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Leo Schrodingers Cat.2497

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Everything posted by Leo Schrodingers Cat.2497

  1. This kitten here is unforgivable. It's unforgivable alright. Where's my bare thigh male phalanxes with mohawk styled helmets? Oh right, it's the female that has that exact armour description... You're missing the point in that because of the gender differences between the armor sets means that female characters can never use skins that look like the male phalanx skin set. At least stuff like Elonian Elementalist armor has the decency to be consistent between both genders. Guild wars 2 should approach it's armor like the Dark Souls and Bloodborne series do. I didn't miss the point. Your point was wrong to begin with because you're trying to make it sound like the female armour was ridiculous when it was following the theme of a Phalanx on point when the male armour was nowhere near it. As for your current point, they already did that with Charr and Asura and to be honest, I think it's terrible. It just kills uniqueness. Charr Male and Female look exactly the same when wearing the same armourset and you wouldn't be able to tell the difference at first glance. Same goes for Asura. At least Human, Norn and Sylvari actually feel unique when you choose male or female armour. And in terms of the whole "why can't female look like male", that's a question that goes both ways as per my example; Why does the female Phalanx armour look like a Phalanx but the male armour doesn't? Male armour is literally anything BUT Phalanx. The difference is noticed with some outfits. As the female charr will have the Female version of the outfit on. And it looks extremely weird to see a charr with a compression bra. That is where we disagree. See, both have every right to criticize the other. Fashion choices and design aesthetics are not sacrosanct, nor are they mysterious beyond comprehension. You can apply logic and, dare I say, science to it. If a person disagrees with your choices, they'll have reasons why. If you don't hash out those reason and retreat into your own shell, then the whole thing breaks down into a thankless sectarian conflict where both sides vie for influence instead of being reasonable. If the design aesthetics of this game are bringing harm to people, then it is a greater disrespect to not say something than it is to speak up. Then, you disagree with their conclusion and their reasoning, and not on their willingness to speak or think on the matter. The tl;dr of all this is: Never trust anyone who tells you not to think. However I digress. Whenever one of these threads comes up, it is all a proxy conversation for the real reason behind this thread. Somebody has decided that they don't want sexy armors in this game, but they don't directly say it. Instead, we see passive-aggressive complaints about how it is hard to dress their characters, or how it isn't fair that the armor isn't identical between the sexes, or how it breaks RP, or something else along those line. This shifts the debate from the logical domain to the emotional one, where the eggshell plaintiffs hold the power. Instead of presenting their case, they just presume it true and shift the subject into how badly they're hurt by the unstated premises, hoping nobody notices. This whole song and dance played out the last thread that this debate showed up in. Not at all! I’m all for people having a variety of sexy or revealing outfits for their characters! For me at least, the problem can be summed up: Why are male and female armors completely different, as in the egregious example shown? How are those even considered the same armors??? Both options should be available to either gender. There are many times I will like how an armor looks only to be disappointed by the version available to my character. Sometimes I do think a particular female armor looks ridiculous (human female assassin armor) and would like the in this case more practical male version. I’m all for other players’ characters showing as much boob as they want but it wasn’t what I wanted for my assassin. Likewise, I am annoyed that there aren’t more sexy options for male characters. There are a few revealing options but more than that I would like to see some fitted options that don’t make them look like flat shapeless boxes. Right now for guys it’s either butt cape or totally flat rear. :anguished: I support more options for all! :+1: That's easy to explain. Men and women have different ideals in beauty. We have different physiology, and the human brain perceives men and women differently. I.E. women are seen as a set of different parts while men are seen as the sum of their whole, we specifically look for the hourglass shape in women and for strength in men, and we have different social roles based on our biology. Because of this, we have different expectations in aesthetics between the sexes. Because of this, making the armor sets between men and women the same is neither ideal, nor is it practical. First, it would take a lot of effort to double the number of skins on the norn, human, and sylvari models. Second, it wouldn't be fair for the Asura and Charr models, which aren't different between the sexes. These two races would only get half the skins of the other ones. Third, all of this effort will produce absolutely nothing. There would be no further income for GW2 garnered by this addition. All of the players who are happy with the differences in armors (I.E. most of them) won't change their sets or buy gems. All of the players who aren't happy but are still here have already chosen their "practical options" and won't do much to tweak their sets, let alone buy gems. All of the players who don't play GW2... probably aren't going to come and play the game just because of some armor parity decision. I've seen this issue play out in Runescape. In its early days, there was very little differences between men and women in the game, especially in plate mail. There were a lot of complaints about this. Turns out, most players make a woman character because they want to play a woman character, and not a smaller man with a higher pitch voice. We want to see the feminine figure, both in shape and in motion. This is the fourth point: only a select few people actually demand the removal of dimorphic armor, or full parity of armor between the sexes. Everyone else is not only content with women and men looking different, but are glad that they do. It takes an outside, motivated ideology to make such demands of the game.A small correction. The Shape of beauty for Men is an upside down traingle shape for their torso. Where they have much braoder shoulders while it slims down to their waist. Which is a much harder appearance to achieve as most men have a natural rectanglular shape. Trying to fix that, and you might go into a feminine shape.
