I think this game has quite a lot of very well designed counterpressure skills and effects like shocking aura, blocks with counterattacks, projectile reflects, retaliation and more. However most of them either have high duration, high cooldown and/or are very easily accessable. In my opinion, the best way these can be fixed is the philosophy of "short effect short cooldown" because this actually brings reactive gameplay. In that manner, I propose these changes: Retaliation traits and skills should give way less duration and those skills should get CD buffs. If necessary, add short retaliation to defensive skills and remove it from offensive skills.Aurashare trait in elementalist should share 75% of the initial duration. Auras, especially shocking aura, are very good ways to peel for your team and they should stay like that.Projectile reflects should have way shorter duration (around 2s max) with shorter cooldowns. They should never be passive and invisible like that one mesmer trait.Skills that block one attack and do a counterattack (like mesmer scepter 2) should have at most 1s cast time, preferably 3/4s. Buff their damage for compensation.Similar to retaliaton, aegis and blind durations should also get nerfed while some of the skills that apply those can get CD buffs. If necessary, add those effects to other fitting skills.