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Everything posted by kiroho.4738
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Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
Elf is Elf -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
... Heh. 😛 -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
Yet you still haven't given any example for what value (for whoever) a new race would have. 😉 1.) The vast majority of video games don't have any race selection. 2.) Players from other games or even genres don't matter at all. GW2's players/target group are the only ones who matter. If you try to please people that are not even interested to play your game, your game won't be there for long. 3) And the most important quesiton is, how many are those players? If there are only one or two thousand people willing to pay money for a new race and willing to give up other content in order to get a new race, we can stop discussing. It has to be enough people a) to justify to create less content for other players, aka it has to be the vast majority, or b) to spend enough money so Anet can make a new race and the same amount of content. It's very unlikely that any of this is the case. 1) If their new expansion contains a new race, but barely any other content, there would be much less reasons to buy that expansions. People would rage out because the new expansion gives them nothing more than a new race. It's just a fact. 2) Your mistake in thinking is that you assume a new race is already created and ready to be shipped. With that done all work is already done and ofcourse people would check the new, already created race. But that's not the case. The case is the question if creating a new race would make sense or not. And the answer is no. As listed up earlier, creating a new race would be a huge amount of work. For an expansion this means they have to cut content in order have ressources for a new race. Result -> An expansion with a new race, but literally nothing else. And I highly doubt many players are willing to pay ~25$ for a new race and wait a whole year for the next content patch. Did any of the existing 5 races changes this and got you into PvE more? Apparently not, otherwise you wouldn't argue this way. This means there is a 0/5 chance a new race would have this effect. Also you can just play any race in PvP/WvW as well, there is would be absolutely no reason for you to play PvE because of a new race. So your argument is invalid to begin with. -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
It's funny how you think that I act this way. If you read my first comment properly, you would have noticed that I just repeated what Anet once said about adding new races. It's also funny how you think you know better what brings value to the game than Anet who have all the data about literally everything in the game and people that get payed for finding out what's the best for the game. But I guess "they don't know how to do their job and you know what's going on", right? 😉 -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
You have noticed that WoW and GW2 are two completely different games, haven't you?... You haven't given even a single example yet. 😉 Ding Ding Ding! 100 Points! Yes, gameplay wise races in GW2 are not important at all. There are no classes bound to certain races, no stat bonuses or such, nothing. Even racial skills are only a flavor thing. Story wise there are a few occasions, where NPCs even recognize your race. That's mainly HoT for Sylvari, where you have some alternate voice lines and hear Mordremoth in your head. But even that is nothing but flavor after all. Lore wise the Commander (the player) is a human and the world don't care about your race. Yes, races in GW2 are purely flavor, there is no other reason to pick a race other than your personal taste regarding their appearance. It was one important thing Anet had an eye on when creating GW2 -> you shouldn't be forced or urged to play a certain race in order to play a certain class or have certain benefits. And therefore adding a new race wouldn't add much value. Do you seriously try to argue by putting words in my mouth? Stop being childish. You literally ask for cutting down the little bit of value a new race would bring. lol. 😂 -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
I'm curious, what AI can generate 3D models? What AI can generate millions of voice line all with the same consistency and high quality as a VA? What AI can create precise animations for 3D models? And whose of these AIs are trained with data so it's fine to use for commercial purposes? And how big is the actual workload? Creating, quality checking, adjusting, implementing, testing etc. -
Odd that gw2 hasnt added new races.
kiroho.4738 replied to Fit.9405's topic in Guild Wars 2 Discussion
Anet answered questions about new races years ago, but I think the points are still valid. A new race simply wouldn't add enough value to justify all the work. For a new race they had to do a lot of work such as adding new models, faces, hairs, adding new personal story chapters, adjust all skins, add two new voices for all existing voice lines and much more. All this work would lead to only effectively having a new personal story chapter (that people play maybe 1 or 2 times) and maybe a new town (while there already are more than enough). The joy of having something new (the race itself) would be there at the beginning, but fade out pretty quickly.- 106 replies
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The 5th extension and the picture inside the news.
kiroho.4738 replied to Valaraukar.7652's topic in Guild Wars 2 Discussion
I still wait for an Asura centered expansion. They did us so dirty with Primordus, we deserve a proper Asura expansion. -
Rata Sum - The waypoint "Accountancy" gives a decent hint what to find there. Also Rata Sum is pretty compact. Once you reach mid level (which you pass when going to the bottom level) you automatically see all the symbols floating above the heads of the bank, merchant, trading post, makeover, bl exchange, bl weapon, bl statuette, armorsmith and guild bank NPCs. That's way clearer to see than any actual ingame sign. Divinities Reach - There are clear ingame signs at the actual bank and TP as you can see here and here. Your screenshot shows the entrace of the Royal Terrace lounge, not the actual bank/TP. Black Citadel - The crafting destrict is full of ingame signs. The bank building also does have some kind of a sign, it's just not the default one. However, since there are no levels, it's very easy to find this one via map symbols. The Grove - You forgot the Grove, but they indeed also have a clear ingame sign. As for your example screenshots of other games: Screenshot 1 and 2 are obvious, but I don't see any self explanitory signs in screenshot 3 and 4. 3 has literally no sign at all and 4 is... and empty street? The way GW2 shows the symbols is much more self explanitory and easier to understand. Especially with the map symbols and symbols above NPC's heads. Additional tipp for map levels: When symbols are highlighted, they are on the level you currently look at. When greyed out, they are on a different level. By knowing this it's pretty easy to see where let's say the bank is and what WP is the nearest on the same level.
