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What happened to UI elements of the new Elite specs?


Markus.6415

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It is just a small visual thing that bugged me since EoD released, but anyways it makes the elite specs look unfinished. Older elite specs like the Druid or die Soulbeast or the Mirage for example have an updated skill UI for the new class mechanics, or in terms of the mirage there is this shimmer around. The ground targets of some aoe kills have the elite spec symbol located in the middle, or look completely stylized (Weaver Staff  skills, Chrono wells,...). But with the new EoD specs, theres nothing else than recycled UI elements. The Untamed uses the exact same interface as the Soulbeast, Virtuosos elite skill has the Chronomancer symbol in it's ground target (???) and others just desplay the core profession symbols.

Especially with the Catalyst hammer skill "Triple Sear" there is no indicator where those 3 explosions actually are, but it deals significant more damage if all 3 of them hit. You'd only know that if you watch the elite spec stream vom anet, since it's not even told in the skill description.

 

As I said, it's not a big deal and that might be the reason why it slipped through Arenanets eyes, but the attention to detail in this regard is lacking compared to the other expansions.

 

 

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23 hours ago, Markus.6415 said:

Especially with the Catalyst hammer skill "Triple Sear" there is no indicator where those 3 explosions actually are, but it deals significant more damage if all 3 of them hit. You'd only know that if you watch the elite spec stream vom anet, since it's not even told in the skill description.

 

As I said, it's not a big deal and that might be the reason why it slipped through Arenanets eyes, but the attention to detail in this regard is lacking compared to the other expansions.

Sad that Triple Sear's ground target never got updated... it was one of the top things reported in feedback for the elite spec (after just how clunky the whole spec felt)

Edited by Panda.1967
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