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Hitman.5829

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Everything posted by Hitman.5829

  1. If there is any class that deserves to be a 1 shot class is the warrior because the warrior has no BS stealth, or teleports and their skills are extremely telegraphed, but according to anet's logic, thieves, rangers, mesmers should be the only ones to be able to hit for 18K+ from stealth.
  2. Just adapt they say (6 vs 1). NO RALLYNO DOWNSTATEThe core roamers are leaving the game, nowadays there are a few core roamers left, and soon there will only be the "just adapt" noobs that roam in groups with 0 skill.
  3. before the berserker rework we had two F1 skills do you have a low attention span?
  4. As you know, berserker lost its ability to use core burst skills. Before berserker was reworked, we had access to TWO F1 skills + berserker mode. Anet decided to put all that damage in just one F1 skills and now its nerfing it by 25%. Who the hell think these changes? Its like a teen is in charge, a very disorganized teen. Perhaps even an unpaid inter!
  5. High risk high reward. I've run Defense with the new Berserker with Endure Pain but would rather have the guarantee of kill on burst, I just find that more fun. While running Defense there have been too many times I've had someone almost dead in a 1vX only for them to survive and blink/stealth/get out of death free card away. You are correct in that I did not slap a disclaimer on there about watching out for invisible deadeyes :wink: Besides a one shot build that encounters Endure Pain would just restealth and wait it out before bursting you again. If you want more lolz swap out your runes for runes of earth. Half of the deadeyes and rangers will down themselves for you. I disagree with the "high risk, high reward."Given that most classes have access to stealth, you are vulnerable to one shot builds. Specially against:Rangers (stealth, range)Thieves (stealth, range)Mesmers (stealth, range)Engineers (stealth, range)Guardians (instant teleport burst with 0 tell)Elementalist (DPS with no tell animation)Revenant (instant teleport burst) The only class that does not have BS is the necro and you can have a high risk high reward against them.Your build is semi-decent if you blend in a large group (WvW) and get healed for a huge amount or if you are fighting scrubs, otherwise it is a completely useless build 1 vs 1 or 5 vs 5. TY for the commentary. I have killed several other players of each of those classes stealth or no stealth, and several 1vX fights. I did not portray that build as optimal, that would be Strength, Defense, Berserker. I did say that I preferred my burst to kill when I use them, hence my choices. Perhaps I am better than most, but then I play in WvW and most likely catch people unaware or with their sustain on CD. I can tell you that 75% of those I've fought get caught flatfooted by headbutt or Signet of might and die not long afterward. Berserker just feels more right as a full glass cannon to me than with Defense traited, so that is how I play it knowing full well that there will be a handful of players that I won't kill. If I were serious about kill ratios I wouldn't be playing a Berserker though now would I?In WvW I have a 95%+ success in fights without your build. The main reason why you have a 75% success in WvW is because WvW is plagued with noobs. If WvW had an elite population, then your build would be completely obsolete. Believe me, I have fought those warriors that have 0 sustain and 100% DPS.I melt them with my sustain warrior without a sweat.Warrior without sustain = sitting duck.
  6. Question: "why the f have sound and animation for herald heal but not for war defiant stance?"Answer: There is a sound and animation for defiant stance; the stance has a sound and a visual aura that emanates when warrior has used defiant stance. You have no combat awareness and you need to L2P boy. Get a warrior, use defiant stance 10 times until you memorize how it looks like and how it sounds. PROBLEM SOLVED!Oh, boy, oh boy, I love using this healing skill against noob spamming classes. They heal me for a good amount!Now go and rek warriors that use this useless healing skill in 1 vs 1. As a warrior main, I should not be telling all this. Please forgive me warrior brothers, for I have betrayed you.
