet” kind of thing. The focus on ranger pets are still there, but now it’s a little different. While you did mention before that there is nothing innately broken about soulbeast compared to other classes, when comparing it to base ranger it is 100% better in any aspect. By that exact same logic, lets get rid of Ascended cooking. It's better than base cooking and nobody uses regular cooking anymore, it offers nothing Unique.Lets get rid of Masteries, it's better than playing the base game and is by the same logic, supposed to have "drawbacks" no? Base classes in literally any game have never been designed to be top tier, that was the whole point to bringing out Elite Specs, to be a different take on the same class, to mix it up and create something Unique.Rather than make a Base class compete with it's own Elite Specs, we're adding half-thought "drawbacks".Every Elite Spec offers something Unique. Why not make Core Specs Unique?They had the right idea by adding to Core Revenant, but haven't buffed or changed that idea since, and it hasn't been a viable option in the majority of cases because it hasn't been pushed up, whether this is due to the Elite Specs being "better" or not doesn't matter, the attempt was never even fully finished. Changing Soulbeast + Druid to bring them down offers nothing on the scale of the entire class hierarchy, you're bringing down a class that's already low, you're kicking a dead horse. This change looks like it was made by somebody who has never played the class/Spec or even payed attention to how it works, the "drawback" is already there, you not only have to wait on swapping pets, you have to wait on your merge timer as well, it's been there from the start, you have the 100% free option instead to just punish constant swapping, do something fun, not boring, make it a longer and longer cooldown the more you swap in combat, do something that makes sense.Go and make something Unique for base Ranger, let it do something wild, give it access to more pets in combat, buff it when you have the 3 base traitlines, let it tame an elder dragon or something, idk, it shouldn't be my job, anything, it's fairly quick to design and would come out infinitely better. Let's say we add these "drawbacks" yeah? Guess what, Elite Specs will still entirely still be better than base, the "drawback"s fail and they become literally nothing more than annoyances to everyone.The only option from there is to start nerfing again, and then buffing, and it'll repeat until base classes take over for a while or the Elite Specs take over.Anyone who invested in their Elite Spec stops playing due to the constant changes and the class not being what they came for, then there's no point to Elite Specs.It's the beginning of a cycle that's so predictable it shouldn't happen. Otherwise this is all literally pointless and you'll keep having the same issues, it won't end. Frankly what they need to do is lock the core profession mechanic traitline behind core. So no Berserkers or Spellbreakers with Discipline. No Soulbeasts or Druids with Beastmastery (that instantly removes half the cheese of Soulbeast btw). No Scourges or Reapers with Soul Reaping Etc. @Irenio CalmonHuang.2048So much of the current cheese can be boiled down to the E-Specs changing the class mechanics, yet still taking the trailine that enhances the mechanic anyway.I suggest locking these behind the Core specs, and then undoing some of the 'drawbacks' you all have been rolling out. Give Scrappers back their vitality, give stats back to the Druid pet, give Berserker's their toughness back (I'm okay with losing the F1 entirely at this point as that is the alteration of the core mechanic). I think you'll find that balance will be a lot better with those changes, and if that had been done, then this massive patch probably would not have had to happen in the first place. Edit to clarify: I don't think Core specs should be forced to take their mechanic traitline, but only Core can access them. So a Necro could do Death Magic, Blood Magic, and Spite for example.What defines what the core mechanic traitline is? Imo thats an awful change that i would never want.I want to have as many choices as i can.If they go on on the way they do, with specializations being specialized in something and not just upgrades from core than thats a good way of doing it.
  12. Of course it does. I'd imagine the people that frequent the WvW sub would play WvW. It would also look different in the PvP section or the dungeons/raids sections. Hence why someone made it here, in general. I just said that, because i told OP in the wvw section that the poll there would be greatly biased. Abd that it would exactly like that in the pve or pvp section.
