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Riba.3271

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Everything posted by Riba.3271

  1. New cool weapons like Guardian off-hand Pistol are being ruined by the fact that CC skills deal 0 damage. It will never be viable as it is. Not hoping for them to deal full damage, but maybe half of what they would have done in the past.
  2. It isn't flock rune people are running. There might be 1 per party on the firebrand. The barrier is from healing scourges and vindicators. Typical party has all 3.
  3. I do give you that the groups advertise their discord adress way less than they should, but commanders are also allowed to demand from you fraction of dedication they put in. It isn't like you need to speak on voice.
  4. They just need to nerf concentration stat because Minstrel is the problematic gear making largescale fights braindead, and celestial is the stat making small scale fights braindead. Reason being? If your boons have permanent uptime (stability, protection, quickness etc) then you don't need to time those boons. They're just there forever and only way to counter them is boon stripping, which is only available to handful of classes and boons removed are random. So what they need to change is following 1% boon duration per 15 concentration -> 1% boon duration per 25 concentration. After that we might start seeing other stats seeing play. Also if Minstrel needs even further nerfs, they could change vitality to major stat instead of toughness. The healing effectiveness that minstrel provides scales with toughness, but not vitality.
  5. Ìn the past we had single servers, that had their own tiers. So they faced servers with similar population. Now well, you have this. I would suggest to only fight the 3rd server or not play for the week.
  6. Guys, the linkings are not bad. It is the systems fault. It has been 24 hours and there have already been 100+ transfers to certain links. For 500 gems. To outnumbering server. 🥸 Developer smart.
  7. The EU system is funny. I wouldn't be surprised to see mass exodus from WSR and FSP to their links, just so their playing hours don't count for the server and they never have to tank for a link again.
  8. Positive about these announcements is that least we know what Tier 5 EU will look like 🤣
  9. Can you not just substitute "guild" for "server" and work on organizing your guild, including recruiting players - perhaps especially from your current team, and help with training the guild members? All the results of your efforts with your guild will still be with you after the next round of team making. With up to 500 players per guild there is a lot of room for building up a group, you probably wouldn't be able to work with more than 500 members of your server anyway. If you're a good leader then any properly managed guild will grow so strong that it will become boring. Server based gameplay provides decent opposition around the clock, guild based not so much. There are reasons why pug tags still exist and strongest guilds tend to abadon the game. The timezone for competitive environment are just too narrow and matchups where there are tryhard opponents happen maybe once a month. To combat this infrequent decent opposition, groups have always extended their influence to not just allied servers, but also enemy servers, by making rivalries and building competitive tiers. But all of this will be gone with completely randomized allies and enemies. Part of joy of being part of a server is that you get to stand with the weak and there is possibility of compromise between different groups. If relinkings are very frequent, then the impact you to groups outside your immediate guild members are very little. In addition to this if the variance of quality within your and enemy groups is small, the game also becomes monotonous. Overall building a guild is a great accomplishment for some players, but it is still a very small dream with very repeating gameplay. What is next? Throwing bigger dreams such as having key position in whole empire, building competitive tier or influencing other guilds choices out the window, will just be a big disappointment. You can dream big and build a star, but never get to shine.
  10. It is also quite obvious that if you allow players to select the best team for them and their friends that you will get bandwagoning and imbalanced matches. Whether being limited to selecting the best guild for you is a downgrade vs the current problems is far from obvious. Well, current problems are caused by the fact that full status does nothing because link remains open, and that transfer costs to even massively outnumbering servers link are very cheap.
  11. It was quite obvious that a system where you don't get to choose the best server for you and your friends will be a downgrade from having a choice. Even in best case scenario, you get average result. Unfortunately there are people and developers here that are desperate for change so they don't see the reality.
  12. First GW2 video on YT that was actually good 👍
  13. The current system is being reworked due to player behavior, which goes completely contrary to what you claim, lack of flexibility of the system to engage with this player behavior and the resulting deterioration of the mode. It in fact has little to nothing to do with player organization, unless you consider server stacking organization. In fact, the new system will ask for far more player organization, which is one of the big risk which come with it. So after devs change the system in following ways: - All server linkings are open until there are Full + Full server. So even if linking outnumbers all other linkings, they're still open and - Transferring to almost everywhere costs 500 gems. In addition to increased income in WvW then the fault is within "player behaviour" and that is what should be corrected, not the population/transfer system itself?
  14. Well, current and currently proposed destructuring system have problems with the fact that playing for points or trying to organise your server is meaningless. So might as well go optimal matchmaking, so every 1 week with no transfers. Isn't that the whole purpose of destructuring anyways?
