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Fallesafe.5932

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  1. Oh God. I've been away from this game for a year and a half. And I see nothing has changed. We've still got people who won't make the slightest effort projecting their "toxicity" onto everyone around them while trying to micromanage their thoughts, behavior and playstyle...
  2. I can't believe people are still crying about this. Just download GW2 taco, bang it out in 2 weeks max and never think about it again...
  3. Wow, it's almost like they're marketing to MMO players. Consider the fact that this game provides no meaningful goals. After about the first six months of focused play, you're never going to get another piece of equipment that improves your stats or abilities. And there's literally nothing left to do in the game, from that point forward, but peacock around in the latest "look at me" skins. Consider also that the majority of gw2 players are fine with this sorry state of the game and even have a pet name for it ("fashion wars"). Lol, you're fighting a losing battle here.
  4. I feel your pain. I'm in the same situation you're in: where I have such fond memories of how engrossing this game was to me when it was fresh and new, wanting to recapture that feeling and finding no possibility of it. I'm afraid you're just stuck, and there's no solution to the problem. This game, in it's current form, is an absolutely exhausted dead-end with nothing meaningful to do and nowhere meaningful to go. I haven't played it more than a few weeks in the past year (first to pick up the new skyscale, and then to bring my mysteries to the current max). At this point, I wouldn't even bother logging on. I'm just waiting for the new expansion to drop: which will probably supply me with ~3 weeks of great fun and then leave me right in the same place after that.
  5. It could be called the North Korean Glorious Fractal Patriot System. Those who show disloyalty to their fellow fractal patriots will have an account-wide, uncleansable crippled condition applied to all their characters for a week. And every time they die one equipped item can be looted by any other players in the area.
  6. Almost every time I play. The stuff I use most is in a maxed out bank of shared inventory slots. And all the stuff I use less frequently (but want to keep handy) is in a 32-slot invisible bag directly underneath the shared inventory. I actually have to put filler items in that invisible bag to prevent empty slots from being filled with junk. Every other bag in my inventory is an overflow reservoir for trash loot. And I use the compact button to help "empty the trash" every time I play. Silver fed salvage-o-matic > deposit all materials > sell to merchant > compact > start dragging and dropping all the trash that's still there. I've never even come close to needing all 32 slots in my invisible bag. So I'm confused by so many people who seem imply they need to spread out dozens of items across all their bags in specific spots. I just cant imagine what anybody has in their bags that requires such a system.
  7. Well your supposed to buy salvage kits break stuff you dont use down into materials that you then sell or craft what you want with. I do. I have the silver fed salvage-o-matic. Its just a massive process to empty all my bags. And I always end up with a few dozen extra things I can't sell or deposit that eventually have to be thrown out in a massive drag and drop session that lasts 5-10 minutes.
  8. I've never understood the GW2 philosophy of loot. This is the only game I've ever played where you're just flooded and flooded with absolute garbage for everything you do. Everybody I tried to introduce to this game was puzzled by it too (i.e. 'how come I get all this loot, but I can never use any of it)? How about just having mobs drop currency, and the occasional useful or valuable thing? Or at least give us the option to filter loot drops (i.e. only give me things from the boxes I check and keep everything else).
  9. ... A button to open every bag/container in the inventory...... an option to use the shift key to highlight multiple items at once for an action (e.g. deletion). ... an option to disable all loot drops except certain selected types (e.g. currency, quest items, exotics or higher, etc). Clearing all the garbage out of your inventory is so unnecessarily difficult and time consuming. 99.9% of the "loot" you get in this game is absolute junk. I'm tired of sifting through mountains of garbage every week.
  10. I have tons of legendary weapons. And I'm sure the armory will make them a lot more convenient to use between characters. I'd LOVE to have legendary armor. But since it only comes through game modes I'm not interested in, I doubt I'll be getting it. So no, it hasn't changed my play style so far.
  11. Every day. Edit: just to explain... I keep all the things I continually use in a maxed out bank of shared inventory slots. The next bag down is an invisible bag for things I want to keep handy, but use less often. And every other bag is a reservoir for all the trash this game showers you with. If anything is even in those bags, its an annoyance to me. They usually begin filling up with all the junk I either can't sell, can't deposit, or can't destroy without typing names.
  12. I'll never understand complaining (for years) about the "grind" to get ascended gear, the skyscale, etc... instead of spending one week to just go get them. It's so ridiculous lol.
  13. I'm a very casual player. I wouldn't qualify for a single raid group or CM fractal group requiring any kill proof at all. But I totally understand and accept the concept. Just my experience with basic, T4 fractals has shown me how unbelievably slow and frustrating this game can be with people who are unprepared for the content they're trying to do. Its also shown me how unbelievably lazy and entitled a good number of players are (everybody just mashing auto-attack, standing in every AOE, breaking zero bars, and doing < 2500 dps. I totally accept that if I ever decided to get into raiding or CM fractal groups, I would need to put in work and be able to show proof of that work. I think the most successful guild anybody could form in this game would be a guild for players who want to get into all this content, but feel intimidated and overwhelmed by the prospect. You'd probably have to beat off applicants with a stck. But I'll tell you this... you'd probably have three static groups clearing every wing by the end of a year. All you've gotta do is take the initiative.
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