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DonArkanio.6419

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Everything posted by DonArkanio.6419

  1. Thanks a lot for the kind words!I really wanted to make this as close to an E-Spec Teaser as possible. This is obviously just a general idea on how would things work. That's just what I like to do - create alternative versions of something that's already here. Renegade seems like a good candidate since its design is very controversial.I'm not a fan of GS myself but I thought that this weapon fits Kalla best. Shortbow could be for Pyre Fierceshot.Well, without dreams there's nothing to chase after ^^
  2. Well, I understand someone can have a problem with that. Not me. I really like the fact that each legend has a very unique color scheme + the weapons follow the Revenant's theme itself.I really don't like that the new Anceint Echo stants out so much. On the other hand - I'd really like if all Revenant Weapon skills followed Ritualist's color scheme because AE reminds me of those. Overall, I'm satisified with current colors.
  3. I do enjoy some of the maps that have something special to it. There are those which feel like filler maps and that what demotivates me the most. I don't enjoy most of Hearts. They are very unengaging and at the beginnign I thought that this was GW2's way out of "bring me 10x of these", "kill 30x of these". But that's basically the same thing, you just fill up the quest bar. ESO has a very nice quest system that GW2 should learn from. Just in my opinion.
  4. I think GW2 really lacks the GW-themed mount skins. We have very few of them - and the are great!I'd love more themed skins instead of random 300% infusion effect-skins.
  5. I always thought if I stretched my imagination, it looked a little like the Guerrilla Arc bow when viewed from the front, though stylized and angled. Although I've mostly seen it as an arrow tip piercing through something, perhaps a portal through the mists. If it were a Greatsword, that'd be a very weird looking short one with a very strange hilt. As a melee weapon I think it looks more like a mace with a weird hilt. I do think Kalla was not supposed to be Kalla initially though, and it were actually Pyre Fierceshot that the Elite were designed around. That were a character we knew from GW. I think Kalla is Kalla for.. reasons, and were shoehorned in later in the development process after it were too late to redesign everything to fit a new weapon type. Don't get me wrong, I think Kalla is an absolutely awesome character in the lore, she's a strong lead character with major implications on the history within the Charr factions, but she clearly seems to have been more blade focused than her grandfather. I think it would have been better to add her as a later Elite with a blade weapon and them sticking with Pyre than renaming the legend and skills. Even the Manifest of Kalla Scorchrazor seems to push towards the narrative of a blade, although it's based on a common saying, as well as her statue, while retroactively having been fitted with a bow, has also always depicted her with a blade clutched between her hands. Still, I'm not sure why people are to this day seemingly so obsessed with Greatsword for Renegade, it's not like it will happen. I think the Shortbow needs work, it's a bit clunky, but overall I am happy with it. I were from the start. It even gave me a reason to go after and craft Chuka and Champawat. And it's not like Kalla doesn't fit the weapon at all. She was the grandcub of Pyre, I'm sure he passed on the skills of marksmanship to her. Fun enough fan mock-up though, Don. That said, I'd rather have Greatsword on a future Elite. Maybe they can give us Pyre with a Greatsword instead and retroactively fit a blade on to his statue. With some tweaks, I think the Shortbow can be made even more reliable and fun than I am already having with it. That you no longer interrupt Spiritcrush if you run through it after casting helps a ton. I literally run a Shortbow build right now with permanent Superspeed in combat to kite with. It's honestly pretty fun. Now if only the Renegade/Revenant dev(s) would actually fix Bloodbane Path not hitting all its arrows if the target is moving, that'd be helpful. And the spirits need some love, especially for World vs. World where they are borderline useless outside of popping Necromancer marks. The no valid path to target nonsense needs to go. It's long overdue that this gets fixed. They also die way too easily, they can be CC'd. It's just frustrating to use the spirits outside of dueling others as you roam around. It's not like these things are moving. They are killable, CC'able, fields. It's pretty stupid in design. Perhaps make them take vastly reduced damage as a means to allow them to actually function slightly better in large scale combat. Give them a relatively weak breakbar to withstand the massive amounts of CC in large scale combat? I also think each of them should be a combo field to give them some added use. There, I agree with almost everything you say. I always thought that Renegade was supposed to be Pyre Fierceshot