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Frozey.8513

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Everything posted by Frozey.8513

  1. I also recall a period in GW2 where if your class icon had green in it, you would not be welcome in any parties. Never had I experienced this occuring back in GW1, but perhaps something like that might have happened post-GW2 launch as you described.
  2. In Guild Wars many people opted out to play fire wizard, as you could choose which elements you want to put your points towards to. It's only when Guild Wars 2 came out that Elementalist got assigned their new position of using all of the elements, rather than the ones they wanted to specialize in. Perhaps the OG Elementalist gameplay could be achieved in Guild Wars 2 by borrowing Revenant design to a new specialization, where Legends would turn into 4 elements but you could only pick 2 of them. Then again this would require enourmous amounts of work from Anet, with utility skills and weapon reworks for one specialization, so I doubt this would ever see the light of day. Oh well, one can always dream. 🙂
  3. I really like the 600 range on spear and I'm having ton of fun with it. I fundamentally try to use it as melee weapon that just happens to have a lot of extra reach, so perhaps it might not be as fun for the people who try to view it primarily as ranged weapon, where always staying on the edge of max range might be problematic on 600 cap. That being said from melee to close-range perspective spear feels just amazing. 😄
  4. You still end up using the pet, and you have to micromanage it as you put it away each time you change map/are downed or use the pet's skills that are still tied to you. Fundamentally I agree with you that it's a lot less pet gameplay than other options we have, but I would want the GW1 Ranger experience where you get to just focus on pew pew with bow with pet being purely optional choice. As of right now playing pure Archer in GW2 is kind of hard. 😅
  5. Ranger spec where the pet is fully removed and reworked into a type of Archer mechanic with snipe. Ranger spec where you just turn into the pet itself, like you know, a druid would in other games. Allowing Rangers to pick different skins for their pets, cause it sucks big time if you make really neat outfit only for your optimal dps animal for the said build bringing it down. Pig farmer Soulbeasts are the worst contenders, shiny legendary swords and what not yet your best pick is to have ordinary walking bacon with you to save the world. 🙃
  6. I wish they would make it so that while blocking you'd still get to use your MH weapon skills, sort of like you would with actual shield irl. Probably will never happen, but would be really cool! 😄
  7. This goes for all the Legends with the exception of Glint and Mallyx. We don't channel to Legends because of their power standing among their peers, we channel to them due to their historical significance - their Legend status that was established by their actions, and that is what we draw our powers from.
  8. And that is the biggest downfall of Renegade as a legend. Having Legend that you can't have any personal connections to, nor having any kind of mention in the original game leaves her as very shallow character that just shots nonsense such as "Freedom must be earned, not given" leaving you to wonder what in the world is she even talking about, as you have no way to experience any of that in-game. Glad Anet understood this and didn't repeat the mistake with Vindicator.
  9. Legend Mai Trin won't likely be happening due to conflict of channeling to her Legend whilst doing any content where she is alive. Think her Fractal dungeon for instance. Now that being said we are missing Elona-based Legend, thus perhaps Varesh Ossa or Margrid the Sly might be good contender to the idea you are pitching in as highly impactful and cherished characters of the Guild Wars Nightfall.
  10. Spear 3 feels very counter intuitive in the sense that it helps you stay further away from the enemies, while rest of spear mechanics reward you for being as close to melee range as possible. Should the design for spear to stay as rewarding melee range combat, then please make Spear 3 into gap closer instead, preferably with at least 600 range leap.
  11. For a weapon that can be used both melee and ranged in a meaningful way I think 600 range is justified, and I'm very excited to see it in action. Other than that I do agree with points others have made about there needing to be more even condition spread, rather than all eggs in one basket with torment. Otherwise hoping that spear won't feel as slow as people are worried about now when we get to try it out. They did Fix Necro swords when they came out too slow, so should that be the case I believe we can get Rev spear faster too if it really feels like it 🙂
  12. My personal issues with Warrior: Big: - 90% of the things seem to revolve around Berserker, whilst Spellbreaker gets much less attention, and Bladesworn is outright left into darkness. - Large amount of weapon skills that haven't been updated in ages, while other professions have gotten similar reworks done years prior. Looking at 100 blades and whole sets of shield and rifle especially. Medium: - When we finally get a new ranged weapon, it's most efficient when used on melee range. - Lack of condi-weapon options. - Spellbreaker doesn't have access to providing alacrity or quickness for the group, nor is it able to out dps the other two elite specs on PvE. - Bladesworn is unable to walk while charging the dragon trigger, which would be fine if it didn't take so long to load max charges on non-alacrity variant. - Core Elite skills feel very bland overall. Small: - Bladesword has a scabbard for gunsaber, yet is unable to sheath it in any other scenario than on a dragon trigger stance. - Berserker Headbutt self stun is slight annoyance even if you can counter it with stun break or stability.
  13. As it reads there the whole GW2 Ranger is based around Marksman and Ranged Weaponry, everything else being added back into it from the originally removed elements of GW1 Ranger. Ranger is very deeply tied in with Ranged combat, and it's pure copium to state otherwise. 😅
  14. If you read the whole article you will find out that; "At one point in development, according to The Making of Guild Wars 2 book, the ranger profession of the original Guild Wars was split into many different professions, notably the warden and the marksman. Eventually, with only marksman remaining, who only possessed the aspect of ranged weaponry, was combined with already scrapped elements of warden and beastmaster, and renamed the ranger for the sake of the original series." Thus GW2 ranger is very much based on the ranged weaponry. 🙂
  15. Very well observed, and same job exists in both Guild Wars games. Anet themselves have formed their own definition of what Ranger is in the Gameplay manuals of previous titles, clearly indicating the class is heavily favouring ranged combat. Thus there is no point in trying to define identity of Ranger as non-ranged user based on generic dictionary entries, when Anet has already established the connection of 'Range' into 'Ranger' themselves.
  16. Guild Wars Nightfall Gameplay manual says no.
  17. Version 1.0.0