  7. High risk high reward. I've run Defense with the new Berserker with Endure Pain but would rather have the guarantee of kill on burst, I just find that more fun. While running Defense there have been too many times I've had someone almost dead in a 1vX only for them to survive and blink/stealth/get out of death free card away. You are correct in that I did not slap a disclaimer on there about watching out for invisible deadeyes :wink: Besides a one shot build that encounters Endure Pain would just restealth and wait it out before bursting you again. If you want more lolz swap out your runes for runes of earth. Half of the deadeyes and rangers will down themselves for you. I disagree with the "high risk, high reward."Given that most classes have access to stealth, you are vulnerable to one shot builds. Specially against: Rangers (stealth, range)Thieves (stealth, range)Mesmers (stealth, range)Engineers (stealth, range)Guardians (instant teleport burst with 0 tell)Elementalist (DPS with no tell animation)Revenant (instant teleport burst)The only class that does not have BS is the necro and you can have a high risk high reward against them.Your build is semi-decent if you blend in a large group (WvW) and get healed for a huge amount or if you are fighting scrubs, otherwise it is a completely useless build 1 vs 1 or 5 vs 5.
  8. yep, the barrage is grotesque. Barrage should be like meteor shower but with a longer cooldown of course and a longer range.
  9. Interesting fact:1.- It takes 30 hits to fill the 3 bars of adrenaline to activate berserker more. berserker is lame AF.
  10. Don't listen to the guy above me, his build is a noob build that will get you killed instantly by one shot builds and from stealth.It is sad but true that warrior must at all times have endure pains or else it is a sitting duck. I myself enjoy killing warrior noobs that are running that guys build! It is so enjoyable to be able to 1 shot them noobs.
  11. If you want to play rifle warrior for WvW or PvP, you should do it only if you have mastered the warrior.If you want to play rifle warrior for PvE content then you can choose any build you want, the NPCs are dumb. However, for competitive modes where human players are involved, choosing rifle can be a double edge sword because you can kill noobs easily, but against good players, rifle warrior has limited survival and output damage. You will not be able to beat good players because apart from warrior, everyone else has gotten a lot of survival skills on their regular skills, also new runes were introduced and barrier was introduce. Warrior on the other hand did not benefit from barrier or defensive runes. On the contrary, warrior received a huge damage nerfed.
  12. Why, then, have different races? Immersion is a pretty big deal to quite a few players. So you're totally ok with never being able to beat a Charr? Charr are physically superior to every race except sometimes Norn. Charr are the most intelligent and creative of races, equalling even the Asura's magitech. Charr have superior tactics and cunning to any Human or Sylvari... For this kind of "immersion", Charr must be the superior race and win everything all the time.Charr Superior Master Race!For Ascalon! There is no doubt charr is the master race in GW2.And yes, I am racist against asura because they are ugly rats.
  13. I use it in chat, for example I click and tag the skill in chat and make jokes about sniffing stuff. Other than that, it is useless with that 60 sec cooldown.
  14. Warband support, make this elite 80 second CD instead of the LONG 240 sec.Hounds of baltazar, make this elite 180 sec CD instead of 240 sec.Artillery barrage, this is the definition of useless! At 450 range and with a CD of 240 and an AOE of 360, this elite skill is an April fools joke that lasted for too long.All norn transformations should be reduced from 240 sec to 180 sec.Summon druid spirit 240 sec to 180 sec CD.Those elite skills are literally never used because of the long CD.Rework their CD times and their effects so that these elite skills become effective and competitive over other elite skills. For example: Artillery barrage, increase range from 450 to 2000 and reduce CD from 240 to 180 sec. (Why is this skill called artillery barrage when its range is 450?)Warband support, this elite skill has 2 useless NPCs with low health and slow attack reactions. Reduce CD from 240 sec to 80 sec.
  15. The dark gargoyle, stalker of the night.
  16. "Berserk mode is no longer instant and has a casting time."making warrior more slow to play! jesus Christ! Anet please stop with this madness. Why don't you make steal with cast time? Why don't you make engineer with cast time, why is necro not on cast time? why are elementalist F1,2,3,4 not on cast time? Why is revenant F2 not on cast time? Every single warrior patch they make it worse and worse!Does this mean that berserker can now be interrupted? if so you need to go to hell! This is what we get for asking a rework on berserker. They rework it allright, but in the wrong way!From now on, if you are a warrior just shut your mouth and don't ask for anything good for the warrior or else they EFF things up more.
  17. 1.- Noobs ganking solo roamers2.- Noobs on mounts3.- Noobs on sergs4.- Noobs chasing solo roamers for 1 hour5.- Noobs, noobs and more noobs!
