Jump to content
  • Sign Up

kiroho.4738

Members
  • Posts

    228
  • Joined

  • Last visited

Everything posted by kiroho.4738

  1. There are weapon master achievements as well! -> "Kill 100 enemies with a shield"
  2. Either by integrating ears and horns in the helmet design (which is the better way) or - as you said - by removing ears and horns (which would be the less good way). I mean, they did both already in other armors, they know how to deal with such issue. In my opinion such details (same for Asura ears and toes) should be considered for this armor. It's a legendary after all.
  3. I like the change. But the ear and horn clipping should still get fixed.
  4. I don't really get what the point of this post is. I mean, it's purely subjective if you like an armor or not. Some will agree, some will disagree. There is no base for a discussion about taste, is it?
  5. I never wrote that. Dude, stop quoting me wrong... What the heck!...
  6. I answered to what you wrote. If your "point" is different to what you wrote, you should improve your writing skills. 🤦‍♀️ Apparently I'm not the only one who "just misunderstood your message". Nice distraction from the actual point btw. 😉
  7. Ehm.... yes it was? That's exactly what you said: I used your words. Your point. That's your point now. You didn't write anything like that in the comment I quoted. lol As for your new point: Why should new players have to decide in the first place? Did you have to decide? Did anyone ever have to decide? Each mastery is useful at least for a certain part of the game (a certain map for example). New players will go through all of these parts, so all masteries they unlock will be useful at some point. There simply is no have to pick only the most useful masteries. They don't have to decide. You can get all of them without problems. And if anyone wants do decide to not train a certain a certain mastery line, they will be able to read what these masteries do. Master effects are not described overly complicated after all. You mean like the ability to improve your equipment even more, gain greater effects from fractal potions or interacting with Mistlock Singularity, which resets all your cooldowns, gives you additional AR and prevents your next downstate? Isn't that your original statement? -> You want stuff for free, without any effort. Again, that's not how games work. 🙂 I think you need to understand that not all masteries exist to reinvent the wheel. Some are stronger, some are less strong. Some are bound to certain maps/content, some are useful everywhere. Some masteries give you new abilities, some improve your existing ones. You are specially upset about masteries that unlock stuff and improve existing abilities. I think you should understand that masteries in the end are a replacement for the level treadmill. Instead of leveling to get better stats with each expansion, you level to get other things, like better abilities on your mount, access to certain vendors or access to more rewards. Nobody claims that all masteries are perfect or necessary, but at least in my opinion all of them are better than adding a new level cap and getting nothing from leveling other than a few bonus stats (and more power creep in the end).
  8. Neither you need to do rifts to level your rift mastery nor do you need to do convergences to level your convergence mastery. You can gain exp and mastery points from everywhere in the expansion. It's not "farm rifts/convergences to farm rifts/convergences more efficiently". It's "gain experience from wherever you like in the expansion to unlock better rewards from rifts/convergences". Huge difference. I mean, it's not like a new player hits level 80 and get overwhelmed with all masteries. Nope. You hit level 80 and get access to the core tyria masteries. First HoT masteries aren't unlocked until you start the HoT story. Other mastery lines additionally require entering certain maps to be unlocked. Each PoF mastery unlocks one by one whenever you gain the respective mount. IBS masteries unlock with the IBS story (or by gaining the first IBS mastery point). EoD masteries are unlockes step by step when playing the story. Same for Soto. So yeah, new players won't get overwhelmed at all. They get a new mastery line introduces one by one while they progress in the game. Maybe you "knowing the game inside out" is the problem at this observation. With that knowledge, you will choose the most efficient way to unlock the most beneficial masteries. Starting the HoT story to unlock gliding, starting the PoF story to access the desert and buy mounts, rushing through EoD story til skiff and jade bot is unlock or alike. This way ofcourse you will unlock a ton of masteries and you have to level them at the same time. But that's not what new players do at all.
  9. It's called progession. But what content exactly couldn't you play together? So you did play together... Your friend just did not get the bonus chests. It is as I said -> You want stuff for free without any effort.
  10. Tldr: "I hate masteries, because I want all features for free without any effort". That's not how games work.
  11. To me it sounds like they talk about meta event weeklies. Don't know if they are problematic. They aren't my favorite weeklies (because of the set time) though. Would be odd to me if they removed all expansion objectives. What I could think of is that they "synchronize" the non-expansion objectives between the versions. Making it so at least the non-expansion objectives are the same no matter what expansion you own. Instead of having completely different objectives depending on your expansions. It's just speculation though.
  12. Doesn't all this sums up to "I want to make a new char, but I don't want to pay for a char slot"?
  13. A text on the screen should be the minimum. As for training, there should be a training ground for several mechanics in general. The training ground in EoD is nice and includes dodging, CC and combo fields. However, the problem is it's in EoD and that's not a place new players visit early. The special training area could be perfect for this purpose. Green mechanics, CC, combo fields, all the ley line abilities many champions/legendary bosses have, maybe even some raid/strike mechanics. All this could be trained there.
