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Cragga the Eighty Third.60

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Everything posted by Cragga the Eighty Third.60

  1. Surprise me. Surprise me with a storyline and location and innovations that don't seem to be just more typical game stuff. Make me go, "Wow, that's cool!" Make villains that are impressive and new armor that's beautiful, and do it without just sticking more flames and skulls and spikes and glowy bits on stuff. (Though, if I have to choose one, glowy bits FTW.) Rather than new player housing, I would like to see the home instance become more useful and interactive. Maybe a training NPC to practice battle against. Maybe a 'closet' where we can save builds. A bookshelf where we can keep those books we find. An archery range or other mini-game(s). NPCs whose conversations change so they are worth talking to, or who offer useful information. A daily quest of some sort. A dog to chase those cats. I don't see much point in a house to decorate since the pool of possible decorations will always be too small to reflect much individual taste, they generally become warehouses for trophies, and as pretty as you make your place, it's unlikely anyone else would care about visiting it. On the other hand, it could make for new crafting disiplines--carpentry and weaving, maybe, to make furniture, tapestries, rugs, etc.
  2. It may not be related, since I am on the Mac version, but I also have the problem of the game being bumped to the background frequently. Sometimes it's by a message saying I need to update DiVX, sometimes it's trying to get me to log into iCloud (which I don't use), sometimes it's just a moment when all my controls stop working and the toolbar icons appear on the side. It's really aggravating when it happens during a battle or JP or something where losing control means death or failure. I don't have NVidia (I have Intel Iris.) I do have Steam installed, but not running.
  3. Is this your first one? It should be mailed to you from the trading post, and when you double-click the license, (if it's an RNG one) you get an animation of an opening gate and the mount you unlocked in it. After that you should be able to go to Hero: Mounts, select the type of mount, and select the newly-unlocked skin.
  4. I would really love one of the Primordius dyes-- Magma or Destroyer Orange or Sunfire Lava. My new elementalist wants to look like he is on fire. The bottom suddenly fell out of the Primordus Dye market! I was able to buy all of them myself. Thanks anyway!
  5. Considering that a glider skin costs 500 (or 700 with back item) and I suspect mount skins probably involve more work to create, since they have to be applied to a much more complicated model, I consider the 400 gems for RNG skins to already be a bargain-basement price. (Which is one of the reasons I don't get upset with the RNG) Doubling your prices would be more realistic.
  6. I'd like to add another vote for Ranger. The value of a pet for a new player can't be overstated. While you are figuring out what button to press, your pet is already attacking. When you are sorting out your inventory and get randomly attacked, you pet is defending you before you realize what's going on. When you get knocked down by your enemies, your pet can revive you, if you hold on long enough. When there's an enemy who can crush you, your pet runs up and engages them while you safely shoot them full of arrows from a distance. Plus, rangers can equip two weapon sets at once and switch between them in the middle of battle, if your current weapon does not seem right for the situation. (Usually great sword for melee and longbow for ranged, but anything goes!) Not all classes have that ability. Rangers have lots of good survival skills, too. The one I found absolutely essential when I was a noob was Muddy Terrain, which cuts your falling damage in half. Saved my life many times. I think that was under the Wilderness Survival skill set. Welcome to the game, I hope you have a great time!
  7. Would you please consider a sale on the Home Portal Stone? I would really like one, but consider 900 gems way too much to pay for it.
  8. To get any idea of age compared to in-game wealth, you would have to make a pretty detailed survey of players' ages compared to their game wealth. And then you'd need to decide what 'richer' actually means in GW2. Buys lots of gems? Has lots of gold? Has hoarded a ton of mats? Spends a lot? Saves a lot? Owns a ton of gem store items and every available upgrade? In the end it comes down to how an individual person chooses to spend their money and/or free time, so I doubt there is a major connection of loot to age group.
  9. I expect I will buy the next ex-pac in any case, as long as the game still runs on my computer. My main hope for the next expansion is that it is less human-centric than PoF was.Pretty much none of the options you suggested said, 'wow that would be awesome' to me. I started less than a year ago and have not had time to get bored by what''s here now. New races - Would be nice, but will probably not happen.New professions - Well, the Astralarium library book, A Brief History of Cantha, mentions assassins and ritualists, I've been wondering if that's foreshadowing, but not a big deal for me.Player housing: have you considered the possibility that having your own house is not something all races do? As far as I can tell, Asura make their home in their labs/businesses and Charr in their barracks. There is nothing in the Black Citadel or Rata Sum that looks like individual housing. And while Charr farmers have farmhouses, I don't remember anything in Metrica Province that looked like a private home. There is evidence that some sylvari have homes (Caithe's house) but a lot more of it feels like a big, shared commune. I think that having your own home is an overwhelmingly human/norn concept. Anyway, on the practical side, I don't see what could be accomplished in a home better than in your current home instance except decorating, and I have usually found that a farce. There are always extremely limited options for diversity of style and 'real' decorating, and player homes end up just as warehouses crammed with game trophies.
  10. I remember an area where we were ordered to show respect for the fallen ancient kings as part of the quest line. Maybe it was bugged? (Don't think it was in Amnoon, though.)