from the very beginning. And I also understand why Devs wanted to make it Kalla, not Pyre. I could write about it all day long but it all comes down to the Star Wars: The Last Jedi case. I think they just decided to go with the strong female character. We could argue that Glint is one but as ab Elder Dragon she can't be really an example of something people could identify with.Kalla seems like a good choice then. The problem is, that it clearly feels very out of place for a lot of people (including me).Like you said - It looks like this E-Spec was prepared to be the Pyre Fierceshot but it got changed late. As for Renegade and Greatsword. I'm not a fan of GS for Revenant at all. In fact, this could be the very last weapon added to the arsenal of Rev. The idea behind this whole project was to make the entire E-Spec more logical; Kalla is depicted with Greatsword, so it probably was her weapon of choice. The Shortbow itself can be a great weapon if #2 gets fixed, #3 might be given Evade backward (Warrior Rifle #4) and #4 can be cast from behind. I just decided to change it for the sake of theme. I love themes, I love lore and all of the connections that characters have, so once I saw Revenant at the beginning of 2014 I knew it's going to be my favorite. Back to my point - Shortbow itself is a great weapon but it just doesn't work with Kalla for me, she is meant to have a Greatsword. My statement is: If they wanted to give Renegade a Shortbow, then go with Pyre, if no SB, then don't use Pyre and go with entirely different weapon. The spirits. Well, at this point I believe that root of the problem for Renegade is the Spirits mechanic. I don't think it can be fixed or tweaked to work properly.If they give it breakbar - they can become op (it's a huge AoE afterall). If they are immune to damage it's the same situation. If they provide Field effects - same. If you can tp to them - too strong. It can be done but it's not worth it I guess. The overall Rengeade's design doesn't work outside PvP. There are builds utilizing it but if someonereally wants, they'll get it. I'm all for the rework, if anything, all I could miss about current Renegade is Citadel Bombardment. Thanks for the kind words and great insight!
  6. Well, I wanted to keep everything people might like about the actual Renegade - for some it might be ranged combat, for some F abilities or spirits. I just decided to play around what we have and fuse into one thing. Although I'm not a fan of GS, I think it should be a whole lot different from Ranger, Reaper, Warrior and Guardian, and Mesmer. But you know, it's just an opinion.
  7. Thanks a lot for the kind words :)I mostly draw stuff, but I decided to use the current one as I thought it's just great. Anyway, it would be a dream come true to work as someone in charge of creatives with classes.
  8. Thanks! Greatsword - I wanted this one to feel like it's a mix of a bow and sword. Current SB skills are pretty enjoyable, but the lack of any mobile capabilities just kills the weapon in competitive modes. The evade on #3 was inspired by Warrior's Rifle #4. I think it was a simple addition to the weapon and it's nice to have it (especially in current time of GW2). I'd love it to work like Balthazar's GS, this would be a dream come true. I tried to make it look a bit like that on the artwork. Kalla's Fervor was a hard one to think of becauseI wanted it to stay as it's some sort of (not really) a profession mechanic. This could make it slightly more engaging to play around but I get it would still be kinda boring. I didn't want to allow the consume on elite by default because I thought this could be a straight powercreep. As for the passive effects I leave an open field here since I don't know how the numbers would work exactly. Spirits - These are indeed summons with a consume skill. Outside of consume they could A) Work like Mesmer's cloes (with cleaner visuals) or B) Be more stationary like Ritualist's spirits. Utilities - I decided to keep these because I didn't like creaing an entirely new set of skills, so I went with a little upgrade. Consuming Kalla's Fervor would empower the utilities which can be further enhanced by Elite Portal - that's why you would want to take Kalla. You'd have lot greater control over the battle field if you could open a portal and use skills directly from it. IMO Kalla should stay as a supportive legend so the F skills just got cleaner. Traits - The protection was about the Iron Legion and I added it to compensate for the loss of Protection on Summon. True, there are some skills that would better if they haven't existed at all but I know that there are people who like Renegade as it is, so I decided to keep these. Citadel Bombardment would be a whole lot reliable if it was something closer to a machine gun from behind of player. This rework aims to close the gap between competitive and PvE usage of Renegade (as much as possible) and make it more mobile. It's not perfect of course, but I'm happy to hear some nice critiqe!
  9. Well, it seemed weird for me too, so I decided to give it a shot with the GS. I think it could work pretty neat.Thanks a lot!