  14. It's not about screenshot. OP didn't deliver anything. They claim this "bug" happened and the only thing they gave us is what they think to remember from 9 years ago. There are dozens of plausible explanations of what could have happened, but nope, OP claims it was a bug. Because you don't talk or walk for years, right? Sorry, that comparsion is nonesense. Ofcourse memories fade over time, denying that is just big nonesense. No matter how important a moment is, a birthday, the first kiss, a concert, memories are fading. And less important memories fade faster. With that said, you remembering wrong is not the only issue. Even if you remember perfectly fine, it doesn't help if you misinterpreted the information you had back then. When you mix up things, it's still mixed up when you remember it. You said yourself at that time you were new to the game and didn't understand things. it's still ~2,700,000 luck this would require -> ~250 MF. New players don't get such large amount that easy. Even for experienced players it takes long or is expensive. As someone who keeps Essences of Luck for Lunar New Year I can say that I personally gathered ~800,000 luck over the last year.
  15. Tbf, most likey OP is just not accurate on that. I don't think it was exactly 140 either. OP probably just rounded numbers for the sake of clarity. Plus they said it was 9 years ago, so they probably don't remember the exact numbers. This. My first thought is that OP mixed up the actuall MF value with the luck progression value. The luck resets every time it's full, so it would fit perfectly into what OP described. Second thought is boosts. Using a boost without reading or food and your MF get's bumped, but "resets" after they run out. Silverwastes gives 30% magic find for each event done and stack up to 150%. You loose that buff and your MF "resets" whenever you leave the map. This comes pretty close to what OP describes. Silverwastes was the latest content 9 years ago.
  16. And have you seen a software being absolutely consistent and fine for hundreds of thousands of users for 9 years, but freaking out for two users and one of them 7 times? Because that's what OP claims.
  17. I can only repeat myself. A bug that affect only two players and one of them seven times in nine years? The only similar case is a bug report 8 years ago where a player claimed the same issue -> a reset of their MF. And that one turned out - surprise - as a user issue. They read the numbers wrong. No screenshots or anything else that proofs OP's case a bug and not a wrong interpreted UI element or such? OP made this claim and completely went radio silent when it comes to any information. All they gave us was the claim "My MF got resetted 7 times in a row". Do you seriously interpret this information as "yes, that's definitely something wrong with the game nobody understand!"? Oooff...
  18. I work in software developement, I know how software work. No matter how large or complex, in the end it's still a machine -> you make an input you get an output. It's not possible to get different outputs on the same input. Sorry dude, but that's kinda esoteric. There is no "link between whatever you just don't understand". There are databases and software that fills and reads these databases. If there is anything wrong with how the account luck data set is stored, it would affect a large amount of players. Not only 2 out of hundreds of thousands. And hell it wouldn't happen to the same person seven times but to nobody else. That's not how software work. There are hundred of thousands of players active on the gw2 subreddit and who knows how many here. There are large communities and guilds talking with each other, there are map chats where people talk with each other. And yet nobody talked about this "bug" FOR NINE YEARS except this one person now? This person who provides nothing but a claim after all by the way. I've read a lot of "bugs" only one person had that turned out as a user issue or missinformation. That's a rather common thing.
  19. Yeah, but not to only 2 ppl within 9 years dude. If there is such a bug, it will happen to much more people due to the sheer amount of players who play this game and who played the game within the last 9 years. Absolutely nobody having this "bug" in 9 years, except from you and your friend (what are the chances that the only two affected players know each other?), is a clear sign that this is a user problem, not a game problem.
  20. Personal opinion. I think it's fine to require doing the heart (again) in order to get otherwise basically free boosters.
  21. EoD did it right imo. Once done the heart vendor is unlocked, but for very specific items such as the karma and exp buff scrolls you have to do the heart again. They should make it this way for previous repeatable hearts as well.
  22. Ironically Anet did that because it was wanted by players for years. It's a good example for why you can not please every player.
  23. The rewards are pretty well balanced. I think you just don't understand how the economy in GW2 works. I think you think of other games where you grind and grind and maybe get an expensive item that gives you enough gold until you find the next expensive item. That's not the case in GW2. Here you get a consistent flow of non expensive items which leads to a consistent gold income. No "hopping" income. You do stuff, you get reward. You don't need to wait for the next expensive item. Well, that's a you issue? I mean, it's obvious that you have to participate into events to get their rewards and that you have to hit enemies (or support allies) to get their loot. This has nothing to do with the rewards. Sounds like you used boosters and they ran out. When doing fractals daily I get more than double as much within a week... That's what Anet did with raids. After defeating a boss you always get one guaranteed exotic item. Do you remember that you said exotics were valuable in the past but not anymore? Raids are the reason for that.
×
×
  • Create New...