  11. Today there actually seemed to be an improvement in performance, for me. It was still seriously, horribly sputtery in crowded situations (Auric Basin meta, Palawadan raid) but I was dreading the Verdant Brink dailies because the map is usually painfully laggy. And tonight it wasn't. Ran around feeling like I was back in the 32-bit version. Did I have a good night, or was something tweaked?
  12. Okay. I never seemed to be able to go back from the guild hall to my home instance, so when I got the Not Available message, I just assumed that going back to instances wasn't a thing.
  13. If you teleport to Mistlock from an instance (say, guild hall or home instance or story) and then try to use the Return to Previous Map portal choice, or double-click the MS key, you will get that response. Or at least I do. I just assumed it doesn't work with instances at all, just regular maps.
  14. Last night in Mistlock Sanctuary, someone used a choya tonic and pranked us that there was a new choya glider. Everyone was amazed, and my first impulse was to reach for my wallet. Which brings up two suggestions: Why is there no choya glider? :open_mouth: Have you considered the possibility of gliders that create a full transformation effect, like a tonic? (For example, probably too late for Wintersday, but you already have a reindeer transformation tonic. What if you used those animations and graphics and used them as a glider?)
  15. Didn't find the official thread when I was searching, so I am re-posting from the unofficial thread, hope that's okay. I would like it if they tweaked the event, 'Stop the book-burning raid on the Astralarium library.'Short Version Why: Victory conditions are very unsatisfying This event, with its huge-health-pool mobs, seems to be set up as what should ideally be a large-goup event in an area where there are usually only a few people taking part. It is still possible to 'win' with just that handful, but...the victory timer is for how many books the Mordant Crescent has burned. So when you get to the end of it, it's like, "Well, they burned five hundred books, but I saved four. Yay, me!" It is not a feel-good ending. It's a pat on the back for us when Joko has actually won. Possible changes, any one of which could make this a more satisfying event: Change the timer to 'Time till the fire is lit' and have the books being piled or tossed into an unlit furnace or something instead of tossed directly into the flames. This gives the hero a chance to save ALL the books. Happier ending with no nerf, but would probably take some work. Maybe there could be torch-bearers we have to stop, like those annoying D.O.X. golems in Rata Novus who keep firing up the defense turrets while we're fighting the boss.Lose the high-health-pool mobs. I know I am not a high-DPS player, but I have followed some of those targeted book-burners, blasting away at one from the library to the bottom of the staircase, and barely made a dent in its health bar. All a solo or small group can hope for is to use CC and delaying tactics enough to squeak by running down the timer, when almost all the books have been burned.Give the event a reward that will attract larger groups of players. Currently, there is no reason to even bother with this event apart from being in the library when it happens and hating book-burners.
  16. I think it would be better to have to do the fight to get the rewards. Then there is motivation to at least try. And the people who skip over the fight would be able to come back and attempt it again any time for the rewards.
  17. Personally, I found the PoF and LS4 boss fights much easier and less stressful than the LS3 boss fights. There was that weird elemental thing we faced with Marjory and Kasmeer, and it took over two hours before I figured out the mechanics of it. There was that fight where we had to glide and drop bombs on the hellhounds. And I died so often fighting Lazarus that every single bit of my armor was gone and I walked away in my swimsuit. (Forgot I had repair canisters because they had never been needed before!) And I originally joined GW2 during Head of the Snake, and fought Cadeucus and his jade constructs without even knowing that a Counter Magic mastery existed in the then-locked chapters of LS3. Rather than nerfing the battles for everyone, since some people love challenging fights, if it's not possible to make difficulty levels, maybe you could have some sort of emergency overrride that lets people who have reached the end of their frustration limit to simply skip to the end of the battle and go on with the story.
  18. When GW2 starts to look and feel old-fashioned and low-tech, they will have to go for GW3. I hope that's not for quite a while, though.
  19. I didn't play GW1, so I have no particular attachment, knowledge, or interest in Cantha. But since it sounds like another land full of humans, I'd rather go somewhere new, with new cultures, races and settings.Frozen north would be a possibility, though there already is so much of that in the game it seems unlikely. Still, Jormag could make trouble yet.Oceanic would be a possibility, with islands, underwater cities, maybe extending from underwater to underground, into the Depths of Tyria, where the Asura used to live, and the destroyers hang out now, and Primordius is sleeping.And new night sky graphics make it clear that our world has a moon. What if we could go there? They could put ANYTHING in that environment.
  20. Well, then, an alternate suggestion--if they won't make another use for the things, how about giving them a vendor value so we can at least sell them? (Which, by the way, would also be nice for Auric dust, airship oil and ley line sparks, all of which accumulate with little use until you run out of space and delete them.)
  21. Actually, on consideration, I think the player quotes could work well in conjunction with more meaty, from-the-company info. Like:"Five sprawling new maps, filled with adventure and mystery." (And then the player quote)"Mounts that let you travel the world as never before" (and then the player quote about mounts)"Face a rogue god, bent on destruction." (Then the I Love The Story quote)
  22. Hate to add a third, but--yeah, love the game, love the video you've chosen, but I also do not care for the 'quote' format. It has a bit of an apologetic "See? Other people like us!" feel to it. Stand proud. Tell them about the awesome job you've done without feeling the need to present witness testimony.
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