  13. Kinda late response but the I believe the reasoning for this is because the devs are trying to align the elite specs back into the vision they originally had when HoT was released, but missed the mark. The devs originally wanted elite specs to simply be an “alternative play style” compared to what the base class offered, but ended up simply being a massive gain over anything the base class offered. Either you took your elite spec or you were fundamentally weaker without it. More recently as seen with the other elite spec changes, such as Daredevil swipe range being reduced, Druid pet damage nerf, Scrapper health reduction, berserker allowing standard burst abilities, etc, Anet is wanting to continue this trend into other elite specs. Soulbeast was notorious for being a 100% improvement over base ranger. If there is a base ranger build, there’s no reason not to through in the soulbeast line. While yes, there’s long cooldowns for swapping pets and re-merging, that’s not necessarily a trade off because it’s simply how the class works. The only really trade offs possible would have been to either be permanently merged with pets at all times but can still swap, or only have one pet at a time. With this changes you now need to make a choice of whether losing one of your pets is worth taking the soulbeast line. More than likely it will be, players will just need to find ways to compensate it such as using something like warthog for condi which has a headbutt ability when merged. While I do agree that it is unfortunate such substantial nerfs and changes are coming to elite specs, I can agree with the devs that reducing the power creep brought with elite specs is a good direction. So instead of buffing the core classes up, we're going to actually remove some classes identity in the name of equality? This is horrible design. At this point why even give the option for Soulbeasts to have two pets? It's backwards design and actually ends up being worse in the long run.Druid, sure, give it a lore reason so nobody can complain and slap a 10% nerf onto the pet damage, but seriously removing an entire pet from Soulbeast...?Literally just kitten nerf anything else we have, as this one makes next to 0 sense. I think one issue that can arise from buffing the core classes is that whenever a base class is buffed, so is the elite spec by extension. We can say “okay increase all Druid pet damage by 50%”, but then soulbeasts will also get this buff. I believe the devs are wanting to take a different approach where they bring down the ceiling by nerfing elite specs instead of raising the floor by buffing the base classes. This could be separated though by doing something like “if you have 3 base specs you equipped you get X bonus”, but that might go against the inference I listed above of not raising the floor where the devs want to reign in elite specs to be closer to the level that base classes play at opposed your the other way around. Removing a pet from soulbeast to focus more on the merging with a pet aspect is how they’re choosing to refocus that specs identity. While ranger itself may be focused on their pets, soulbeast will change that focus to instead be some “strong bond between the ranger and a single pet” kind of thing. The focus on ranger pets are still there, but now it’s a little different. While you did mention before that there is nothing innately broken about soulbeast compared to other classes, when comparing it to base ranger it is 100% better in any aspect. By that exact same logic, lets get rid of Ascended cooking. It's better than base cooking and nobody uses regular cooking anymore, it offers nothing Unique.Lets get rid of Masteries, it's better than playing the base game and is by the same logic, supposed to have "drawbacks" no? Base classes in literally any game have never been designed to be top tier, that was the whole point to bringing out Elite Specs, to be a different take on the same class, to mix it up and create something Unique.Rather than make a Base class compete with it's own Elite Specs, we're adding half-thought "drawbacks".Every Elite Spec offers something Unique. Why not make Core Specs Unique?They had the right idea by adding to Core Revenant, but haven't buffed or changed that idea since, and it hasn't been a viable option in the majority of cases because it hasn't been pushed up, whether this is due to the Elite Specs being "better" or not doesn't matter, the attempt was never even fully finished. Changing Soulbeast + Druid to bring