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lodjur.1284

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Everything posted by lodjur.1284

  1. Rally helps smaller groups. Not a lot, but some, mount stomp kinda made downstate non-existant for one side only. We put the 300 sec cd traits in. Either way completely no downstate is probably wishful thinking. Removal of all CC/ movement skills and a nuking of damage in downstate and nerfing ressspeed is possible tho
  2. Then why do you post here? Instead of going back to avoiding fights in sPvP or whatever it is you enjoy?
  3. Lol. No. No. It further adds to already existing issues. If we take the winners of mAT and pit them against 5 average WvW pugs downstate won't matter. Then they're not doing 5v20 they're doing repeated ganks. Also even numbered fights are just bad in this game. They're rarely if ever interesting fights. Mobility needs a nerf overall.
  4. Nope they're problems with high burst builds having no risk. WvW is the only gamemode that is about fighting enemy players. There's room for improvement though. Nope Downstate just adds another level of degenerancy and further pushes already problematic strategies. The fact that 5v20 is at all possible is proof that WvW is the best gamemode.
  5. No downstate is always so much fun Fights feel much better My preference would be permanent no downstate. However a compromise could ofc be to halve ressing speed, remove the second downstate skill in WvW and overall lower downed hp as well as deleting ressing traits (primarily the guardian one) Any problems no downstate highlights are essentially design flaws of other things (such as busted ranged burst) that are exacerbated by it rather than caused by it
  6. Ah yes the 2019 diversity of playing Big burst+active defenses+high mobility Or Big burst+active defenses+high mobility Or Big burst+active defenses+high mobility Or Peak diversity.
  7. You mean like Any build looking to 1 shot? Any build with mobility skills? Any build with invulns? Many of the defensive traitlines? Because all of those carry far more than any stat combo. Overall the only problematic trailblazer/dire builds use a combination of the above. Coincidentally so do all the problematic Power builds. True. That would actually be amazing. Honestly it would probably help Power builds the most though. Condi mostly got their BiS stats already. The lack of certain statcombos such as demolisher and various other yet to be named ones to balance out Precision and toughness are some of the biggest problems Power builds have.
  8. It is what it is! Also 4/6 builds you linked don't even use any trailblazer though?
  9. Staying in earth to keep up higher magnetic aura uptime instead of swapping into water to heal is exactly the kinda decisions the game needs more of I am all for tempest buffs btw. If anything making the auras stack up to 6 seconds might be a good idea to make keeping it up without gaps more realistic. But if the max duration is too long it really simplifies the class
  10. I talk forcefully! With exclamation marks! I am very angry! It is what it is! I am done!
  11. Maybe the problem is the design? There are no numbers at which builds like this won't be useless or broken. Because having high mobility+high burst+long range, is a problematic design Also you don't find it ironic that you're here crying over the nerfs, while crying about people crying for nerfs? Maybe the players playing ranger are being carried and are the ones that would need to l2p if it's design got changed? It is what it is! As they did with almost every skill in the game. Also the game is currently playable, 2019 wasn't. So clearly it alleviated the issue. Getting autoed for several K is very close to 0 dmg Show me 3 nerfs to Sic'em. Because afaik there was 1 nerf to Sic'em, 2 if you count the reclassification (which is an extremely minor nerf to an interaction with 1 rune) They did nerf it, yes. Nature Magic is hardly an issue now Wilderness Survival is still one of the strongest traitlines in the game tho I don't necessarily think it needs to be nerfed tho, what needs to change for ranger is forcing them into positions where they need the kinda sustain Wilderness Survival offers. Actually, I am very aware of what nerfs and buffs the various classes have received and when I am not there's the wiki to look it up.
  12. Ofc, never strive to improve anything, It is what it is! Apply this to every situation, it's an amazing mindset. It used to be worse, pre-february patch. It's now better. Things can clearly change for the better. One wolf pack and soulbeast made it worse when they were added. Things can clearly change for the worse. Turns out, the world we live in isn't entirely static and is to a degree malleable. Whether Anet cares about this particular thread or not.
  13. Great way to look at balance Instead of trying to balance, just make it so that ranger/thief are absurdly broken in 1v1/roaming, Necro/Guard/etc is absurdly broken at zerging, but horrible at everything else. Seems like a good plan to create a lot of build diversity. If one is a decent player, one wins the majority of 1v2 engagements, on essentially any build, against basically any builds, it has more to do with if either of the enemy players are competent enough to be a threat. Ranger just requires less than most other professions to be a threat on. Largely due to a simple playstyle of Burst>Reset>Burst>Reset enabled by a couple skills and high range. That's just incorrect Depends on how many trash are on you tho, 3v1, 4v1, 6v2 etc sic em rangers are up there with deadeye as particularly annoying simply due to them being able to do such extreme damage while also being impossible to focus down.
