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Gesbo.6420

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Everything posted by Gesbo.6420

  1. This type of complication is not mechanical depth tho, its forced confusing interactions... Recent patches tho feel like a constant push and pull of ideas - when inspiration was recently reworked it felt like there was some sort of vision - you have lots of tools that allow you to play a support - you want to condition cleanse but don't want to bring mantras? OK try sympathetic visage. You want to grab mantras? Excellent we will tie healing to matra charges instead so it can empower one of the skill sets we have had the most issues with in past years. Not too long later they started stripping all the ideas they introduced, lesser mantras not counting for mantras for some reason which is unacceptable... like are there any other lesser skills that have a trait that empowers them that doesn't prock? Then visage also got reverted. Chaos had the same treatment, chaotic transferrence was an interesting skill, and it also synergysed with membrane which was also reworked and now slowly taking all those fun interactions back... It's like we get cool interesting ideas implemented and then someone says oh no you can't have THAT much fun synergies bring it back to boring....
  2. It just feels like the change removes so much flavour and interesting interactions between traits. it would be so much cooler to keep the interaction but to a lessened effect (as it is a lesser mantra) but completely removing it is just lame...
  3. Arenanet, The amount of votes compared to views in this post is not that significant but the people that actually care to share their opinion are unanimous. Can we please get the old animation back?
  4. They removed the interaction.... thats rubbish. That was one if the coolest interactions in the game, it is just another example of things that you think should work in a specific way and they don't just for the sake of idk confusion...
  5. I personally belive its the j flip as it was unique but I would like to get some data
  6. Please do! I want to believe that the developers just don't know that there is an issue rather than chose to ignore it. Do you think the animation change of Sand through glass is good? I feel like it's like taking away the uniqueness of weavers riptide...
  7. Please, I'm fighting this front too. People need to me more vocal about it as @ShadowKatt.6740 suggests
  8. I agree but they could have kept the old animation...
  9. I like the functinality of the skill but I would still like to have its original animation, The change was uncalled for...
  10. I don't necessarily agree with that. Even as a support weapon all the individual pieces are disjointed and soulless- you can shoot allies with friendly fire but your clones require an enemy target, you can create clones by hitting an ally with journey but the clone will target the closest random enemy, the weapon is 1200 range but the ambush is a cone 300 range, you have a portal but it takes only an ally and you have no personal use for it. The weapon is so tightly forced to be a supportive weapon it has no room to be anything else. Even as a support weapon you just have to spam all skills of cooldown and nothing has a particular synergy with another. Don't get me wrong I like playing with it because it is effective. But it's notnparticularly fun imo
  11. For the 1 year party should all mesmers spam report a bug that she shimmer ui animation is missing?
  12. Rifle is a supportive weapon. You have a choice yo either buf yourself after a few seconds or do damage/heal by reactivating it. You might be better off using a greatsword
  13. Lighting reflexes is on a 24s cooldown and it also gives vigor... can you argue that a mirage cloak at the end of it is equal to 6 extra seconds of cooldown plus 10s of vigor...?
  14. With the 19 of March patch we saw a new change to sand through glass. Instead of dropping a mirror (which applied weakness when broken) we now just head the cloak. Technically a nerf with no cooldown reduction but i digress. They also changed the animation of the skill. You no longer do the backwards j-flip but you just preform a dodge roll opposite to the position you are facing. When they returned the second dodge they removed the ui shimer animation and noone seems to care about how many cool flavours of the spec are being torn from the original fantasy of the character dancing around its clones and illusions... its upsetting to get things just removed from the class like that...
  15. It could if the ambush wasn't so clunky to execute. If you spam the attack it cancels itself. Unsure if this is intended behaviour.
  16. Sand through glass has a different animation stripping the unique skill animation. It's also 30 seconds cooldown, compared to exactly the same skill on will bender, rolling light (that has another dash added to it btw) for 25s.... Man we lost the cool mirage animation now we lost the cool back-flop as well.... do better arena net
  17. Fully agree. The skill is never used and it is a bit of a tap out. Cool down is high and the effect is not worth it. At least make all your clones preform the attack as well so you have some use of it if you wanna keep it in its current state. It would add to the idea that mirages truly controlling all their clones and misdirecting the enemy. While at it make speed of Sand base line and actually give us a minor trait there...