them down offers nothing on the scale of the entire class hierarchy, you're bringing down a class that's already low, you're kicking a dead horse. This change looks like it was made by somebody who has never played the class/Spec or even payed attention to how it works, the "drawback" is already there, you not only have to wait on swapping pets, you have to wait on your merge timer as well, it's been there from the start, you have the 100% free option instead to just punish constant swapping, do something fun, not boring, make it a longer and longer cooldown the more you swap in combat, do something that makes sense.Go and make something Unique for base Ranger, let it do something wild, give it access to more pets in combat, buff it when you have the 3 base traitlines, let it tame an elder dragon or something, idk, it shouldn't be my job, anything, it's fairly quick to design and would come out infinitely better. Let's say we add these "drawbacks" yeah? Guess what, Elite Specs will still entirely still be better than base, the "drawback"s fail and they become literally nothing more than annoyances to everyone.The only option from there is to start nerfing again, and then buffing, and it'll repeat until base classes take over for a while or the Elite Specs take over.Anyone who invested in their Elite Spec stops playing due to the constant changes and the class not being what they came for, then there's no point to Elite Specs.It's the beginning of a cycle that's so predictable it shouldn't happen. Otherwise this is all literally pointless and you'll keep having the same issues, it won't end. Elite specs were never meant to be better than the core classes, they were, and are, meant to be specialized in one area(for example, spellbreaker ripping alot of boons and denying them).This was made very clear by anet several times. Just because core classes are not top tier in other games, does NOT mean gw2 has to be the same, why should it? They do indeed mix up how you play your class and give it something unique, that doesnt change with that soulbeast nerf. And having 2 pets to quickly choose from when out of combat does make sense, makes for more decision making. In pvp for example, you have to choose which pet suits you better to fight the warrior (or whoever sits there) on your close point, while in a team skirmish on mid you might take something different before you engage. Your "buff everything else" mentality is what brought us this insane level of powercreep.Have you played dungeons pre hot and post pof? Its ridiculous, you can ignore whole boss mechanics because you can burst/heal right through them. And your cooking and mastery analogy are not working here, because their purpose was indeed to be better than previous things, unlike especs. Are you still living in the Dungeon meta? We've progressed, time is fowards.The rewards for dungeons and the scaling are a joke, they made content like Raids and Fractals (however much you like it or not) to counteract the "power creep".Not to mention the "power creep" is the first argument players go to when they themselves do not know what they're talking about.The 10x damage difference (this number can be higher or lower, it'll never matter) between Veterans and New players is very established and will always be because Veterans have played long enough to make better decisions (not to say new players make bad decisions but wisdom and progression), in this case, Elite specs, whether you nerf them or not your imaginary "power creep" will always be there.Keeping the scale where it is and scaling content up is a massively more logical solution, people need to eventually learn the game, we've done everything except get people to learn how to play in the name of casual gameplay, it's why the veterans are leaving and content isn't challenging.Strikes are going to full on be hit or miss and time will tell but Raiders have to either see it as a replacement to Raids or a replacement to Raid training, neither of which currently are being achieved. This very much contributes to the issues with elite specs and balance. The thing you probably didn't notice is back when dungeons were meta, is everyone was on equal footing because the skill cap was fairly low, this isn't the case anymore.I'm not saying Core classes can't be top tier, I'm saying they shouldn't be bringing everything down to the core class power.Don't bring people down, teach the game and make it fair across the board by catching everyone up to where the veterans are