  15. There are 2 viable choices: 1) Every week. It will be proper fair matchmaking gamemode. Unfortunately score will be just fluff, but this applies to any system where servers aren't at least semi-permanent. Probably will lead to death of WvW as only people who will still play are people who tag up when enemy already has a commander, but that is clearly main goal of destructuring anyways. 2) Very rarely (6+ months or never). Community based WvW where you train the pugs, promote voice comm adress, share builds and try to fix your servers problems. Any shorter timeframe will just make it impossible to get decent amount of people outside your initial group on same page and voice comms.
  16. Catalyst will get outdamaged most of the time but honestly it is still better dps: Static Field, Earth Line are premium CC Perma AoE quickness, decent AoE fury and might -> Personal damage will be lower, but team will deal much more damage Some stability, ton of protection and resistance In addition to this, can apply decent amount of filler boons such as regen, vigor and resolution Secret is running Fire sigil for extra jade sphere resource and middle-bottom-bottom traits in Catalyst. Taking purely DPS traits with middle-middle-middle just doesn't work anymore: the Elemental Empowerment upkeep isn't high enough. Of course there are "youtube" builds like what the other guy is linking, but those are relying on getting CC off for the required stacks to pop off. Which can go wrong in many ways from the traits ICD or enemies stab. Example build: WvW Staff Catalyst - There are quite many good alternatives but core of the build will be the same. Weavers and Berserkers will often be slightly higher up on DPS meters but they will die easier and provide much less boons or CC to the team.
  17. Each elements 3 skills are a travesty. At least start by making the spinning projectiles unblockable so they don't diappear from blocks and reflects., I cannot comment more since the weapon will feel pointless to equip until then.
  18. I would like to see following added soon for sake of healthier WvW: Willbender nerfs (PvP treatment to F2?) Boon duration reduction in WvW (15 -> 25 concentration per 1% boon duration?) Relic of speed nerfs (66% -> 50% like in PvP?) Scourge healing power ratios tuned down Scorched Earth (Berserker LB F1) target amount reduced (from 25 to 15 total?) AoE pull cooldowns (Reaper GS 5, Mesmer Focus 4, Spectral Grasp, DH F1) increased in WvW
  19. Honestly, with wintraders plagueing this game, I don't think anyone who isn't selling high ranked or tournament titles is taking it seriously anymore. Knowing you can't hit rank 1 without 80% winrate (which is impossible even if you 2vs1 a point because they would just put or pay afk accounts in your team) just makes even joining queue pointless. Not saying there aren't any top players with decent morals and supreme mechanics still playing, they just won't be rank 1 at end of the season.
  20. Death magic with extra armor + protection makes it unkillable by most power specs. Of course the main issue is Celestial with how much sustain the combination of concentration, armor and healing power gives. Of course in ganking scene, it isn't great, but in straight up unavoidable 1vs1, the sustain is just overloaded for most builds to deal with.
  21. Roaming experience past few years: Play any other power spec -> Get farmed by unkillable cele builds -> Swap to willbender -> Win
  22. Is it the fault of Anet and the connection system? Or is it the players' fault? Or even if by hypothesis Anet had twice as many servers available, and therefore smaller pieces to assemble and build much more interesting/balanced games, do you think it would work better? Don't try too hard to answer because you and I know it's not like that. Is it because transfers are out of control? Good question, I don't know what to answer for real.😉 Anets fault. Making populations "balanced" every 2 months, while allowing massive amount of cheap transfers to go around, is just a failure. We have seen Full+Full and Medium+High linkings in the past. How can this even occur in same system where a full server might be stuck alone with no link?
  23. That's when the new player joins that commander's guild. That is solution if you're looking for just social experience in a guild, but even the commander can't do much about bad linkings. No enemies, no allies, massive queues, overlapping open tag timezones are all issues. Things that would be much better controlled with your own and enemy servers being stable. Of course you can travel as a group transferring around every 2 months, but that will never lead to finding the best server out of all the choices. Also your guild cannot really communicate what they want from the server, or have a say in building it, since there will always be new patch of people that come from completely different culture.
  24. If it wasn't apparent from my post, I was not saying every server should stay. 4 or 5 tiers, just no links. German server amount would be cut in half, so you will have lot of players and commanders to fight alongside with.
  25. You don't understand how destructive linking system is for average player, guild or commander. As amount of queues and players/maps available changes every linking, the game plays vastly differently every 2 months. Even for guilds it is troublesome having to gamble on a server to be able to find a server that is capable of staying in tier with multiple possible enemies available.. Lets say you're a new player to WvW and you're used to having proper voice commander at certain timezone, for example right after work, After 2 months, it is likely the commander has either transferred, was on the linked server, gets overtaken by much worse commander or quits completely due to lack of players or enemies. This is why stable monoservers and enemies are key for proper WvW, it isn't like average player has knowledge where to transfer or able to log in at any hour average workday. They have bad experience for 2 months, and they will just move on to next game or another gamemode.
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