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Necro shroud


Meteor.3720

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PSA thread coming from a necro main.

 

Core necro has had life force drain increased to 5% per tic. No problem with that per se.

But what this means is that core necro and reaper now have same % drain. The "tradeoff" between core and reaper was originally that reaper was higher damage but lost sustain as shroud drained faster. So ANet have removed that tradeoff for???

 

Balancing core necro makes sense, but this just seems poorly thought out.

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14 hours ago, Meteor.3720 said:

 The "tradeoff" between core and reaper was originally that reaper was higher damage but lost sustain as shroud drained faster.

I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks

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1 hour ago, Aktium.9506 said:

I thought they added the increased drain because Reaper Shroud also has Infusing Terror on top of Shroud damage reduction as well LF gen on the auto, both of which Core lacks

Given how much of the necro kit is ranged I've always felt that RS was a straight upgrade compared to Death Shroud, but then I am a warrior main and Reaper appeals more to me than core necro🤷‍♂️

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Be happy with melee is the only traid off. Actually warrios Berserker got like 2 of them .... -300 thougness while in zerk Mode and no burst skill if your not in it. Also defence got hard nerfed as traitline means zerker is only playable as damage only spec. In other words yea just be happy xD.

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3 hours ago, Aktium.9506 said:

Well, Shroud 4 isn't an auto.

Would be pretty cool if it kinda was tho. Like a toggled mode or some kitten that keeps going until you turn it off.

The LF regen is only on the final hit of the AA chain.

Shroud 4 is 600 range, hits 5 targets 9 times, and restores 3% LF per hit.

Reaper auto is 220 range and only restores 1.5% per target hit. Don't try to argue Reaper has it better here, because Life Transfer is FAR better.

Edited by CutesySylveon.8290
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2 hours ago, agrippastrilemma.8741 said:

The faster reaper shroud decay made sense back when reaper was much stronger than core, nowadays core is stronger than reaper so it isnt needed.

Reaper used to be faster, more intense, and squishier than core. Now it's more blurred, and this is what people are really complaining about. 

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4 hours ago, CutesySylveon.8290 said:

The LF regen is only on the final hit of the AA chain.

Shroud 4 is 600 range, hits 5 targets 9 times, and restores 3% LF per hit.

Reaper auto is 220 range and only restores 1.5% per target hit. Don't try to argue Reaper has it better here, because Life Transfer is FAR better.

Yeah but Shroud 4 has a cooldown. It's always going to be regulated by that cooldown. Reaper auto only needs 4 auto chains in theory on 5 targets to generate more life force than Shroud 4 does in its entire long kitten cast.

Shroud 4 will generate more LF 9/10 times in PvP. Hands down. But in a completely unrealistic vacuum, Reaper auto has the capability to generate 30% LF every 3-4 seconds with no cooldown regulating access to that sustain.

Reaper sustain definitely isn't a problem. It would take relatively little to make it so that it was. The increased LF drain on RS is definitely there to make sure that never happens.

Edited by Aktium.9506
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14 hours ago, Aktium.9506 said:

Yeah but Shroud 4 has a cooldown. It's always going to be regulated by that cooldown. Reaper auto only needs 4 auto chains in theory on 5 targets to generate more life force than Shroud 4 does in its entire long kitten cast.

Shroud 4 will generate more LF 9/10 times in PvP. Hands down. But in a completely unrealistic vacuum, Reaper auto has the capability to generate 30% LF every 3-4 seconds with no cooldown regulating access to that sustain.

Reaper sustain definitely isn't a problem. It would take relatively little to make it so that it was. The increased LF drain on RS is definitely there to make sure that never happens.

That completely unrealistic vacuum is enough to say that Life Transfer is the better skill, because you need a completely unrealistic vacuum to say otherwise.

Life Transfer having a CD is trivial when 4 full auto attack chains on 5 targets is what reaper AA needs to be equivalent, especially when it takes FAR longer to do 4 full AA chains than Life Transfer takes to cast. 

 

Disregard the fact that you will never AA 5 people for that long anyway. 

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7 hours ago, CutesySylveon.8290 said:

Life Transfer having a CD is trivial when 4 full auto attack chains on 5 targets is what reaper AA needs to be equivalent, especially when it takes FAR longer to do 4 full AA chains than Life Transfer takes to cast.

They take about the same amount of time to complete? Life Transfer is generally never going to have Quickness when used and will take the full 3½ seconds plus a bit of aftercast to complete. 4x Reaper auto chains with quickness takes about 3-4 seconds to complete. And you're always going to have quickness in RS.

7 hours ago, CutesySylveon.8290 said:

Disregard the fact that you will never AA 5 people for that long anyway. 

In a more realistic scenario, if you're fighting  a ranger and a mechanist you're already hitting 4 targets most of the time. My entire point is that it would only take a little shifting of numbers to cause Reaper's sustain vs Damage to become incredibly oppressive. Now, imagine if RS was back down to 3% drain and the autos up to 2% gen. Are you seriously arguing against the likely fact that the increased drain is there to stop this from happening?

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