  10. Hey everyone! That's the small project I've been working on for some time now. My goal was to make Renegade more special as en E-Spec. I wanted the whole trait system to be more interactive. I swapped utilities with Summons so Kalla's warband is usable on every core legend. And lastly, I wanted Renegade to truly depict Kalla Scorchrazor - with a Greatsword.I remade Renegade's promotional artwork to show it using greatsword. I also remade the existing shortbow skill icons to fit with the new weapon. IMPORTANT NOTE: This is a fan project and all artworks used are made by ANet, I just remade them to fit in the project.So, let's begin and I hope you'll enjoy it! Renegade is an elite specialization for the revenant that unlocks the Legendary Renegade Stance. It also allows the revenant to use a greatsword. Spirits MechanicThis one was hard. I know that GW2 and AI don't get along and but I really wanted to create a feeling of having a warband. Now, you can basically summon Kalla's warband to aid you in battle. The Spirit mechanic has been moved to Class Utility Bar, so you are now able to summon the spirits without a legend restriction. I even thought that it would be cool if summons changed with legends but this would be insane; imagine 4 Stone Dwarves running around you, 4 Demons, 4 Shiro Ken or 4 Centaurs. This would be something.But I wanted to keep the charr theme that Renegade gives us.Spirits now use a double-cast abilities. Their Energy cost is set to 10 (read Traits), and can be reactivated for additional effects. They disappear after you use their abilities.I'm not sure about the time Spirits can stay with Renegade, but I thought that 10-15 seconds would be enough to make use of new Kalla's Favor mechanic. Ranged Greatsword!It was fun remaking ability icons and the remaking shortbow skills to work as greatsword. And yes, Greatsword is now a ranged weapon with melee capabilites.Greatsword is now a hybrid weapon that gives you some mobility. The conditions are nearly the same, except additional Weakness. I wanted to keep the feel of Shortbow for players who enjoy using it.I really wanted Greatsword to feel special, so you can play both Condition Builds, Power Builds or build Hybrid and feel just fine. You can now summon blades from the mists to rend through your foes. This isn't a Mesmer GS. I've been thinking if 20% Physical Projectile on autoattack would be nice, and indeed, it would. I also thought of something like Guardian's Axe but on a much larger scale. This is just a loose idea, so you know - it can be either shooting blades from portals or slashing through the Mists. UtilitiesI swapped the Utility skills with Summons. They feel more natural to be part of the Kalla's kit rather than the whole profession mechanic. They are very similar to what they were before, but are now a bit more interactive with Kalla's Favor. You want to build up the most stacks you can, and then use them for the best results. Citadel Bombardment was change to work more reliably.Heroic Command is now a lot more interactive. You can consume Kalla's Favor in order to get the best effects. Stacks disappear once you consume them.Orders from Above - I wanted this one to feel special for a stunbreak. You now roar and inspire allies around you.Elite, Mist Portal. So, now you are able to mimic your abilities. This can be useful for both Condi and Power. You now open the portal the Mists and it mimic your abilites towards target you are facing. This is an upkeep. I decided to give it just for Kalla as it could be a bit too powerful if it was accessible on every legend. Kalla Scorchrazor is still a utility legend that provides you with buffs and empowers your allies. The portal just helps you with it. Kalla's Fervor is now a usable resource for Renegade. You can consume it for additional or to empower the Elite abilities or Core Legends.I will explain the usage for Core Legends later in the post. List of Renegade Equipment Superior Rune of Renegade Renegade's Casque The Rebellion Renegade's Greatsword Kalla's Favor is now a usable resource. You can use it to either empower your allies while invoking Kalla Scorchrazor or enhance the effects of your Elite Abilities of Core Legends. This is a brief explenation on how it works: Rite of the Great Dwarf will now be enhanced and will grant X amount of barrier to you and your allies for every stack of Kalla's Favor consumed.Embrace Darkness will now be enhanced and will increase All Stats bonus by 2% (max 10%) for every stack of Kalla's Favor consumed.Jade Winds will now be enhanced and will grant you Unblockable Buff (max 5 stacks) for every stack of Kalla's Favor consumed.Energy Expulsion will now be enhanced and will grant you Alacrity (max 5 s) for every stack of Kalla's Favor consumed. When invoking Kalla Scorchrazor her image will appear above the player character Additional NotesSo, my goal was to make Renegade a bit more mobile in its playstyle. I wanted to keep some of the traits and abilities as I like them and I thought that they can still work i trated properly. Of course I am by no means a game designer, but I really like to think of other version, and stuff like "what if...?". Feel free to comment what you think. I'd love some creative feedback. I know this isn't perfect but I really wanted to try my best when taking into account everything I liked about Renegade but still making it a breath of fresh air for everyone. I hope you enjoyed!
