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vee.5609

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Everything posted by vee.5609

  1. a slight, albiet still very anoying workaround when using `-shareArchive` => get the launcher up and loaded but do not get to a character select window on any of them. this allows the `-shareArchive` to work as expected; however as soon as you get to a character select window, the CeFHost.exe is written to each time the game is opened... may i suggest not writing to an exe path every time the game loads - maybe use a sha of some sort for file integrity checking?
  2. nope, still broken - latest patch and crashes exist again. WTB a QA team...
  3. hmm - i might have gotten lucky with a 3/3 success rate not too long ago, but i think this might be actually working now without anything fancy. (it was certainly not working 8-10hrs ago as I do recall it crashing)
  4. yea i see it now; the TEMP folder spam has increased on its level of redicelousness and all my users share the same TEMP folder path for easier cleanup. i presume these folders of regex format `chrome_BITS_[0-9]{5}-[0-9]+` are also part of CeF; time to add more kitten to auto delete on startup
  5. no; sadly this is a problem that happened overnight due to the patch; no addons, no 3rd party software, permissions. just straight up gw2 failing at opening due to CEF can you elaborate on "this patch is no longer sharing CefHost" ? lol i can see that CefHost.exe was updated on their latest small hotfix; so some work was done do it - good old fasioned bug introduced.
  6. i am submitting the crash.dmp every time it occurs... edit: just to get some metrics; opened and sent report back-to-back on crash/success; i have had 3 successful loads and 20 crashes some sample spam from the crash dump:
  7. simply just sounds like a missconfig of connections; between retries, timeouts, routing, and throtteling. hopefully they kill the popups so folks with higher ping are still not plaged with the issues on a daily basis.. oh did i mention that people hate popups? it would be great if these went into the chat log vs hijack the UI so users cannot do a single thing ? @Rubi Bayer.8493 just to name a few: - mail confirmation has popups; hate that! - a single packet was dropped and made a connection fault, and it did not silently retry in the background - so here's a popup; hate that! - queue-anything? popup; yep hate that too - squad/lfg message dialog -> its a popup with a proper title bar- but i cannot move it around? gotta say, i hate it too but at least it is self-induced - squad ready? hey a popup that doe s not kill my UI! well that is an improvement - boost a toon to level 80 -> popups AND having to click 80 open-buttons and 80 accept buttons. 100% not okay.
  8. @Chaba.5410 could be coincidence; i have not seen it in the past hour and ive done nothing extra other than login and watch mistlock sanc. But I am still thinking we need more cowbell Popups; it reminds me of the 90's.
  9. @Rubi Bayer.8493 can you tell the dev team to delete all in-game popups that prevent any other input too, please! let it go to the chat-log and perhaps a text file.
  10. low hanging fruit? yeah that is a feature request that is not quite even addressing the real systems of problems that exist. how about addressing the "low hanging" bugs that we see daily? or even acknowledging that it is in their bug-tracking system? instead we have these monolith threads in the forums that some moderator squashes into a thread thats years old and all related comments to said thread get mangled in a heap of unsortable forum-mess. we all know there are still core story bugs that cause users to bail from the story and re-try; similarly with the good old fasioned anet-dc's (my favorite when in a story instance, solo, and get booted to the launcher-menu - all the while all other internet connections remain solid during the anet-dc)
  11. could posted here already but maybe an option to reduce the animation of them - especially anoying and intentional when folks hover over areas and it blocks out view ect.
  12. Gw2: 144,417 patch out today and this is still borked. there should be no exceptions here; items in mat-storage should all act the same
  13. I am dissapointed in the open world map "queue" system - this is a distraction to the developer team and players. I would be more interested in increased resiliance in random disconnections - especially when in story instances and in open-world. It is a wonder to me, that when a meta is about to happen, or is happening, that the instance does not "lock" for those not in it, and instead favors those that get struck by DC's a chance to get back in within 5 mins or so. Sure if they goto another map/instance for more than 60seconds they should loose their slot reservation but yeah - dc's are the wrost. Game prioritizes internet being perfect (which we all know it is not). To add to this idea, once the map is locked, it should remove the ability of those not in it's right click menu to even join. And lastly, the LFG's of those posted to try to taxi folks in should be taken down (and prevent from listing) - less spam the better! This system would remove the negitive effects of 200 lfg's and all maps are full - and, oops, you gotta random DC from the login server from 1990 telling you there's a problem.. .well you wont get screwed if there was some sort of grace period in place. Regarding the LFG's now "vanishing" - this is what we want - to encourge others to make their own maps! not sit and AFK while a queue is in place; not sit AFK and try to spam the join other map instance... Tag up a new instance already and particpate - strive to communicate with the rest of the map and not fail said meta <cough nuh lane>
  14. to use 4 or 5+ sub processes instead of 3 - and to use 300mb of memory for said sub-processes instead of 80mb. also its GOOGLE so why not tie into their systems? EDIT: oh, i see CeF using 400mb on one process alone wiht additional 3x running at 20mb each... so yeah, very volitile and it would be really nice to cap it to way way less number of processes an to use less memory.