  18. The problem I have is it feels like each skill on the rifle has some pieces of great design but they are not put together. Friendly fire can target allys as the name would suggest bur your clones will always target the closest enemy or your target enemy depending on how you generate them. And in pve that's cool because you have your target everyone is swarming around it you will heal around it. So the option to target allies is rather pointless most of the time and it reveals you from your clones. It's not like you would be healing your allies more if you shoot them directly or anything. Journey is a cool skill that targets the ground with lovely visual that generates a clone. But the clone generated targets the closest enemy. Not even an enemy that has been hit with the skill just the closest enemy to you. You have the option to target allies which would also generate a clone but it would still target enemies if any are available, despite the fact that friendly fire can target allies... Inspiring imagery and abstraction are pretty cool with their burst heals and weakness application. You finally have access to a burst that can be used in fields! Amazing addition to mesmers... however the skill comes with its own field. Which means that the only field you would ever be able to blast would be your own. That thief that wants to stealth everyone in the beginning of the march you can never help. You can do mass cleanse and blindness with your wells tho! Sharpshooter just is. Cool stun animation that is aoe as well which can lead to holding the whole fight in one place but you don't even get the 2 charges in pvp and wvw. And ofcourse singularity shot. Despite their attempt with the animation to show when the portal is opened from dimensional aperture hardly anyone uses it. I've had a grand total of 3 people take it since release and it's been an amazing tool for moving people from point to point paired with blink .but the interaction is clunky. The duration if how long the portal stays open for is super short. The lack of clarity for it being open or not is also confusing and people are not used to it which might be adding to the problem, not to mention that it might have some pathing problems, but more on that later. It also feels particularly punishing to open it and for noone to use it and you still have a 20+ sec to your cooldown penalty because noone reacted to jump in the portal for the what feels like .5 seconds it was opened. I feel like there were plans for clones to target allies but with the mentioned above threats to the servers they decided to go against it. Not to mention all the janky bugs with the weapon. Friendly fire will not prock heal in an area if the target is an ally. The bullet just vanishes with no animation. I'm not sure if this was intentional but if it was why does it feel so buggy. Inspiring imagery gets lost in uneven trains CONSTANTLY. and you are punished for the fact that the floor was 1 pixel too high (this can be fixed with mortar arc to the skill or it being programmed like a symbol rather than a projectile I guess) Singularity shot would sometimes miss the mark for the same reason as Inspiring imagery and it will go on full 40s cooldown... If your advertising headline for the weapon is directing people to the nearest exit (portal) the portal should be a bigger part of the kit... but I still like the weapon a lot. Its just janky I guess...
  19. Hey buddy, what people are referring to is the inspiration trait Ego Restoration. It reads that every time you cast a heal skill you generate a clone. For mantra of recovery that would be when you charge the mantra, and on its 2 charges. Hope that helps!
  20. I agree it's really jarring. You are being punished for bad game programming, skill to sustain people. It's also particularly inconsistent when the projectile gets destroyed and not. Another funky interaction is that can blast your other fields too. If you drop inspiring images and detonate it in well of eternity it will give you mass cleanse but due to the change of how fields and combos interact you can never blast someone else's field. Journey should also have a blast finisher added to it imho
  21. I noticed that too even managed to capture a video day one but I think it has to do with how projectiles are programmed. Many skills get lost on uneven terain like this ( warrior longbow, most warhorn spells on elementalist and so on)
  22. I feel a bit lied to on this one. The way they presented it was Distortion breaks stun - thinking every source of distortion would work (Blade Renewal) and I was thinking all sorts of cool ideas of how you can have mimic and blade turn and signet of illusion so you can constantly have a stun break up your sleave, only for them to release it and just say oh ye no only F4 breaks stun ... I feel your pain, I am getting more and more dissapointed and jaded with every update...
  23. You know the issue can very easily be resolved. Lower the base numbers but crank the coefficient of most skills. There you go, power build option. Give the bullet from friendly fire 100% combo chance for chaos fields in particular and maybe have journey drop a tiny field for a few seconds - a fun condition option. Still have the healing numbers if you invest into healing. Make the portal open on cast of singularity shot and have a different effect for dimensional aperture...
  24. And protection from illusionary defence
  25. Maybe add supportive shatter effects for rifle clones. That would make the underwhelming feel of it worth using it...
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