  11. Welp, Revenant still can't use any of the Ventari and Kalla utilities underwater.
  12. Hey, so a small, but in my opinion a very nice idea. Make Wardrobe Preview Window adjustable or incrase it's size, or just width, since some races are very bulky and the weaons showcased can't be seen from all angles. Also another suggestion - Scale up the Norn Female character in the Preview Window because they seem so fragile and little, badly adjusted to the size of box. Or just give players the ability to scale the character so they can see everything in detail etc. Hope this wouldn't be hard to implement :) A simple thing but I'm sure it would be a huge deal for some!
  13. Hey, I actually mentioned Revenant several times when talking about the effects :)Well, in my opinion Sharur and Claw of the Khan-Ur share the same problem. The legendaries that could be so much more just look empty, even though they are very polished. I like both of them but Claw of the Khan-Ur gives you the momentun of unsheathing the weapon.When you use it - you see the Charr and his kids meant to be the imperators of legions. Footsteps are very Charr-like and the thick orange mist fits perfectly to the theme.Obviously it could use more love and I don't think the weapon itself is perfect.My problem with Sharur is that it has the potential because Orr is a huge part of the core game and the legendary that's made to represent both its corruption and cleansing - doesn't remind me of it like other weapons (not all) do with their theme. The weapon looks great but I thinkw that there's too little Zhaitan and too little Orr in it.
  14. Hey there! I'd lvoe to be able to get these Short Katanas that Quetzal Tengu have in the Auric Basin. Their codes were present before the HoT release and I tought that it would be a great idea to add them as a new GemStore item. Thought I'd be more happy if it was craftable just like Beta HoT Revenant Weapons! This is the Tengu wielding those weapons in gamehttps://wiki.guildwars2.com/wiki/Champion_Commander_Razorwing Cheers
  15. Yeah, the legendary doesn't have to scream: "Look at me, I'm legendary, I'm shiny!". Even if it's more subtle, it can be made a great weapon. I love Verdarach which is barely noticable when stowed, but when you unsheath it, you just know it's Grenth. The ghost, sounds and just a proper visual momentum makes it special to me.
  16. Yeah, that's exactly what I think. The night version is a very nice alternative and the effects it has are great, but it isn't close to what it could've been in terms of Lovecraft or Zhaitan.
  17. Take the Oscar choice for best film. Academy members don't separate their emotional feelings from watching the film from whether it's well crafted. That's why some years, we see the "feel good" movie winning, other years, the envelope tells us it's one that put everything together in the best possible way. You have expectations for what "legendary" means that don't match other people's preconceptions. And that's fine. You might even find that the vast majority of players agree and the minority that doesn't might not object much. But that's different from trying to establish some sort of objective criteria and deciding by committee whether any particular weapon meets those standards. Regarding the specific weapons: I'm afraid I do think that Flames of War is as good as it can be for that design choice, but I happen to hate that design choice. There's absolutely no tweak that could be made at this point that would make me want to wield that. Sharur... if I used hammer, I'd choose that one over Juggernaut, but it would be close: I like both and I have no concerns about the amount of flash in each. In the end, everything is an opinion, except physics and biology (and people argue over these too). But there certainly is a level of quality that makes the weapon legendary. The amount of features, quality or even the prestige itself. I suppose everyone would be upset if they threw a random skin and give it 2 effects. Even some of the Fused weapons could be legendary if got a sound and footsteps, and I agree - that is of individual taste. However, as statistics say Sharur is the rarest to see amongst all legendaries which makes it 1. underwhelming or 2. not interesting enough for the amount of work it takes to make a legendary weapon.I really like that weapon and as I said - it's very polished and effects, though they are very minor, are nice.There is a category of weapons they made and called it legendary and my question is - Does Sharur fill in the standards of the other legendaries?
  18. That's the point, it doesn't have to be a light flash to make it legendary. Just expand its theme so upon unsheathing Sharur you can actually think of Orr. I personally like the footfalls as they are and the day version feels more legendary to me because at night I can't really notice any changes on my character. I wonder why didn't they give Sharur full aura effects like all Two-Handed weapons tend to have.So the weapon itself is expensive, people have no interest in doing it because of the lacking legendary features.