  15. LOL just noticed the majority of all items within "Gemstones and Jewels" are also not showing x/y in material storage while hovering over them. Great!
  16. the patch today has caused +1 agony and swim-speed infusions and majority of Gemstones and Jewels no longer show x/y in material storage
  17. in-game wiki sounds like a really bad idea. i AM in favor of the game having increased descriptions and hints when playing -and no, not 90's style popup windows! ( we are all familiar with tool tips that do not match actual abilities - inventory + bank search that is inconsistent with the forge-search - hero-panel search and lack of search-options ). the game really could do away with the wiki and have in-game components instead; it has always rather been odd that the lack of good information in game has lead to the need of the wiki. Look how complicated the crafting is for instance - or lack of names -> if a new player is trying to get a stated item like "Berserkers" they have to hunt and pick by stats, or sometimes "named" items like Zoja's or other names ... adding more text fields and making them searchable IN GAME would be a huge QoL improvement. But I think we'll get another "balance" patch before any of this happens
  18. lol you forgot the never ending "balance" patches in your options! you know, why make new things or patch old content when you can just tweak a few dpsers/healers/booners gameplay by simply rolling out another "balance" patch ... followed by another one, and another? Oh yeah dont forget to make Ele really great then burn it to the ground. PS can we give ele's the ability to wave banners around like warriors?
  19. no they should not adjust it; play the game for enjoyment - this isnt the Monopoly game ( other than for Anet that is with things like the equipment "templates" and soulbound unlocks that go away when you delete a toon, lol)
  20. yeah this change actually pissed me off; a huge bait-n-switch tactic. there was no reason for this; could've updated the drop table such that food dropped from bags were non-salvageable but instead they just killed food from the drops. Thanks for setting expectations and ripping them from under our feet.
  21. This sounds great. And I'll do you one better; Imagine Anet making more more maps and playable, exploreble content vs having to focus every 2 weeks on "balance patches" which are just changing how the game "flows". Imagine bug fixes to weird pathing issues that affect all players when the ground has a 1 pixel elevation and "no path to target" exists... I want to play the game, not re-learn core button pressings, regardless of the class.
  22. Funny that "fixing" something that is "unprofessional" in a game that sports killing while wearing loincloths is your choice of focus here - especially when there are many many many years worth of bugs that one would think would be both easy and quick to fix, but have gone unfixed (even recent things!).. yeah , I dont get your view point at all
  23. Honestly the pooflinging done seems similar to politics - "they nurf'd my class, but look at what they didnt nurf on other class, its OP" and so it has become a vicious cycle of nurfing... instead of raising other classes to be improved and have a better flow, that would be too much work; easier to just burn one thing to the ground and defecate upon it. I agree the rotations felt pretty natural on condi, quick, and heal - but now it seems like a joke to hop into 1 book and press 2 skills maybe, then hop out. The number of bugs reminds me of those alpha games that I gaveup on to play gw2 which seemed reliable .. until the constant onslaught of "balance patches" which are really more of a non-consensual play-style change. All I want todo after work is relax, chill, and kill some bad guys in game.. especially not fond of re-learning how to play a class I have more hours in game upon that most people have total play time. At this point I'd rather see some sort of blue/green, red/black, ect implementation in game and maybe call it a new class alltogether and let folks play it or not; we all know that would never happen. We can't even get bug-fixes for easy years old content yet alone the newer content.
  24. wait till you learn mistlock does not refresh any pages. but i guess fractal dungeons is dead content due to the "low player count"
  25. There was no single golden child other than GW1 getting folks addicted to the game. The current game has a long history flip-flopping on balance-patches. Every patch people of favored-class-X claims another class should be nurfed more than their class cuz a,b,c reasons. Wakeup and realize that anet would rather see folks argue on the forums over class-balances than give 1,5,10,mega-player content. The lack of QA that is given is a joke; it all feels rushed and the lack of in-game polling vs having folks respond in the forums speaks volumes in itself. Anet did mention that DH was going to be retired in the last April-fools thread; the joke was the "DH" part, the reality is that it seems the whole gamestyles for all classes get to be thrown in the dumpster and set on fire. Your best bet if you want to be heard is to simply stop playing guardian if it no longer suites your interest; why do something that is not fun (not including work here). I'd like to actually see some true basic stats, normalized on player game-time per class/elite specialization and basic questions regarding thoughts of previous/planned balance patches; but that does not exist in-game either.
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