  2. You're never going to have a story where the character isn't some sort of Mary/Gary sue. This is because the story -HAS- to bend over backwards for you in some way or form for there to even be a story. Otherwise, you basically got the story of some average joe in an office. And that's the rest of the book. Mary sue's aren't something that should be avoided. As it is a tool. The main reason why it is a trope with such a bad name, is the origionator of the trope's story was so horrid that the entire fanfic broke all forms of logic, physics, and character personality to revolve around that character.
  3. Well... You have a gap closer in the crappy swipe skill.
  4. Much toxicness. No wonder ppl hate thief players.The community and Anet made us into this from years of abuse :U. You wrought this monstrosity yourself.
  5. Whats the point of an unblockable steal when the skill is instant. If you steal into a block its your own fault. And the cases where a block isn't aegis, they are so friggin rare. But to me,.none of the options are all that good in this poll Hell, they could keep the 600 range change if thief is given a reason to stay so close to everything that can kill them so quickly. Maybe a counter attack. Maybe a round house kick that restores ini if successfully landed. Now that I think about it... why stop with the round house kick? They could have made it a friggen hurricane kick that goes to 600 in range granting might on each hit. And if the Last hit lands, toggle the ability Into a crescent kick that knocks down and shatters their defenses (applys vulnerability or a unique debuff.) There were so many things they could have done to give DD a unique playstyle, and they did this. In the while they know how to break everything else in the other direction.Thief was only broken at the release, after that It was only nerfed due to complains of people that refuse to improve because crying on the forum is easier.And finally we are nowadays and if you ask me, even of Anet would revert thief nerfs to vanilla thief, the class would still underperform vs many specs. Like how ele has necromancer levels of self healing, while being able to do insane damage.Or Mirage is still allowed to do bonkers damage with a brain dead rotation.Or how Guardian has broken traps.Or how Revenant is basically a better thief with actual armor and damage.Or how Engineer can be nearly indestructible. How it feels to read patch notes as a thief...
