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RedShark.9548

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Everything posted by RedShark.9548

  1. Dunno, i still see plenty of dmg go around, they just need to nerf some bunker speccs, but wvw isnt supposed to be balanced around 1v1s anyways...
  2. Honestly i hate turning my ingame sound on just for this 1 skill, everything else doesnt need sound to be active. After 7+ years of the same sounds i dont want to hear this kitten, i want to listen to music while playing. It was just kitten to make it an audio tell, and the visual tell is not very clear.
  3. This highly depends on the format. Sand Savant is required for healing scourge in raids so its not useless. Parasitic Contagion has some niche uses in a few raids and in solo open world. I'll admit its not the most useful, but not useless. Deathly chill is a bit underwhelming. The only useless grandmaster trait necromancer really has is Unholy Sanctuary. But they have a lot of underwhelming grandmaster traits including Signet of suffering, Death Nova, Corrupter's Fervor, Vampiric Ritual, Unholy Martyr, deathly chill, sand savant(now) and Feed from corruption. Basically every line has something that doesn't preform as well as it probably should. almost all of the traits you listed are good in competitive, that's why I specified which mode I was referring to. Necromancer under preforms in competitive. And those traits I listed do under preform. Signet under preforms because of lack of personal information, not because its bad but because necromancer design is bad. Death Nova under preforms because minion under preform in all game modes, corrupter's fervor under preforms because of the high aggression required to achieve its minimum, Vampiric ritual under preforms because what it provides is a bit too minimal when considering for building. Actually Vampiric ritual would be quite good if it had pulsing protection but it doesn't so it under preforms. Unholy Martyr is again extremely minor as a supportive trait and is taken more to patch up holes in shroud which does not make it a good trait. Deathly chill you say is useless I just say it under preforms which is more generous than you. As well as Sand Savant. Feed from Corruption is lacking due to a few factors in that corruption and stripping has been nerfed and it just doesn't compare to Demonic lore even in competitive which is a real shame since it in theory should be better for specific builds. If the protection of wells would pulse it would probably come with the cost of reduced protection duration, because 5sec protection with every pulse would be way too strong.So your team would have to stand inside the wells to get full potential, which is not rly optimal (since you are trying to hit your enemies for dmg, resulting in enemies AND your team to sit on each other) atleast not in wvw, where i see the most use of wells. 5 sec of protection, lifesteal and reduced cd is quite good on a necro playing with wells.Dont think that trait underperforms.
  4. Especially with spellbreaker still using old coefficients on f1 bursts, dealing quite alot more dmg than core. Great bug, forcing ppl even more into playing spb.
  5. Ive seen ppl talk about this in another thread, i dont see a difference on mobile tho.
  6. If you run big open world events with many ppl around add tactic with phalanx strength and mending might
  7. Nah, making mmr stronger forces you to play it over everything else.Right now hammer and berserkers power are considerable choices.
  8. Sure thing, but if they dont fix it they wont buff anything else, you have to think further into the future.This bug pushes even more ppl to spb.Spellbreaker still works, so they wont change anything else on warrior, resulting in only spb being viable (because of a bug many ppl dont even know about, so ppl think its gotten nerfed and still does too much dmg) I agree but making the one spec thats still viable cuz a screw up on the teams part unviable as the rest of warrior really isnt a fix either lol. Without splb f1 burst good luck taking down fb,necro's,boonbeast,scrappers and weavers etc. The specs are so tanky post patch and some like ranger still hit high bursts with power while guards,fb,revs and condi weavers will condi burst u down faster than a warrior and considering it's a mostly melee class its eaten hard by them. If thEy fix all that stuff at the same time than sure but its anet so doubt it lolDude i agreed with you, but thinking that way wont help warrior in the long run. Its just sad, they fixed hammerstun, but forgot everything else.
  9. Sure thing, but if they dont fix it they wont buff anything else, you have to think further into the future.This bug pushes even more ppl to spb.Spellbreaker still works, so they wont change anything else on warrior, resulting in only spb being viable (because of a bug many ppl dont even know about, so ppl think its gotten nerfed and still does too much dmg) Edit: in the worst case they could even nerf sometging further and hurt core or berserk in the process even more.
