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enkeny.6937

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  1. Hammer: Wild Swing upgrade may be interesting, but nothing interesting Healing Spring: Different. Not better, not worse.Expect for competitive. reminder: we'll get another condi remove. It's still remove the same condition in average in the first 5 sec. Refined Toxins was never good next to Ambidexterity. After this we have a condition, power and a condition cleanse option. (instead of good condi, bad condi, stability) Carnivore: (I still think Predatory Season would be better name): Predator's Cunning II. Glyph of the Stars: not good... 6 * 8% = 48%, Isn't it too low for a resurrection skill?! Natural Balance: Change the icon for a scale already :D Boon duration instead of damage reduction in PvE it is nice. The problem is: Condi alacrity druid has problem to ENTER celestial form because the bar is not filled. Unnatural Traversal: now we have the 3rd utility that gives quickness, 2 elite for stability, 2 trait that provide quickness.... yes, i think we'll get nerf soon.
  2. Lets call it "Predatory Season" from Guild Wars. :)
  3. [PvE] I always miss the pet skills on new ranger weapons. staff got it later, dagger had it from the beginning, but hammer and now mace still missing. So can we get that the pet also gets the Force of Nature's effect, please? Found a bug: mace ambush don't trigger let loose. So no quickness.... for support: after testing about 30 min, I missed it during my raid time. With druid main hand is a must. I tested with the offhand. Not good for pure support, but good for triggering the 6th stack. Pressing 4 and 5 gives 3 stack. With that is is another 2 and 3 in the rotation. for damage: dual mace for quickness untamed (heal version too) has a very nice rotation. After ambush, pressing all you weapon skills to reset the cd on all. I did a little less damage as I did with hammer, but I think we need less boon duration with maces so it should be about the same. Tested with soul best. The rotation is not as nice as the untamed builds, but I found it very interesting. felt better than the hammer. When tested off-hand mace without the main-hand mace, it felt weird. getting 6 stack is actually hard. With weapon swap and good timing it is possible, but axe is better option. I need more testing for this. maybe for the second set? but then it sounds like a sword/axe mace/mace pair. All in all they feel fantastic.
  4. For an Adept trait, it is too big. It is like Leader of the Pack, but not a grandmaster... But putting boons on unleashed pet skills is great idea! I thought stability on mace ambush, but soon I realized, that is a terrible idea. Even if mace will be a support weapon, ambush skill will be used for quickness so it cannot be timed when needed. That's not true. It is the opposite direction. They want the support roles in different specialization, not dedicated roles for each specialization. (if you want to play a heal alac, play druid, but if you want to play druid, you can play heal alac, condition dps, or alac condi dps- not good, but still playable)
  5. Because signet of the wild is 4 immo, so it is 8 bleeding.
  6. I used it. I used it even the time, when the auto attack was so bugged, that you can't dodge, so you must use Hornet Sting to dodge, but it was delayed too. In PvE the 2 new skill has massive damage, it over damage the great sword and long bow. If I'm far, use it to gap close, if I'm near use it to damage, if I low on health, use healing spring and do 2 leap finisher for more heal. Also, forward leap+evade is good offense, because you evade the attack and you're close, so you can attack while the mob still in after cast animation. you don't loose time to go back, even leap skills need time to go back.
  7. It is funny, that if you want to give 5 weapon skill to the ranger, you have 3 options: mace, pistol or rifle. I prefer a scepter + shield combo too, but 2 different weapons is not likely (making a class specific weapon skin -> 1 type of weapon only). If getting only 1 of them, then we get less skills (give us pets and we are happy 😛). We could get them in 2 expansion, so give us a shield now, scepter later instead of mace. focus still the only weapon not giving to any elite specialization. And we have no other weapon option at the moment.
  8. So mace can't have defense. (guardian Protector's Strike, warrior Counterblow) well of course, great swords are melee weapons, like the mesmer's or a staff is caster weapon, like daredevil's.... You don't even know the skills but you say it will be crap, that's the classic ranger spirit! 😄
  9. Ambush, weapon swap (unleash, unleash), ambush, wait 9 sec, repeat. you can do 2 ambush in every 10 sec
  10. Invigorating Bond has 20 sec cd. I don't think it will give 10+ sec protection. stone spirit may help. If you are a quick dps, don't provide regen. your regen is inferior to the healers, but still use the slots for it, so if you spam regen, it has a chance, that the healers regen is lost because of it. warhorn also a dps loss. So let's try focusing damage and quick uptime only. We a aegis with spirit and white tiger, not permanent, but at least 2 source.
  11. Oh, so nature's stride, primal echoes didn't get removed! Or you are just too focused on ancient seed nerf, that you can't realize, that the whole bottom line changed. Was the ancient seeds the only 'usefull stuff'? If only 1 thing is good and others are irrelevant, that is a huge problem.
  12. 2 reason: there are people, who think (at the moment) only druid can give alacrity (as a ranger) so they do condi alac druids. A more valid version is because they want to use glyph, do a full bleeding build. So after the patch, I think full condition druid will be inferior to condition soulbeast. But for max potential, soulbeast needs party. Druid also has a condition alacrity option. And you can't use eclipse for that build... Let's ask condi necromancers about shrouds and damage. but for eclipse, you just enter avatar form, do a 5sec rotation, exit, so it will max nature's balance buff. most likely a #5, #3, spamming #2 or if quick draw is used start the spamming after #5 finished and do a second #5. still need to see the numbers but this is my best bet.
  13. After removing the skill cd reduction traits, weapon skill cdr will be the next. It is not the problem, the problem is staff cd changes do not happens. Also I hope for some staff rework too. (place some condition damage skills on it please) Historically we used torch a lot! Even with dagger buffed, torch were dominant more for damage. But yes, we have bonus for bleeding and poison, but not for burning. Also there are build for bleeding only for PvE rangers. That was asked by rangers. They had to do this to give options for quickness. alacrity soulbeast didn't worked. We knew that Fervent force rework will kill alacrity untamed too. So the lock the alacrity to druid is not a big problem, especially if we can do alac heal, alac dps, quickness dps, (heal quickness don't looks too good at the moment, but not impossible. Most likely meta fans will kick you for it 😛 ).
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