  18. 3 bars of adrenaline deplete in about 13 seconds. However, gaining 3 bars of adrenaline requires: 30 hits because each hit gives 1 adrenaline; if the target is stationary that is equivalent to 25 sec using great sword auto attacks. Thus, if the target is stationary, the rate of adrenaline gain is about 1.2 adr/secUsing Signet of Rage, 3 bars of adrenaline are filled in 45 seconds. Thus, the rate of adrenaline gain is 0.66 adr/secUsing Versatile Rage, 3 bars of adrenaline are filled in 30 seconds. Thus, the rate of adrenaline gain is about 1 adr/secThe most common warrior build has signet of rage and Discipline, the total rate of adrenaline gain against a stationary target is about 2.86 adr/sec This is a reasonable number for stationary targets like NPCs. However, for human players, the rate of adrenaline gain depends on the number of hits you connect and the total adrenaline gain rate will be lower.Against a human player, you need to connect 30 hits to fill 3 bars of adrenaline (good luck doing that). In a 1 vs 1 scenario against a competent player, you could connect 30 hits in about 2 minutes or more if you are pure melee. So, against human players the adrenaline per second is going to be about 2 adr/ sec or lower. This means that 3 bars of adrenaline are filled in about 15 seconds.HOWEVER, here comes the unbalanced thing and perhaps something that developers did not consider: Bursts count as 1,2 or 3 adrenaline bars. If you have 2.5 adrenaline bar and use the burst, then your 2.5 adrenaline bar only count as 2 bars and the rest of the adrenaline is lost. The 0.5 bar adrenaline lost is equivalent to 5 sec of game play.So, for competitive game modes, adrenaline needs to deplete at a much lower rate. The most reasonable adrenaline depletion should be -1.66 adr/sec or -30 adr/18 sec to cancel the passive adrenaline gain from signet of rage and weapon swapping. The current adrenaline depletion is -2.3 adr/sec this is way to much for WvW and PvP. Now, you could do a more elaborate game code to check the rate of adrenaline gain depending on the warrior build and then implement a reasonable adrenaline depletion based on how fast warrior can gain adrenaline on the build because if the warrior is not using signet of rage and versatile rage, then a fixed adrenaline depletion is going to be unbalanced. For example:If the warrior is using only a build that gains adrenaline on hit, then the adrenaline depletion should be 30 adr/120 sec or 0.25 adr/sec in competitive modes. OR Anet could go a step further and implement a computer code that records the exact time the warrior requires to obtain 3 bars of adrenaline and make the adrenaline deplete at the exact same time rate as it was gained. The current adrenaline depletion they have is very punishing because it depletes adrenaline at a very fast rate, faster than the rate at which you gain it. EDIT So, guys as you know the warrior was reworked and now we lost out F1 core abilities. We are now forced to fill 3 adrenaline bars which require 30 hits Or the use of special skills that grant adreanaline on use. Now it is an even bigger problem because if adrenaline starts to deplete while on berserker you are not going to be able to use your F1 until you fill in 10 adrenaline. One way I have coped with this problem is by using "To the limit" , "signet of furry" and "berserker stance", however, there are times when the enemy disengages from combat and my adrenaline starts to deplete immediately, then the enemy attacks me again and I am left with berserker stance with 0 adrenaline. Anet once again manages to screw us over.
  19. Are you a siege troll?Maye Anet is steeping up their game and blocking siege trolls. If that is indeed the case, then good for Anet! Finally they do something good that benefits wvw.If you are not a siege troll and this is a bug, then anet needs to look at this bug and enforce it on all siege trolls.
  20. This game has got it all wrong. Range attacks deal huge damage while melee attacks deal pitiful damage. just look at warrior dagger auto attack, it targets 2 enemies only and on average it targets 1. The game should be like this: melee attacks target 5 enemiesRange attacks target 1 enemy.
  21. A long time ago i remember seeing one recipe in the wiki page but i cannot find it now.I kind of remember it involved a mystic coin but I am not sure.
  22. Short answer YES.There is this core necro who always runs in a group and thinks he has skill by killing me in group, but I fought him alone and I rekt him so bad like a piñata with my core warrior and hammer build lol.
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