  19. That's my point. A legendary doesn't have to be screaming that it's a legendary. But there are some features which make the weapon special and the ones you mentioned are a great example of it. What was the Moot like before update? The original Moot had no square coloured footfalls (I dont think any gen 1 Legendary launched with footfalls), no rainbow sheen to the disco ball and no weird coloured streamers flying out. I'll admit the rainbow tint is actually quite nice, altho the original was more silvery and reflective and really suited the game better without being too overt given what it was. The coloured trails are utterly awful and should never have been added or signed off on and footfalls are a bit of an unnecessary extravagance to keep adding in imo. It was during their stage of taking Legendaries and messing with them and in my opinion, did more to take away from the original looks than enhance in most cases.And this is just adding the effects to the weapon that doesn't really need this. Or it could be done in a better way but they decided to go for quantity over quality and that's what bothers me.
  20. That's what I'm also getting at. There is a problem in getting the right feel of some of the legendaries. As I mentioned above - Shining Blade is a great example of a design well done. There is a clear visual tell, nearly a flag-like effect that fits perfectly to the weapon's theme. The sound is fantastic because it's a raw metal sword that makes you feel and hear - blade. And I know it's also hard to notice but this is the one that I immediately recognise and see when the sound pops.There are legendaries that you mention which technically disappear when there is a larger group of allies or even enemy NPCs.Talking about effects of the Spec-weapons, I was shocked when I saw the Elementalist's Sword effects. I immediately thought - "What? These look better than the Bolt!". Why would you equip Bolt if you can have 4 separate, on demand effects that look even better and make the legendary feel lacking features when compared. This all adds to the unneccesery visual noise. These should be the legendaries that stand out of the crowd, not random effects that make it disappear. And I know - there are some great effects in the game but the problem is that they make legendaries less exciting and ANet could think of it and balance it out.Btw, the titles connected with legendaries would be a great idea. That is very little work for greater effect, and you can always just switch it if you don't like it.
  21. I think the "best" pair is probably Bolt + Shining Blade. One has literal flash; the other has stated elegance. Most people seem to like one and dislike the other (often passionately). In the end, it's a matter of taste... and there's no accounting for it. True, it is a matter of taste.But objectively - do you think that legendaries such as Flames of War or Sharur are the best they could be? In my opinion not. These are the kinds weapon that have a great theme, they are actually tied to the Tyria in some way. They feel like an actual artifacts because we don't know of other Sharurs or etc. Yet they kind of fail to deliver the feel of its theme.My statement - if there's something that makes a legendary good, make it better and capture that momentum of unsheathing it. When you use Claw of the Khan-Ur you literally see the Charr and footsteps are also theirs. If you make a staff named Bifrost, make it an actual rainbow bridge to Valhalla. Using Bolt literally infuses you with electricity and lightning. So what I'd expect from legendaries is to make you feel the presence of Balthazar when you use Flames of War (I'm exaggrating here a bit) and think of Orr when you use the Sharur. Although I don't like the Shining Blade because of its footsteps I think this is a gorgeous design. The sound and visual effects are absolutely fantastic when it comes to the theme of weapon.
  22. Well, I don't think you actally got my point.What I'm saying is that some legendaries, and our subject - Sharur, tend to have very underwhelming effects when it comes to a legendary weapon. There is no need for it to scream with shiny particle effects but if it's not about the stat-swap, then its about the look. And I think it's hard to enjoy the way your legendary weapon works when in comparison to other, it hardly makes it feel legendary.It's just not about the shiny stuff but getting the weapon and its design to its fullest potential.
  23. Well the visual noise is something GW2 struggles with a lot. I understand that legendaries add to the pile of shiny effects but partly because of the visual noise legendaries are barely noticable in combat. I was totally shocked when I saw the effects of Elementalist's Sword autoattack which look like they were of "legendary weapon quality". This kind of things can outshine the weapon itself. What's the point in having Bolt on Elementalist if you'd actually limit yourself to 1 element, when you can have 3 4 cooler, on demand effects.I'm getting off my point, but I hope you get what I mean. In my opinion it should be legendaries that stand out in the croud and all the effects but I totally get what you mean.
  24. That's right, my bad. There are many cool effects which Sharur could have but just doesn't. The on-crit effect is a great thing and it makes the weapon special without the whole visual tell - I'm legendary, look at me!
  25. That's my point. A legendary doesn't have to be screaming that it's a legendary. But there are some features which make the weapon special and the ones you mentioned are a great example of it. What was the Moot like before update?
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