  10. Guess what, i cant just change to more condi cleanses or equip a shield to block power attacks in the middle of a fight as warrior or any other class, welcome to tze club. You have to decide what you want before the fight starts, just as anybody else. Not to mention that you can quickly swap outfight still.
  11. Because cc itself is so useless? Lel
  12. Tanky build should counter glass cannon build, it's just history of MMO. Ever heard of rock paper scissors?Trailblazer and dire stats are fine. They should lower condi stack and duration so condis work but takes quite some time to kill.In the end, condi tank should kill most glass given proper time. But its target could run or avoid fight. Full power builds have dominated everything for too long.Now, it's possible that they have gone too far in coef nerf. What kills fulltank condis then in your game of rock paper scissors?Other fulltank condis? Thats not how rock paper scissors works. My biggest crit on warrior so far was in a duel vs a full berserker thief. 11k arcing slice. But spellbreaker is still bugged and uses the old coefficients for f1 skills, except for hammer, that one they fixed facepalm
  13. Another guy who didnt get the memo that the balance team cant change mechanics, only numbers, and that they changed them to 300sec to basically delete passive traits to redesign them later. Those are just placeholder. Zerging has become alot more enjoyful, not relying on autotraits to save ne from 15k bursts. And roaming, well condispecs, but they proabably going tonbe toned down. But ppl complaining about not being able to 1vX? Now those X cant spike you down without knowing what they are doing. If you know what to dodge/block, etc you can fight them way better, especially when you can actually cc them without them having 2 million stunbreaks/stabs
  14. No windup felt extremely bad to play against. So no, dont remove the windup.
  15. The bug is that every spellbreaker f1 uses the old coefficient. It seems that the guy in charge toned down the f1s for core and thought that spellbreaker f1s were nerfed aswell (because spb uses core tier 1 f1s) So he only nerfed core, but spellbreaker f1s still do way more dmg than they should.Now they fixed hammerstun, but didnt realize that everything else was affected too.
  16. Could use the same logic to shut up all the crybabys... Maybe relax on calling out all the op/up stuff before the new sets of patches are coming out.
  17. how many times have ppl to repeat to ppl like you that this was not supposed to be the final balance patch, this was made to get a new baseline for everything. and that they will balance stuff from that point onwards. if they left weaker skills out of the change, it would have been halfassed and useless.
  18. im running this atm, and its hella fun. you can stay agressive and disrupt your enemies for quite some time, brawling your heart out. http://gw2skills.net/editor/?PKwEIiNssBmI7ihxOxxd6/dB-zVJYnR9fp0UIUaE0dRFei6+hQMd/AaB8W0fTD-w insane might generation. one of my buddies is playing the same build and we give faaar more might than every other spec.if you are interested in how it plays out, heres some footage from patchday, ignore the german commanding :P
  19. Ive met a condi mirage in wvw and he said it was fine. Completely wrecked another dude first and then me in duels.
  20. The problem is after the patch fights take so much longer and before u finish a fight lets say 1 vs 1 from a camp there well be 100s of New players fightin you You wont get rank 2k quick in soloplay.Not now and not before the patch, thats just unrealistic.
  21. yes, but as soon as your realize that the spellbreaker f1s are NOT linked to the core f1s, so changing core wont change the spellbreakers ones, you have to realize that earthshaker is not the only one thats bugged. thats just sad. as if they didnt take 1 sec to think on WHY the change didnt go through on earthshaker.
  22. ive dueled a staff thief and a core thief and i ran full berserker stats.basically pvp metabuildstrength, disci and spellbreaker, dagger/shield+gsyea, they can still reset, but thats stealth for you. the ones i duelles and they commited to it died to me.gs f1 on spb does too much dmg tho.
  23. so yea...they hotfixed earthshaker, but seriously didnt realize they messed up EVERY single coefficient for spellbreaker F1.The patch is great, but mistakes like this make me lose faith.
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