at, because once we went up amazing things happened, PoF specs while hated by many for "power creep" redefined the meta and allowed them to bring down the "chrono druid meta garbage" (other peoples words not mine here) and introduced a vast amount of variety in gameplay.You're seeing specs and classes outside of a select few and it's largely due to how special the elite specs were designed, all beyond unique and so far comparable to HoT Elite Specs. The game is absolutely fantastic and the majority of people don't even realize how far it goes, it's a fantastic combat system plagued by the blissfully ignorant.Lol, are you actually denying that powercreep exists in the game? If you think dungeons just got easier because ppl learned the game then you are plain wrong. Its a FACT that dps increased over various patches. I, as a pve noob, have done many dungeons with 3 ppl instead of 5 since pof release (because often we couldnt find ppl to do them, and we only did them to get dungeon runes/sigils for wvw).And we are not using special tactics, we just run the dungeon casually, often just killing all the mobs on the way, because we have the dmg and are too kitten to know were we can skip enemies, or fail to skip them. Why do you think that build variety will be reduced with less dmg in the game? Heal and boons were reduced aswell, to counteract a tank meta.The especs still have their different playstyle, this patch doesnt change that at all, no idea were you get that from.If anything, if they keep balancing after the big patch hits (it obviously wont be perfect straight up after patch hits) build variety could greatly increase. Right now we basically have a full dmg meta, were everybody just tries to oneshot the enemies as quickly as possible. Forcing certain skills and traits to be used to ensure not getting oneshot. Were are veterans "brought down"?They still should have a much better understanding of the game than new players and be able to come up with new builds and playstyles to adapt to the patch. Me and my friends are having a blast already, thinking about wvw builds that could work after the patch. And we greatly appreciate the dmg reduction across the board, we have been talking about that for years now, that we have less fun in wvw because everything was just way too much. Its not fun randomly getting hit by 10-20k from a SINGLE enemy skill in a blob of 50 ppl, those dmg numbers were definately not a thing pre expansions and i have played against good players like redguard or TA, it had nothing to do with a lack of skill or game knowledge. "Imaginary powercreep" lol, anet has all the data they need and agree that powercreep exists, how can you ever deny that. Its like talking to someone that denys climate change, big Oof.
  14. Huh? Are you saying theres some passive trait that does this? Also what gives double damage burning I don't see it. I think you are confusing duration with damage multiplier. At range? Aren't burn guard heavily melee based? Theres so much stuff like that and more that doesn't make sense with the post here. There is no trait that doubles burn dmg, not even sure what that 300-400% is supposed to mean. The burn dh is mostly range-midrange, trying to tag as many ppl as fast as possuble to trigger f1 passive as much as you can, no melee required for that. On topic: lowering the dmg means you actually have the time to heal, with current healing numbers you wouldnt be able to kill anyone, so they lowered that too.Boons same thing as heals. So now you dont instantly die and actually have time to counterplay your enemy, leading to hopefully better fights than just "who gets burst first off to oneshot his opponent" Cooldowns increased so you cant just roll your face over the keyboard and actually have to make decisions when to use which skill-> player skill has a bigger impact on a fight. Mobility and stealth were already addressed (its not the final patch btw, they made it clear that they will balance patch more frequently in the future) They also said that they will look at mount.
  15. See, that poll looks alot different than the one in the wvw section :p WvWWhen i play pve its mostly because of stuff i need for wvw, or helping friends to get stuff for wvw.Right now our linking has 0 serious commanders tho, and solo roaming is kinda kitten (yes warclaw pun intended) so im mostly waiting for the big patch to hit and play completely different games. Might get back into pvp, depending on the balance patch, and that 15v15 mode they talked about.