  14. Yep, pure CC builds are bad for the game, what's new? Ranger is the second safest of those tho (after DE which kinda does SB than SB itself, but also kinda offtopic) Also LR weaver carries a slightly higher risk at least Also LR weaver supposedly requires more gameplay than sitting at 1500+ range autoing? Or pre-casting 1/4 sec cast time skill > hit one instant skill > 2 to do those levels of damage. There's a reason ranger is extremely common (tho why it's more common than deadeye is beyond me) That's kind of a bad argument tho? You know what you're planning to do when you pick your char, so being weak in completely different areas of the game is irrelevant.
  15. Well the build I played got deleted so...? Also I never claimed it was a particularly hard build, god knows it's easy to do okay on it, skill ceiling felt reasonably high tho on it. Kind of a moot point as like I said, it no longer really exists. Atm I am mostly testing out Celestial Virtues/Radiance/FB seems solid and at least it has the mobility to not fall too far behind soulbeasts Builds =/= class Even if I played the easiest thing in the game, that wouldn't make soulbeast +1s any more reasonable tho? Condi Herald is ofc extremely easy, Condi Ren has a pretty high skill ceiling in a group?
  16. Actually this is a common flaw in games yes, it's quite common knowledge that high mobility+high range is a very dangerous combination Varies. Honestly I rarely solo roam anymore, due to a lack of time and it being rather pointless due to nothing actually fighting and most people preferring to either stick to their ganking groups or structures. So mostly I play in 2-5 (which I always preferred anyway) but then we always got support, as even duoing without support is kinda pointless, largely due to builds like this one. Until last patch my main for solo roaming was power renegade, but since that got nuked (legit got my elite skill deleted from the game), I don't really have a main for it anymore. Recently been trying various builds, but there isn't anything I think I'll have as my go to duelist/roaming build yet. In actual 1v1s I never actually lost to a soulbeast on power ren tho.
  17. Actually I more mind them as +1ers, 1v1 I do the pop defensive, then walk away and hope they don't chase if I don't play something fast enough. Ranger is def very high up on the mobility pyramid. Like ranger you mean? So another extremely high mobility build, yep, running 2/3 mobility skills, a rune dedicated to running and a traitline with mobility. Speed runes broken, what's new? Yes, people should hide more and fight less, because the problem with WvW as a gamemode is that people don't hide enough Also you're assuming I am not aware of my surroundings, one can think something is bad for the game without struggling more than the minimum with it. Did I ever say any of those are healthy? Also PD thief, grenades and even ele (tho I do loathe FA weaver due to not being projectile based) are 900 range, that is a whole lot closer. Problem is that the vast majority of them either only +1 or stay near enough friendly structures to be in way before you can catch them, even if you run one of the very few builds that are faster than them. The OWP+Sic Em+Rapid Fire bs doesn't really add much to the game beyond cutting some potentially interesting fights short and making it more annoying to travel the map and builds like those are a large reason why playing without at least 1 dedicated support is kinda pointless as +1s from ranged high damage builds are more or less a death sentence
  18. Last I checked you got 3 utility slots. Sure it will be paper if I get within range, but why would it let me? Ah yes, I will kill it All I need to do is cross the 1500+ range gap While it's actively running away from me, while having more mobility skills than me. Naturally, I am sure that will work out eh, decent dueling build that doesn't do anything particularly revolting, who cares?
  19. I mean the problem is not only really the damage (tho burst like that overall is kinda unhealthy) but more so how safe it is, 1500 range (more if theres any kinda terrain at all), then if it fails they still got dolyak stance+greatsword leap+3 sec duration block at the very least to get away and then usually bird/goat/dog/smokescale for yet another escape. This is also ignoring how annoying the build is when it +1s, if you don't have some strong defensive CD or if you get CCed when they do their burst, that's it, you're just dead. Since you can't really focus it and you can't really ignore it. Also OWP>Sic em>Rapid Fire might not be 1 button but.... It certainly isn't much harder to press. I think the main problem is how safe they can be and One Wolf Pack in general, but longbow is overall a rather problematic weapon. Even if their burst fails, catching them is for a majority of builds unrealistic. Also this should probably be on the ranger forum
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