Meteor.3720 Posted April 1, 2022 Share Posted April 1, 2022 PSA thread coming from a necro main. Core necro has had life force drain increased to 5% per tic. No problem with that per se. But what this means is that core necro and reaper now have same % drain. The "tradeoff" between core and reaper was originally that reaper was higher damage but lost sustain as shroud drained faster. So ANet have removed that tradeoff for??? Balancing core necro makes sense, but this just seems poorly thought out. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 1, 2022 Share Posted April 1, 2022 Perhaps the "tradeoff" will be replaced by an actual tradeoff? Link to comment Share on other sites More sharing options...
Kayberz.5346 Posted April 1, 2022 Share Posted April 1, 2022 I'd consider one being ranged while the other is melee a significant enough difference between the two to not need some arbitrary "tradeoff" in shroud decay speed. 2 1 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 1, 2022 Share Posted April 1, 2022 Reaper shroud is strictly melee. I would say it's different enough to consider it having a "tradeoff". . 2 Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 2, 2022 Share Posted April 2, 2022 14 hours ago, Meteor.3720 said: The "tradeoff" between core and reaper was originally that reaper was higher damage but lost sustain as shroud drained faster. I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 2, 2022 Share Posted April 2, 2022 1 hour ago, Aktium.9506 said: I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks Given how much of the necro kit is ranged I've always felt that RS was a straight upgrade compared to Death Shroud, but then I am a warrior main and Reaper appeals more to me than core necro🤷♂️ Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted April 2, 2022 Share Posted April 2, 2022 4 hours ago, Aktium.9506 said: I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks Core Shroud has Life Force regen with shroud 4. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 2, 2022 Share Posted April 2, 2022 1 hour ago, CutesySylveon.8290 said: Core Shroud has Life Force regen with shroud 4. Well, Shroud 4 isn't an auto. Would be pretty cool if it kinda was tho. Like a toggled mode or some kitten that keeps going until you turn it off. 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted April 2, 2022 Share Posted April 2, 2022 Be happy with melee is the only traid off. Actually warrios Berserker got like 2 of them .... -300 thougness while in zerk Mode and no burst skill if your not in it. Also defence got hard nerfed as traitline means zerker is only playable as damage only spec. In other words yea just be happy xD. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted April 2, 2022 Share Posted April 2, 2022 Reaper has a trade-off. They just removed its "Trade-off ™". Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted April 2, 2022 Share Posted April 2, 2022 (edited) 3 hours ago, Aktium.9506 said: Well, Shroud 4 isn't an auto. Would be pretty cool if it kinda was tho. Like a toggled mode or some kitten that keeps going until you turn it off. The LF regen is only on the final hit of the AA chain. Shroud 4 is 600 range, hits 5 targets 9 times, and restores 3% LF per hit. Reaper auto is 220 range and only restores 1.5% per target hit. Don't try to argue Reaper has it better here, because Life Transfer is FAR better. Edited April 2, 2022 by CutesySylveon.8290 Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted April 2, 2022 Share Posted April 2, 2022 (edited) The faster reaper shroud decay made sense back when reaper was much stronger than core, nowadays core is stronger than reaper so it isnt needed. Edited April 2, 2022 by agrippastrilemma.8741 1 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 2, 2022 Share Posted April 2, 2022 2 hours ago, agrippastrilemma.8741 said: The faster reaper shroud decay made sense back when reaper was much stronger than core, nowadays core is stronger than reaper so it isnt needed. Reaper used to be faster, more intense, and squishier than core. Now it's more blurred, and this is what people are really complaining about. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 2, 2022 Share Posted April 2, 2022 (edited) 4 hours ago, CutesySylveon.8290 said: The LF regen is only on the final hit of the AA chain. Shroud 4 is 600 range, hits 5 targets 9 times, and restores 3% LF per hit. Reaper auto is 220 range and only restores 1.5% per target hit. Don't try to argue Reaper has it better here, because Life Transfer is FAR better. Yeah but Shroud 4 has a cooldown. It's always going to be regulated by that cooldown. Reaper auto only needs 4 auto chains in theory on 5 targets to generate more life force than Shroud 4 does in its entire long kitten cast. Shroud 4 will generate more LF 9/10 times in PvP. Hands down. But in a completely unrealistic vacuum, Reaper auto has the capability to generate 30% LF every 3-4 seconds with no cooldown regulating access to that sustain. Reaper sustain definitely isn't a problem. It would take relatively little to make it so that it was. The increased LF drain on RS is definitely there to make sure that never happens. Edited April 2, 2022 by Aktium.9506 Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted April 3, 2022 Share Posted April 3, 2022 14 hours ago, Aktium.9506 said: Yeah but Shroud 4 has a cooldown. It's always going to be regulated by that cooldown. Reaper auto only needs 4 auto chains in theory on 5 targets to generate more life force than Shroud 4 does in its entire long kitten cast. Shroud 4 will generate more LF 9/10 times in PvP. Hands down. But in a completely unrealistic vacuum, Reaper auto has the capability to generate 30% LF every 3-4 seconds with no cooldown regulating access to that sustain. Reaper sustain definitely isn't a problem. It would take relatively little to make it so that it was. The increased LF drain on RS is definitely there to make sure that never happens. That completely unrealistic vacuum is enough to say that Life Transfer is the better skill, because you need a completely unrealistic vacuum to say otherwise. Life Transfer having a CD is trivial when 4 full auto attack chains on 5 targets is what reaper AA needs to be equivalent, especially when it takes FAR longer to do 4 full AA chains than Life Transfer takes to cast. Disregard the fact that you will never AA 5 people for that long anyway. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 3, 2022 Share Posted April 3, 2022 7 hours ago, CutesySylveon.8290 said: Life Transfer having a CD is trivial when 4 full auto attack chains on 5 targets is what reaper AA needs to be equivalent, especially when it takes FAR longer to do 4 full AA chains than Life Transfer takes to cast. They take about the same amount of time to complete? Life Transfer is generally never going to have Quickness when used and will take the full 3½ seconds plus a bit of aftercast to complete. 4x Reaper auto chains with quickness takes about 3-4 seconds to complete. And you're always going to have quickness in RS. 7 hours ago, CutesySylveon.8290 said: Disregard the fact that you will never AA 5 people for that long anyway. In a more realistic scenario, if you're fighting a ranger and a mechanist you're already hitting 4 targets most of the time. My entire point is that it would only take a little shifting of numbers to cause Reaper's sustain vs Damage to become incredibly oppressive. Now, imagine if RS was back down to 3% drain and the autos up to 2% gen. Are you seriously arguing against the likely fact that the increased drain is there to stop this from happening? Link to comment Share on other sites More sharing options...
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