  16. Kinda late response but the I believe the reasoning for this is because the devs are trying to align the elite specs back into the vision they originally had when HoT was released, but missed the mark. The devs originally wanted elite specs to simply be an “alternative play style” compared to what the base class offered, but ended up simply being a massive gain over anything the base class offered. Either you took your elite spec or you were fundamentally weaker without it. More recently as seen with the other elite spec changes, such as Daredevil swipe range being reduced, Druid pet damage nerf, Scrapper health reduction, berserker allowing standard burst abilities, etc, Anet is wanting to continue this trend into other elite specs. Soulbeast was notorious for being a 100% improvement over base ranger. If there is a base ranger build, there’s no reason not to through in the soulbeast line. While yes, there’s long cooldowns for swapping pets and re-merging, that’s not necessarily a trade off because it’s simply how the class works. The only really trade offs possible would have been to either be permanently merged with pets at all times but can still swap, or only have one pet at a time. With this changes you now need to make a choice of whether losing one of your pets is worth taking the soulbeast line. More than likely it will be, players will just need to find ways to compensate it such as using something like warthog for condi which has a headbutt ability when merged. While I do agree that it is unfortunate such substantial nerfs and changes are coming to elite specs, I can agree with the devs that reducing the power creep brought with elite specs is a good direction. So instead of buffing the core classes up, we're going to actually remove some classes identity in the name of equality? This is horrible design. At this point why even give the option for Soulbeasts to have two pets? It's backwards design and actually ends up being worse in the long run.Druid, sure, give it a lore reason so nobody can complain and slap a 10% nerf onto the pet damage, but seriously removing an entire pet from Soulbeast...?Literally just kitten nerf anything else we have, as this one makes next to 0 sense. I think one issue that can arise from buffing the core classes is that whenever a base class is buffed, so is the elite spec by extension. We can say “okay increase all Druid pet damage by 50%”, but then soulbeasts will also get this buff. I believe the devs are wanting to take a different approach where they bring down the ceiling by nerfing elite specs instead of raising the floor by buffing the base classes. This could be separated though by doing something like “if you have 3 base specs you equipped you get X bonus”, but that might go against the inference I listed above of not raising the floor where the devs want to reign in elite specs to be closer to the level that base classes play at opposed your the other way around. Removing a pet from soulbeast to focus more on the merging with a pet aspect is how they’re choosing to refocus that specs identity. While ranger itself may be focused on their pets, soulbeast will change that focus to instead be some “strong bond between the ranger and a single pet” kind of thing. The focus on ranger pets are still there, but now it’s a little different. While you did mention before that there is nothing innately broken about soulbeast compared to other classes, when comparing it to base ranger it is 100% better in any aspect. By that exact same logic, lets get rid of Ascended cooking. It's better than base cooking and nobody uses regular cooking anymore, it offers nothing Unique.Lets get rid of Masteries, it's better than playing the base game and is by the same logic, supposed to have "drawbacks" no? Base classes in literally any game have never been designed to be top tier, that was the whole point to bringing out Elite Specs, to be a different take on the same class, to mix it up and create something Unique.Rather than make a Base class compete with it's own Elite Specs, we're adding half-thought "drawbacks".Every Elite Spec offers something Unique. Why not make Core Specs Unique?They had the right idea by adding to Core Revenant, but haven't buffed or changed that idea since, and it hasn't been a viable option in the majority of cases because it hasn't been pushed up, whether this is due to the Elite Specs being "better" or not doesn't matter, the attempt was never even fully finished. Changing Soulbeast + Druid to bring them down offers nothing on the scale of the entire class hierarchy, you're bringing down a class that's already low, you're kicking a dead horse. This change looks like it was made by somebody who has never played the class/Spec or even payed attention to how it works, the "drawback" is already there, you not only have to wait on swapping pets, you have to wait on your merge timer as well, it's been there from the start, you have the 100% free option instead to just punish constant swapping, do something fun, not boring, make it a longer and longer cooldown the more you swap in combat, do something that makes sense.Go and make something Unique for base Ranger, let it do something wild, give it access to more pets in combat, buff it when you have the 3 base traitlines, let it tame an elder dragon or something, idk, it shouldn't be my job, anything, it's fairly quick to design and would come out infinitely better. Let's say we add these "drawbacks" yeah? Guess what, Elite Specs will still entirely still be better than base, the "drawback"s fail and they become literally nothing more than annoyances to everyone.The only option from there is to start nerfing again, and then buffing, and it'll repeat until base classes take over for a while or the Elite Specs take over.Anyone who invested in their Elite Spec stops playing due to the constant changes and the class not being what they came for, then there's no point to Elite Specs.It's the beginning of a cycle that's so predictable it shouldn't happen. Otherwise this is all literally pointless and you'll keep having the same issues, it won't end.Elite specs were never meant to be better than the core classes, they were, and are, meant to be specialized in one area(for example, spellbreaker ripping alot of boons and denying them).This was made very clear by anet several times. Just because core classes are not top tier in other games, does NOT mean gw2 has to be the same, why should it? They do indeed mix up how you play your class and give it something unique, that doesnt change with that soulbeast nerf. And having 2 pets to quickly choose from when out of combat does make sense, makes for more decision making. In pvp for example, you have to choose which pet suits you better to fight the warrior (or whoever sits there) on your close point, while in a team skirmish on mid you might take something different before you engage. Your "buff everything else" mentality is what brought us this insane level of powercreep.Have you played dungeons pre hot and post pof? Its ridiculous, you can ignore whole boss mechanics because you can burst/heal right through them. And your cooking and mastery analogy are not working here, because their purpose was indeed to be better than previous things, unlike especs.
