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xlion.3065

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Everything posted by xlion.3065

  1. Same here ... 1-10KB/s and the forum pages are also loading extremely slow. Only connections to Anet servers are affected. Everything else works just fine. (from Germany) Maybe Anet hired Elon Musk to "check" which parts of their infrastructure are actually needed. Update: It took roughly 2 hours to join the club of "locked-heal-skillers". Totally worth it!
  2. should be merged with ... ... or even better fixed?
  3. Confirm. No credit for daily when killing dolyaks anymore. SPAGHETTI! First I killed multiple dolyaks while capturing camps and got no credit and then I found one on the road which just got away from one of our Sentinels at around 75% health. This dolyak was immune to damage and could not be killed at all. Sad times.
  4. This issue is neither new nor is the cause unknown. Just don't paste pre-formatted (HTML) text into your posts. The forum software even warns you (pasted as rich text) and offers to paste plain text instead. Some rich text (HTML) examples ... Dark text on light background Light text on dark background Dark text on unspecific background Light text on unspecific background
  5. I've played through the story until getting the Tier-1 Jade Bot Core (in Kaineng) on all my 9 characters and got **really annoyed** by those unskippable dialogues (and recordings). Also various story steps won't progress when arriving at a location too early, because you already knew. It's probably easier to "brute force polish" the product from the outside by adding loads of voice acting, than to actually deliver high quality.
  6. In-Game Mail However, because the system has been unified, you may find yourself needing to re-explore these dungeons to access some of the goods these vendors possess. Some people (like me) who just ran each dungeon story once can still fully access the vendor. Some people who did many, many dungeon runs in the past lost full or partial access to the vendor. ANet knows that this may happen to certain people, but does not know why. They suggest a workaround which they think may work. but they are not sure either. ANet releases the change anyway. But, why would you send that in-game mail, if your actions clearly state that you don't care? Note: I have two accounts which both only did the stories once (no explorable path at all) and still have full vendor access: Main account is from GW2 release (headstart) Second account is a bit more than 6 1/2 years old
  7. I only did story mode for each dungeon once (Arah as part of the Personal Story) for the Tyria Mastery Point (8/8 Dunegons dicovered) which unlocked the corresponding reward tracks in WvW and PvP. All the Dungeon Armor Pieces and Weapons I have unlocked in my Wardrobe are either directly from reward chests or bought from tokens granted by reward chests. This is how it was (and hopefully still is) supposed to work, since not everyone who likes the skins is into dungeon running.. I can still access the vendor in LA and could buy Armor/Weapons or Gift/Offering of every dungeon in the game.
  8. EoD - A testimony of losing vision, direction, talent and care
  9. But you can still buy skins and outfits from the gem store, right? Problem solved.
  10. Yep, another Fangfish is the last one I need for the title. No idea where and when I caught the first one, but I'm stuck at Avid World Class fisher for days now, just because I'm missing this stupid fish. And I've tried multiple places. Especially freshwater(lake, ..) to avoid the saltwater loot table. Maybe some (recent) change removed it from the loot table. With the obvious lack of QA at ANet eveyrthing is possible. Update: Fishing in Arborstone Open Water (not in the Deep Fishing Hole): A nice and relaxing place since both you and your character can rest/relax and do not need to worry about closing maps, game updates or foes attacking your skiff. A Vendor for Lure and Bait is close by. Having something else to watch or listen to while doing this is highly recommended, if you want to stay sane. Although I doubt that fishing power has any effect on the rarity of fish being caught, here is my Arborstone Setup: Maxed fishing mastery Fishing from Land (not Skiff) Food: White Sushi Lure: Antique or Amber Bait: Freshwater Minnows Total FP: 550..575 Results: 352 catches total (until I caught my Fangfish) Basic Echovald Fish: 188 = 53.41 % Frehswater Eel: 56 Stone Loach: 132 Fine Echovald Fish: 94 = 26.7 % Black Carp: 43 Knifefish: 51 Aquatic Trash: 39 = 11.08 % 1-5 of every (14) kind Other: 6 = 1.7 % Amber Lure: 2 Can of Glow Worms: 1 Partially Chewed Box: 1 Koi Tonic: 1 Cave Crab Tonic: 1 Word Class Fish: 25 = 7.1 % Goldfish: 2 Armored Scalefish: 4 Bloodfish: 3 Bonefish: 3 Clawfish: 3 Dustfish: 1 Silverfish: 6 Red Herring: 2 Fangfish: 1 Totemfish: none Venomfish: none Further assuming