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At this point I think it wouldn't even the worst idea to get rid of all loot related modules. I mean let's be real, the two trophy modules are nothing but a gold income boost. Jade Bot shouldn't be "you get X more gold". I wouldn't be mad if these modules get removed compelety. Trash to karma is straight up useless due to the low karma amount anyways and trash to jade slivers isn't much better. Best way to use them is no not use them, saving up a bunch of trash items and then use the module once to convert all trash together. That's a hella clunky way to use these module efficiently. I say they need a complete overhaul or getting removed. With not being forced to choose between maximizing gold income and utility boosts, there is more freedom to take a utility modules, even if they are not used 100% of the time. Currently whenever you take a utility module and don't use it, it's a loss in gold income, because you could have gotten trophies from a trophy module in that time.
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I think it's both. I agree with what you write, but I personally stay at the same modules because I have to visit EoD or my guild hall to switch them. I would really like to use the turtle modules more for example, but there are so few occasions where I even use the turtle. If I use it, it's usually spontaneous and I'm not willing to port to whatever map and back to use the modules for 5 minutes. Having one turtle module that's only useful as the driver and one module that is only useful as the gunner make things even worse. Treasure hunt module is another example. I would like to see nearby chests, but I never search them actively and often I'm not even on maps with such chests. Before changing a map I had to check if there might be such chest on the map, port to guild hall first and change the module before going to the actual map. That's a no go for me. I would like to have one of these two solutions: 1) Let us change modules freely as long as we are out of combat. It wouldn't be an unlock for all modules as only one can be active at the same time and having to have the modules in your inventory is kind of a trade of. A cooldown would also be fine imo. I could even be turned into a mastery -> let's you change the module/sensor chip once with a 5/10/x minute cooldown. 2) Give us a portable jade bot workbench item, just like the portable bank access or crafting table. Single use ones like single use vendor, bank access etc. that are obtainable the same way and a permanent version as a super rare drop from BL chest. This wouldn't be a solution for everyone, but it would make the whole situation much better. Having to choose whether you use such single use item is a better option than choosing whether you leave the (maybe full meta) map to change a module.
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Du you have actual examples? Where did you find "the thing"? What's the context?... Because ascended items are account bound. You can use them on any character of your account. Buying an item for another account is not that uncommon. With that said, any game let's you buy stuff you can't use or already have. No game keeps track on what items you already bought, what items are equiped, what's in your bank etc. and decides whether you are allowed to buy something (again) or not. On other words, the game is not in charge of controling what you buy, You are. If you buy something you can't use, it's your own fault. Tbf, the "unique" state is indeed not explained anywhere. However, the game never says it's a "sort of rarity rating". While it's absolutely understandable that you didn't know what "unique" mean due to the lack of further information, you buying the item anyways without informing further is kinda questionable. It makes the bad purchase partly your fault. You saw the "Unique" state, but you said to yourself "it's a rarity" with no absolutely no base. Apparently you also haven't bothered at all to ask somebody about it. A short "What does Unique mean" in map chat and people would have given you all needed information. Alternatively to asking, you also could have used the wiki. You literally bought something without bothering to check what it actually is. As others already said, contact support and ask for a refund of the item. Usually they are pretty accommodating in such cases. For the future I suggest you to check the information an item gives you before buying it. As said, asking mapchat already does the job. Your problem wasn't a UI issue, it was a thinking issue.
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Who else would love a Monster Hunter themed event?
kiroho.4738 replied to Cynder.2509's topic in Guild Wars 2 Discussion
Collab -
Crafting Research Notes costs about 1s per Note. Ascended weapons and armor from WV cost 600/400 AA. Salvaging one gives about 300-500 Research Notes on average. Buying unlimited gold for 400AA gives you ~11.5g. For 11.5g you can craft ~1150 Research Notes. More than double the amount. This does not include any costs for stat swapping the ascended gear. Conclusion: It's better to buy gold from AA and craft Research Notes than buying and salvaging the ascended gear.
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Plz Anet give us more equipment template slots!..
kiroho.4738 replied to Rvoltpt.8453's topic in Guild Wars 2 Discussion
Fun fact: GW1 had equipment templates only available in PvP. PvE had no such feature. Also in GW1 loading an equipment templated deleted all your previous PvP gear and generated a new one. This can't be translated to GW2. For PvP it would be rather easy to create a similar system due to how the PvP equipment system work in GW2. But for PvE and WvW they had to create a whole new system to make it work. Which is what they did eventually. So there is nothing "better that existed in the previous game". It's something completely different that existed in the previous game. -
Draconis Mons Legendary Destroyers Twins
kiroho.4738 replied to Dragonoites.2657's topic in Players Helping Players
The legendary destroyers are part of the meta event chain. This chain doesn't have a fixed timer, it starts x minutes after the last meta ended. The meta chain is called Cull the Destroyers. Unlike other metas, this one consists of several small events spread over the map, which then leads to the legendary ones at the end. On the wiki you can find the names and location of the pre event. As soon as you see one of the events, you know the meta is up. Aside from the bosses no event has a timer, so once the meta is up, it will "wait" until it's done. This also means you can take your time and gather some people before starting the bosses.- 1 reply
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Thank you for the invisible back item
kiroho.4738 replied to Firefly.5982's topic in Guild Wars 2 Discussion
The new backpack skin looks great! 👍