  17. What are YOU talking about?.. he is obviously talking about dolyak stance on soulbeast given the CD references. Maybe you should spend some time off the puter and chill out. Then youd look less like an angry muppet lol. "obvious" to you, who seems to be a ranger main, im maining warrior and warrior has dolyak signet, which is existed way before dolyak stance.Coincidentely its cd is 40 and is about to be raised to 60 aswell. So for me it was "obvious" that he was talking about the signet. So yea, i admit its my fault for not realizing he was talking about the ranger skill, oops. Still, you are the one who sounds angry about anet and apparently me, maybe you should follow your own advise. Im chilling out 4 out of 7 days, every single week, dont worry about me lol.
  18. what are you even talking about ? before you spout nonsense and hate anet for no reason check the facts.dolyak signet on warrior has 40 sec cd in wvw and pvp. not 30sec. and soulbeast getting a cut in mobility is WELL deserved, a class with such a good long range option shouldnt also have such good mobility option on top.
  19. i dont like the armor to vita AT ALL.especially on traits that only give armor at certain conditions, like spiked armor.i gain reta, then i get more hp, and lets say im getting low hp now, ill go for a risky move based on my leftover HP, where i know, ok i have 5k hp, ill most likely survive, because he only does 4,5k in his last attack, and kill my foe, if reta then runs out or gets ripped im suddenly at like 4k hp (i didnt calculate how much i actually would have) in which case i suddenly wont survive that risky move anymore and drop dead to those 4,5k dmg from my enemy. i dont constantly want to keep an eye out for having reta on me or not.change those traits to anything else or just remove the added stat at all, but dont give me vita that i cant count on.
  20. As if him hitting backstab for 3-6k was proof of all the enemies hacking, lol. His build is not rly build for dmg and most ppl in wvw run dmg reduction food, protection etc, might even get revs dwarf ritual.
  21. Excellent ideas. I like the protection and resistance idea tbh. I think it would be cool too, and tbh pretty balanced. Then you would be comparing 5s of protection against 5s of superspeed and a stun break on a 5s longer cooldown. I feel like this is pretty in-line in terms of power level. Also, another thing to consider is that Anet can't add too much to the skill because Last Stand still exists and would probably lead to it being really overloaded if you took the trait. Once Last Stand is reworked then they will be more free to play with the skill. Until then, just don't use it. Last Stand is as good as dead with 300s cooldown.Protection wouldn't fit the stance's name. It should have an offensive part. Adrenaline gain is sometimes useless, but there are still times I struggle to fill my 3 bars. It all depends on your build. Overall, this stance is not that bad, just we have better utilities. It should taunt all longbow rangers on the map, so the torch wont reach the wall of helms deep.
  22. I have stuff in my armor and weapons, kitten trinkets
  23. I only read the tl;dr.You know there actually was a map with the objective to kill the enemies?Yea, in those 7 years (not 8 yet) we actually had that. Ppl didnt like it, it got deleted. I believe nobody liked it (me included) because it was included in the normal map rota, so ppl queued with their conquest builds and were suddenly thrown in a full out 5v5 brawl map.I personally have no problem changing build and adjust to such different fighting style, i actually like brawls like this, but randoms dont swap builds most of the time, and then you are either lucky or unlucky with yours or enemys teamcomp.
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