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    GW1 Ranger description on the Guild Wars Nightfall handbook/user manual, with slight edits to point out the focus on the ranged aspect.
  18. That would be really nice, or at very least a new core traitline to accompany new set of weapons different classes could get. I would especially hope for either of the bows being given to the Light-armoured classes since none of them has access to Longbow or Shortbow. 🙂
  19. Cone AoE shotgun style rifle with 600-900 range depending on how wide you make the cone would be pretty cool take. Sort of like Engi flamethrower vibes 🙂
  20. At this point I would be happy to get any new playable race, but since they have overslept on Tengu already, and because Dwarves didn't happen either, it's looking like that ship has sadly already sailed. Oh well, maybe new and better races in GW3. 🫠
  21. Very much this, Warrior is missing a 2 handed melee condi weapon. That being said I won't be disappointed if it's going to be ranged, although I would rather have either MH Pistol, Shortbow or possible Crossbow rework from Harpoonguns as Warrior's new ranged option.
  22. The issue is that people see the original GW2 art for each class, and Ranger is always seen posing with the bow making players to assume this is the physical ranged class of this MMO. And while it would have been correct assumption, since the launch of GW2 the Ranger has been steadily been taken away from the Archer archetype, leaving a void for physical ranged gameplay that hasn't been filled. Can't we just pick up a bow on another class then and call it a day? No, not really since none of the classes really cater right now to full on Archer. On PvE due to existence of weapon swap bows have been left as a sidearm, rather than something you would meaningfully camp on. And while you technically could equip both short- and longbow, for the only class being able to do this one of the bows is condi while other is power. As cherry on the top last time a new class got Longbow was HoT, which is nearly 10 years ago by now, so it's very much understandable why people keep asking more physical ranged weaponry to the class that at least initially seems most Archer-like to them.
  23. On Guild Wars it very much was. In GW2 however they've been taking Ranger away from Archer type and slowly more towards Druid or Shaman.
  24. A lot of people played the original Guild Wars where Ranger was the Archer class. With the current state of Ranger in GW2 it could be argued that whole Archer identity is up for grabs should Anet decide to make bow-based playstyle a thing. Then again it's been 10 years since Longbow was last time added to a class, so it's not looking like they are in any hurry. 🙃
  25. Holding Spear on one hand makes perfect sense for especially classes that plan to use Spear on range, or in case of wielding it with another weapon, but for two-handed melee fighters I'm hoping we will see another stance, much like Staff weapons have for melee and caster stances, where spear is held differently with both hands on the spear as you enter the combat.
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