that the chances to get any of the 11 (out of 14) World Class Fish which can be caught in Open Water are equal, the chance to catch a particular one, e. g. Fangfish, from Open Water in Arborstone appears to be 0.64566 %. Which translates to a 90% chance to be successfull (catch the desired World Class fish) in 352 catches or rather 10% to still not get it. And as you can see, I neither had a Totemfish nor a Venomfish when I finally caught my Fangfish, since the chance to still miss at least one of the Open Water World Class fish after 352 catches is roughly 70%, or rather it's a 30% chance to complete the full set. Both the Open World and the Saltwater collection appear to be a bottleneck when going for the "Cod Swimming Among Mere Minnows" title (which by itself does not exist in the API, hence it's not listed on gw2efficiency): https://gw2efficiency.com/account/unlock-statistics?filter.category=317 Hope this helps (to manage expectations). TL;DR: Terrible design with way too much randomness which can lead to a lot of frustration when trying to get the title (which I now finally have). Call yourself lucky when you accidently finish both the Saltwater and the World Class collection (twice) before finishing all regional collections (twice) or you are in for a very boring/frustrating GW2 experience.
  11. The Fishing (from a skiff) implementation was obviously never properly play-tested or simulated. There are so many things just wrong, e. g.: Why is the stacking fishing power buff tied to being on a skiff and why is it a skiff mastery in the first place? Why do I loose stacks of the buff when leaving the skiff for just a few (15) seconds? It should stay as long as you do not leave the map. Even when logging out. Why do I loose stacks when forced out of a map instance? Why do I need to worry about (my skiff) being attacked and loosing all accumulated fishing power? Why can't I just fully relax while fishing? Why is the skiff treated as a mount and not as a pet? It would get a separate health bar in the UI for free, if it were a pet (and maybe prevent ranger pets from swimming under the skiff). If it truly was a mount, it should at least get the health buff from the turtle mastery. Why are you thrown off the skiff (mount) when reaching the end of the map or crossing a "no mount" area? Why isn't there an account-wide tackle box? Why isn't there an indicator in the UI (without opening a panel which covesr half of your screen) to show which bait and lure you are currently using, how many charges are still available, what the current fishing power is and how it relates to the zone/pool requirement? Why does the fishing UI look like a placeholder from an early development stage? Especially now that this tiny skiff health bar has been added which can easily overlap with other UI elements. Why isn't the difficulty (movement pattern/speed of the bobber) related to the rarity of the fish on the hook? Why do bobbers of other players sometimes still persist in the world after they have left? Patch notes claim that this has been fixed. Why do I see bobbers from other players (not in my party) at all? To confuse me? Why may skiffs from other players or even my own block line of sight when casting? Why doesn't equipping the fishing pole "auto-anchor" when the skiff is not moving? Why is there such a huge delay after each catch in which you can't do anything but watching your character cheer? Is this to counter bots? Why doesn't the width of the marker further increase when reaching the recommended fishing power? Also to counter bots? Why can't I drop a feast for other people when on a skiff? What's the purpose of mutiple tiers of sushi? Does Magic Find affect what I fish? Where is this documented? What's the use of food made from fish oustide of fishing? Does fishing power have an affect on the rarity of the fish being caught? Which? Where is this documented? Should day/night fish be possible to be caught during dusk/dawn? I know that they are, e. g. the Stargazer, or are some tooltips just wrong? Why isn't there a proper day/night/dusk/dawn indicator in the UI? Is fishing supposed to require having the event timers page from the wiki opened on a second display? How did Anet come up with the loot conditions (zone, pool, bait, time of day) for the various fish? By throwing darts or rolling dice? Why do I need to complete almost all fishing collections twice for the "Cod swimming among ..." title? Did Anet run out of names for fish? I could go on and on ... As it stands, fishing is just a half-assed rip off from Stardew Valley, implemented by a bunch of easily-satisfied "developers" and barely (if at all) play-tested or simulated before release,. It's hard to believe that fishing was implemented by the same (quality of) developers who implemented the by far best mounts of any MMO ever during PoF. But maybe this is exactly the problem. It's not the same developers/company anymore.
