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dace.8019

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  1. You can change the prefix on Ascended weapons via the Mystic Forge. This allows you to Research Kit them.
  2. I've never liked the illusions breaking with the target's death either, even though I mained Mesmer in GW1 so I put it on the back burner in GW2... until Virtuoso appeared and saved the spec for me.
  3. Is that I can't delete the portal scroll along with the in game mail in one click but must instead loot the portal scroll in order to delete it in order to resume ignoring that game mode.
  4. On the subject generally of Reviving dungeons I'll throw out my obligatory idea on this: put them into the Fratcals of the Mists. Whether or not they become their own subset or they can mingle with the rest of the fractals is another matter. And I know this is way more complex than simply putting them into fractals - besides all the mechanics and integration the dungeons themselves need to be massively reworked. But guess what? There's a lot of content sitting in those dungeons and it is just languishing there. Is it a big job? Yep. But you've already got the assets, framework and design.
  5. Got a character stuck in Amnytas - can't get through the loading screen. Just prior the ping in the instance they were in was over 900. I actually managed to escape that instance, but the one I got put in had a failed meta, which started killing me but the instance closing message popped up immediately, I hit it, and it put me back into (I assume) the shard that was dying.
  6. They tried this in Overwatch and there were actually some cool changes - besides the mountain of some of the worst decisions ever inflicted in the name of balance on a game anywhere.
  7. Awhile ago, ANet were talking about updating core Tyria. It may have been more superficial to bring it up to the standards of the expansions but I also wondered if it also meant tuning up the story and other core experiences. We haven't heard anything on that front now in years so I think it's safe to assume that project will never come to fruition.
  8. Shiro's utlilities in PvE are a little pricey too, particularly because you'll want to get as much Impossible Odds out of him as you can, and just by running IO for a short while leaves the rest greyed out.
  9. Woah woah woah I don't even play this particular meta of DE I just like it for occasional OW stuff and it's been hollowed out hard.
  10. Homogenization of professions due to the hard meta preference for Alacrity and Quickness is easily the worst thing about modern GW2. I really get why ANet are doing it - people wanted an easily parsed role that didn't involve intimate knowledge of a profession and this was it. Making a profession mandatory as the only vehicles for these boons was unsustainable so they had to dole them out to everyone. I love burning down content as much as the next player but I hate that we're not looking at professions and their elite specs through the lens of what interesting mechanics, changes, skills and new effects they bring but how to squeeze alac, quick out of them and have huge dps/heals. That's all there really is atm for group content. You could boil the game down to 2 buttons in these modes: one for DPS/heals and the other to supply whatever boons you're built for. I guess it's easier to balance and build content for than having 9 professions doing weird and wonderful things distinct from one another like we had at launch.
  11. They're rounded up in the middle of the night and turned into Soylent.
  12. I was so sure this was an oversight on the patch notes and we only got half of it. Where's the rest ArenaNet? This surely can't be it? On that cooldown???
  13. Necro didn't used to be a safe bet. In PvE Necro used to be the worst class in the game for groups and events. For the first year (or two?) when poison only stacked duration, bleed only went to 25 stacks on a single mob. Maybe you could have one necro - but after that they started to cancel one another out. Got to the point where they were specifically forbidden on half the LFGs.
  14. Apologies for the necro But I've been away from GW2 for a while and returned lately and saw these skills updated with new animations. Thanks ANet.
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