  6. Thief's playstyles in pvp are progressively being reduced to rely heavily on certain tools. Anet usually nerfs the tools that thieves mostly flock to. But it doesn't seem like they understand that a thief's viable options tend to be greatly limited by their doings, and other professions built in functionality. Dagger/Pistol was often selected because it offered a good deal of bang per buck. Thief's damage doesn't come from their skills as they can't afford to rotate them like other classes for bursts. D/Ps was dropped like a hot potato due to the Auto Attack nerf making the weapon nearly unmanageable in PvP unless you can get a repeated backstabs.. Thief in launch revolved a lot around the idea of pressuring your enemies. Your Mobility, and stickyness made you difficult to fight. Your damage and ability to interrupt, and evade attacks made you incredibly dangerous in 1 on 1s just as they had been advertised. But the consequences were that you were incredibly vulnerable to fuck ups. You had the bare minimum to keep yourself alive. And stealth which is supposed to protect you from channeled attacks, help you escape bursts, or reposition safely. Years later, other classes have so much sustains, self buffs, and other do-dads. But thief has yet to have been updated to help them deal. Rather, it looks like ANET intends for them to stay as a class that can no longer 1v1 safely. Which unfortunately bleeds into any other plans they have for them. The introduction of Raids also greatly changed how classes were balanced. This is probably the most infuriating for me. As the current implementation of Raids do not feel like guild wars to me. A profession's performance in Raids now seems to hold a great factor in how the game is balanced. If Raids were designed to be different from stacking up in some bosses face, we might see better balancing for thief. Utilities. Thief's utilities are pretty lack luster. There's only a few that are used frequently due to how general purpose they are. But the rest are underused for good reasons, and there has been no real attempts at making them better. Caltrops are slow to use, and applies cripple which is very easy for someone to shake off these days. Smoke Screen's uses are pretty limited, it's really only good for projectile destruction. Unless you are running a DD with Bounding Dodger (Which the way DD has been dumpstered... unlikely). Scorpion Wire is buggy. And most of thief's traps are absolutely worthless for more than the area they cover. Initiative and Skills. Initiative feels like it has been balanced as if thief will always be taking Trickery. Which makes the dependency for Trickery even worse and a much bigger problem. For the past couple of years, Thief players have been asking for a few things from trickery to be made baseline. Or for a complete overhaul on the initiative system. As it stands, Initiative recharges way too slowly for you to go without the trait line. And a lot of skills are not very efficient in their initiative costs. For instance... Headshot from Pistol offhand is a key defensive skill that is useful for dueling. While the damage is low, the most important part of it is the split second daze which allows us to interrupt attacks. Not only is the skill slow, but it costs 4 initiative to use. Using it once, to force an opening and punish someone severely hampers what you can do. So... it's used for healing skills... except it's still not even worth it for that. Black powder is another huge offender. An insane initiative cost to drop a smoke field at your feet. The smoke skill is very useful... to combo with other things. but the high cost means it will deplete nearly HALF of your availiable initiative pool. Initiative Regain: what methods you have to regain initiative is pretty damn pitiful. You have the 1 point on dodge with a cool down. You have the 1 point every 10 seconds from a signet(worthless). And a few other with stingy allotments. If thief is supposed to be high risk, high reward then make it reflect that. Reward the theif for doing high skilled plays so he can actually punish someone.
  7. Pretty much an echo to other complaints. Don't know why I bother voicing complaints, as Anet pretends we are happy and having fun with their changes
  8. Whats the point of an unblockable steal when the skill is instant. If you steal into a block its your own fault. And the cases where a block isn't aegis, they are so friggin rare. But to me,.none of the options are all that good in this poll Hell, they could keep the 600 range change if thief is given a reason to stay so close to everything that can kill them so quickly. Maybe a counter attack. Maybe a round house kick that restores ini if successfully landed.
  9. I guess you could try doing something that would certainly get their attention. As thieves seem to rarely be listened to.
  10. Theres always a chance for Anet to fix it on the 14th.... Pft, who am I kidding.
  11. I personally think the dodges are fine, but we need more in the way of sustain. I think that is where the mark was missed. and yet i feel like they are more likely to 'fix' the ability to jump staff 3.I hope not
  12. I hope for Sword offhand or Axe main and off hand. Maybe focus if I can do the shit ash legion does
  13. Thief and Engineer. Thief is my main... but at the way that ANEt is strangling the profession... I may just become an engie main over the course of the years.
  14. No, but being told by some muppet with a dps meter that you are not the highest dps of the groups dps roles is certainly toxic. Nobody gives a kitten as long as the boss is dead. So that fellow can shove it up his kitten . And anyone who really feels like the world should know of their dps, even though some guide spoon fed it to them, deserves to fet tied up with barbwire and jabbed with forks by an army of octopus. Very rarely does that happen in a vacuum with no other factors. I've never seen a single instance of someone being called out for being the lowest dps in the team unless their dps was abysmally lower than everyone else including bosses that have rng mechanics that require you to leave the group. Only times I've ever seen a callout is when chronos overtake you. That's just shameful. Why shouldnt people care? Bosses can be 9 manned pretty easily. If I join a Matt run in full nomads gear as a dps it's still possible for the group to clear. I just wouldn't have contributed in any way whatsoever and should be removed from the group promptly. If you're so against reading guides for other peoples builds I'd love to see how your custom build stacks up against theirs.Just because you've not seen this, doesn't mean it hasn't happened to someone. Im not saying its a common occurrence in GW2. As Ive seen this only a few times. But this was sure as hell common in WoW cesspit of a raiding community. So forgive me if I am apprehensive about people with DPS meters. But Im well within my right to kick someone from a group for mentioning it out of pure anxiety and distrust, just as someone is in their right to kick a player for not being in meta for anxiety and distrust.