  12. Visit Home Instance: All Battery Charges and all Defensive/Offensive Protocol Buffs gone Visit Guild Hall: All Battery Charges and all Defensive/Offensive Protocol Buffs gone Visit Mislock Sanctuary (Lounge): All Defensive/Offensive Protocol Buffs gone, Battery Charges stay. Other lounges seem to be not affected, e. g. Airship (Havoc's Heir), Lily of the Elon Can we please get this fixed? Alternativley remove the Battery Charge hassle entirely and the Defensive/Offensive Protocol Buffs, too. The later are just a completely overpowered but rather tedious (EoD-owners only) compensation for gutting (the sustain of) existing Quality of Life Open World builds at EoD launch.
  13. Also stuck in a box during "Destroy the final Cores". Still not fixed although it's a game/story progress breaking bug. Shame on you, ANet! Just noticed that /stuck works to get you out of the box without throwing you out of the mission ... So, at least I did not have to replay the entire thing.
  14. They also put Soulbeats out of beastmode ..... very well tested by ANet QA, especially given how often similar problems with Ranger and Necromancer pets already happened in the past, And when boarding a skiff while in beastmode the pet follows underwater ... looks like nobody ever tested stuff like this before release. Not even for 5 minutes.
  15. Just logged my Thief and was kinda shocked. This PvE-only nerf (PvP and WvW still have 10%/20% for whatever reason) pretty much removes all QoL Open World Power Builds for Thieves and it leaves the grand master tier of "Critical Strikes" with exactly one viable option, i. e. "No Quarter". The only explanation I have for this drastic change is "Hard-selling Specter for Open World content" or rather EoD Elite Specializations in general, e. g. Mechanist which is insanely OP in Open World content. The game update notes give no reason, why this had to be changed, nor does it say it was PvE-only. And finally, why make such drastic changes, when it's true that you are planning to "balance" more frequently?
  16. Boons, especially Quickness and Alacrity, should just not be spammable or rather it should be impossible to provide them permanently to your group. Remove Concentration entirely Limit the duration of Alacrity and Quickness provided by skills, traits, ... to max. 3 seconds with at least 30 second CD
  17. The bugged fall damage scales with the height you were in when starting the descent and not from where the skyscale dropped you off, i. e. you die instantly when using "1" to descent from greater heights. You really think this should be a thing?
  18. Either none of the devs/testers has a skyscale or nobody is actually doing regression tests before releasing new code. How could this possibly be missed?
  19. If people who know a lot more about the game than me and are better players than me, e. g. WP, do not tackle DE unless they are very well prepared, I'd consider it impossible for me, unless I'm lucky to join a very well prepared/preparing map.
  20. I now just need an option to lock them in place instead of always pushing the last played character to the front.
  21. For whatever reason the game creates **two** gwcache-{...} folders in %TEMP% upon launch after the patch. Normally the existing folder (name) just gets replaced by a new one. One of the new folders is empty and the other contains the usual stuff. I noticed this, since I'm running a script after every update which moves the folder contents to a persistent ramdisk and links to it ... (which results in a nice performance boost). This may be an indication for an improper release which runs two post-installation actions instead of just one.
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