Avion Blade.4869 Posted February 17, 2022 Share Posted February 17, 2022 (edited) Non-Selectable Passives Remain the Same: Mirage Cloak Nomad's Endurance Speed of Sand Selectable Adjustments: Self Deception: Using a Deception skill will create a clone if you have any other clones active Update In Addition to Above: Deceptions Skills Cooldown are Reduced by 20% Renewing Oasis: Gain Regeneration when you gain Mirage Cloak. The Duration of Incoming Damaging Conditions is Reduced while you are regenerating. Update in addition to the above: Grant Regeneration to allies (up to 5) when gaining Mirage Cloak. Riddle of Sand: When entering Combat your first Ambush Attack applies Confusion. This Ability Refreshes when you use a shatter skill. Update altering the Above: When entering combat your Ambush Attack applies Confusion. This Ability applies to every ambush attack. Desert Distortion: This Remains the Same. Mirage Mantle Gain Protection when Mirage Cloak Ends Update adjusting the above: Base Duration changed from 1.5 Seconds to 2 Seconds Mirrored Axes Remains the Same Infinite Horizon Remains the Same Elusive Mind Cleanse 3 conditions (instead of two). Dune CLOAK Enter Stealth for 2 seconds after Touching a Mirage mirror without attacking during the evade frame, additional touches add toward stealth; steal boons in the process. Attacking during evade frame from mirror touches will not enter stealth. *Damaging opponents from touching mirror (shattering the diamonds) does not reveal stealth or prevent stealth*. Attacking using any other attack will cause decloak. What do you think? Edited February 17, 2022 by Avion Blade.4869 1 2 1 Link to comment Share on other sites More sharing options...
Avion Blade.4869 Posted February 17, 2022 Author Share Posted February 17, 2022 What I had in mind is a little more support role, and a stealth option for column 3 bottom. Some cooldown decrease for deception (similar to chaotic column 1 bottom option for manipulations). If you disagree or have alternative or like how it is now, go ahead and post it! Looking forward to a nice discussion! Thanks! Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted February 18, 2022 Share Posted February 18, 2022 (edited) nope people are putting confusion emotes already, the thread needed to be nerfing mirage trait suggestions then people will agree.~ 2022 people are still confused by clones pepelaugh Edited February 18, 2022 by Salt Mode.3780 1 2 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 18, 2022 Share Posted February 18, 2022 Personally, I'd like to see Dune Cloak reworked into granting alacrity in an area when you use an ambush skill, and having that ability removed from staff in exchange for the damage from staff ambushes going up. Would mean that alacmirage isn't locked into double staff, but losing Event Horizon means that alacmirage can be balanced to have lower damage than a DPS mirage without nerfing staff. 1 2 1 1 Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted February 18, 2022 Share Posted February 18, 2022 or how about not give alacrity to mirage in the first place and rework dune cloak into an actual GM along with elusive mind....? 3 Link to comment Share on other sites More sharing options...
Mell.4873 Posted February 18, 2022 Share Posted February 18, 2022 The mirage trait line is fine I would reword some of the stealth and shatter focused traits from core since if you are not relying on either they are dead weight. 2 Link to comment Share on other sites More sharing options...
piitb.7635 Posted February 19, 2022 Share Posted February 19, 2022 mirage traits are solid. If there was one thing to change it would to make staff the go to as mirage is built around conditions and staff is really the one weapon built around conditions. They should have better synchronicity. Link to comment Share on other sites More sharing options...
Xaylin.1860 Posted February 19, 2022 Share Posted February 19, 2022 On 2/18/2022 at 7:19 AM, Salt Mode.3780 said: or how about not give alacrity to mirage in the first place and rework dune cloak into an actual GM along with elusive mind....? This. Doesn't make much sense thematically. I could have understood selfish Alacrity to some extent. But not for the group. However, having it on a trait would still be much better than having it on one single Ambush. If ANet wants Staff to be more supportive, they should sort out Staff#4 and Chaos (Master and GM tier). And if they want more support options for Mirage, they could have made it Protection, maybe Boon extension instead of application and Superspeed. Theoretically they could also do something with Mirrors. But to be honest, I want them gone. Or at least incorporated into Shatters to make them more accessible instead of basically gating them by a Utility group. Link to comment Share on other sites More sharing options...
Zraurum.8493 Posted February 25, 2022 Share Posted February 25, 2022 (edited) Renewing Oasis: BASE/FIRST required to work for poison too, and then the rest ! Desert Distortion: adjust so as to return the second dodge in all modes Dune CLOAK revise the damage from my ability to be at the level of infinite horizon. (For example _ give Quickness all clones and mesmer for long time) Edited February 25, 2022 by Zraurum.8493 Link to comment Share on other sites More sharing options...
Suyheuti.1732 Posted February 25, 2022 Share Posted February 25, 2022 Excellent suggestion. I'd offer the same. Giving up infinite horizon is huge dps loss. If anet remove alac from staff to trait where the same line with infinite horizon, that will be support automatically. On the other hand, scepter would be viable maybe and also we can use alac underwater combats. I have another suggestion. I have no problem 1 dodge mirage in pvp or wvw. 2 dodge mirage was too op and would be. But I'm uncomfortable I cannot use enough ambush skills because of 1 dodge. I think mirage mirrors should stack in the character not in the field. Gathering mirrors with range weapon is not problem but with melee weapon like axe is pain. I use staff-axe/torch in wvw, in couple seconds, there is only skill which you are able to use is autoattack. Clones dies in seconds, rest skills are on cd, no endurance to trigger ambush. You cannot kill anybody with spamming 1. Am I thinking wrong? On 2/18/2022 at 5:10 AM, draxynnic.3719 said: Personally, I'd like to see Dune Cloak reworked into granting alacrity in an area when you use an ambush skill, and having that ability removed from staff in exchange for the damage from staff ambushes going up. Would mean that alacmirage isn't locked into double staff, but losing Event Horizon means that alacmirage can be balanced to have lower damage than a DPS mirage without nerfing staff. Link to comment Share on other sites More sharing options...
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