  15. Raids... I can accept arguments for the need of meta builds. ANET for some reason put doom timers on almost all of the raids that forces you to meet a DPS requirement. It's not very high, but it's enough for some bosses where it can cost you a few minutes of effort. And also the requirement for healers because of constantly ticking percentile damage. You don't need it for the Tier 4 fractals, which I believe are harder than the raids. The problem that everyone misunderstands about the current PvE meta, is that it's a speed runner's meta. It's designed to get you through as quickly as possible, not as safely as possible. But because of that, sacrifices are made that prevents you from recovering when the situation turns FUBAR. You often will fail multiple times on Mai-Trin because everyone went glassy, and the only one who's not is your party's healer. And low and behold, the situation spirals out of control when he goes down. Or someone was caught out and blasted immediately. As a thief main, I generally bounce around equipment that meets the scenario. Mai Trin, I'll take some gear that will give me a bit of survivability. So Healing power on the Trinkets and marauder's or Valks gear depending on how squishy the group I got is. My team may go down in before the boss hits a 1/4th of their HP is missing. Especially when you are forced to face tank damage from time to time, or you backed off because your health is low and and the AoEs would have taken you out, causing Mai to jump on you. But I can get them back up pretty easily, as I can survive for a very long time in the fight.
  16. Bard for thief. Thief is in desperate need for support functions. Well... A lot of things really
  17. Thief is not in desperaye need of tools that would help him to support allies. Thief always was, it is, and will be primary DPS class. Like everywhere else. Small health, big burst like dps. Besides it would not fit thief. Have you ever seen a burglar robbing a house with a flute? Thief has nothing to do with magic. Stop this nonsense already. Thx. Ooooook? You realize that Deadeye uses magic.... They specifically called it shadow magic, anf if you look at thr tool tips for their utilities, they are called cantrips. Besides. The point of elite specs is to provide different play styles. Deadeye did that well. Daredevil not so much. why are you replying to yourself?It was a glitch on my phone.
  18. Thief is not in desperaye need of tools that would help him to support allies. Thief always was, it is, and will be primary DPS class. Like everywhere else. Small health, big burst like dps. Besides it would not fit thief. Have you ever seen a burglar robbing a house with a flute? Thief has nothing to do with magic. Stop this nonsense already. Thx. Ooooook? You realize that Deadeye uses magic.... They specifically called it shadow magic, anf if you look at thr tool tips for their utilities, they are called cantrips.
  19. There's two things I'd like to see. The First one is probably Bard. For Pathfinder, and DnD 3.5 and below... bard has always been a rogue like class with support functionality. And Thief is in desperate need of tools to actually support his allies. So rather than replacing his steal mechanic, we take away the thief's weapon swap and give him additional utilities that are weaponized instruments in similar effect to engineer. The thief would get a combination of songs and effects based on what he had traited for and the instrument he's holding.While the instrument is out, the thief can do certain combos to pull out effects. Buttons 1-4 is treated as a simple attack while producing note. You line notes up into a song. And songs into compositions. Example... on a drum 4121 creates an AOE knock back.11 is always a self buff.And 2131 would be something like mass might or alacrity. When lining up songs into a composition, the thief can use the trailing note of the previous song as the first note of the next.So We take the previous two mentioned, and it'd look like. 21311 The new weapon the thief will get would be the hunting horn. The second one is an arcane trickster.
  20. What stun break? All it is, is you hit someone from the side for quickness.
  21. If they patch it, it's probably going to be low priority. If they do... then why the hell would they patch it so quickly, when Not So Secret is still in its infuriating state.
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