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Everything posted by garpu.6210
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You can also download it via the Steam client and put "%command% -provider Portal" in the launch options. (no quotes) It will let you log in as normally. If you copy files from your existing GW2 install to the Steam one, the steam client will verify and download the files it needs (mostly those that integrate GW2 with the steam client.) But aside from a few files that deal with the Steam API, it's identical to the non-Steam version of GW2. (You can also copy/paste one GW2 install into another, to save a download. My partner and I have done that, and keep a backup of GW2 on a shared server.)
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Well, Steam complaints are starting to flood in...
garpu.6210 replied to Crono.4197's topic in Guild Wars 2 Discussion
Maybe it's another sign of my age, but I remember the Vault on IGN. Steam discussion boards often strike me as the worthy successor to the Vault. -
Well, Steam complaints are starting to flood in...
garpu.6210 replied to Crono.4197's topic in Guild Wars 2 Discussion
Shame I can't post the Nathan Fillion gif. -
Let us transfer our account to Steam
garpu.6210 replied to Sadmurai.2750's topic in Account & Technical Support
Or like Elder Scrolls. YOu download the launcher via Steam, and it lets you log in normally. I believe when I created my account, I was able to link to a Steam account. Also for Path of Exile, I was able to link to my Steam account after the fact. -
Let us transfer our account to Steam
garpu.6210 replied to Sadmurai.2750's topic in Account & Technical Support
Or at least link an existing account and a Steam account. (Path of Exile does this.) -
I kind of wish it were like Path of Exile or SWTOR, where you could play with it with an existing account, but that's just because I'd like to keep things contained with proton/steam than have it scattered among a few different WINE prefixes. But i've been playing with proton since the CoherentUI update, so now it's Steam's problem to fix, not mine. 😄
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Granted, it's been a few years since I lived there, but downtown by the library has a bunch of buses and light rail. Sadly I don't think the ride free zone is a thing anymore...
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It's certainly a strange perspective to go from playing an Ascalonian in GW1 to a Charr in GW2. Spoilers for Living World story hits:
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That, and it's got a lot of patches that you probably won't see in WINE, proper, and aren't in staging. fsync, for one. Also, it's assuming dxvk, which the WINE devs don't really want to know about for the purposes of bugs. (That is, it's unsupported, because it's not coded in C, among other reasons.)
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Very Low FPS In Trading Post [Merged]
garpu.6210 replied to Ransom.1362's topic in Account & Technical Support
Weird. AMD or Nvidia? -
I haven't had a windows partition since 2005. I think at this point I'd rather let a game rest for a few months, if it's having problems in Linux than put a windows partition back on. (Especially since I'm not liking the direction Windows 11 is going from a privacy standpoint, or how they are trying to enforce a walled garden with hardware. See also pluton. It's all a bit too close to the "extinguish" part of things.)
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Very Low FPS In Trading Post [Merged]
garpu.6210 replied to Ransom.1362's topic in Account & Technical Support
Are there Windows users with this problem, too? I haven't had a problem with the BLTC (linux, proton 7-03, nvidia 1050ti, 515.57) I've seen it hypothesized that it's a Linux/wine issue? -
How to setup GW2 on linux (after 19/7)
garpu.6210 replied to oldkat.1075's topic in Account & Technical Support
From the top post. Probably the easiest way is to try proton with Steam. (at least in my case.) There are other options that allegedly work for Lutris, but I don't use it. See also: -
As I understand it, for a lot of people, they need WINE compiled with this patch: https://bugs.winehq.org/show_bug.cgi?id=45277 Proton, ge-proton, and others already have it, but vanilla wine and wine-staging don't, yet. So if you're able to build WINE with that patch, it *should* work, so long as you don't have a problem with anything else. That is, if you're fixed by using proton, ge-proton, or the like, that patch should be enough to fix the issue. (Assuming, too, that you're using dxvk 1.10.1 or above.)