Erkki.9145 Posted June 7, 2022 Share Posted June 7, 2022 the shortbow ambush attack needs to be changed to not be ground targeted. I think I've never hit with the attack. I'm never prepared to aim the autoattack when suddenly the ambush skill is available and shot to the wall or something. Also the projectile and the cast time is too slow. what do you think? 9 2 Link to comment Share on other sites More sharing options...
mikexg.7329 Posted June 7, 2022 Share Posted June 7, 2022 I agree it should be changed, I had to turn on locking of ground targets to current target, but even still it is kinda janky. It shoots 3 projectiles with a weird spread. They need to all be closer to the target, have a faster travel speed. or just shoot 1 projectile with a faster travel speed and larger explosion, maybe even a poison combo field? It needs to be improved either way. 3 Link to comment Share on other sites More sharing options...
enkeny.6937 Posted June 7, 2022 Share Posted June 7, 2022 I agree too. First, the short-bow is a skirmishing weapon with fast pace attacks, this skill actually stop the flow. And the AoE marker is different for targeting than the actual AoE. Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted June 7, 2022 Share Posted June 7, 2022 Agree. I love using shortbow but dont use it with Untamed for this very reason. I like the axes ambush skill, so maybe something similiar that launches 2-3 seeking projectiles that apply conditions Link to comment Share on other sites More sharing options...
anduriell.6280 Posted June 7, 2022 Share Posted June 7, 2022 Unplayed does not need the ambush thingy, it is gimmicky and provides nothing to the player other than forcing the goo swap, more unnecessary and unrewarding button twitching. It was a mistake in current iteration. it would be simply better if the ambush thing would be available when the pet land a CC and provide different effects. And would be supercool if the pets would also have their version of those ambushes which triggered when the Unplayed landed a CC. That would be a good implementation. 1 3 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted June 8, 2022 Share Posted June 8, 2022 (edited) 10 hours ago, anduriell.6280 said: Unplayed does not need the ambush thingy, it is gimmicky and provides nothing to the player other than forcing the goo swap, more unnecessary and unrewarding button twitching. It was a mistake in current iteration. it would be simply better if the ambush thing would be available when the pet land a CC and provide different effects. And would be supercool if the pets would also have their version of those ambushes which triggered when the Unplayed landed a CC. That would be a good implementation. Man, if you thought ancient seeds was bad... Seriously, since you have full control of pets I can think of four CC's to land back to back with just them, that's four ambushes in a row 😂. Then can practically stunlock someone if you play hammer / gs right (esp. with the CC's from the cantrips)--so pet would be firing off 3-4 ambushes of its own. How would they balance this? Oh ya...put a CD on it like it is now with unleashed swap... EDIT: For topic, I have no idea why shortbow ambush just doesn't work like spearguns. Just another spread attack like poison volley already is, but do whatever with it. Edited June 8, 2022 by Gotejjeken.1267 Link to comment Share on other sites More sharing options...
Lazze.9870 Posted June 8, 2022 Share Posted June 8, 2022 Funny thing is, it's a good skill. Even kinda interesting compared to the rest of the shortbow kit (says more about the shortbow). But it is horrible as a time limited autoattack. Even when you prepare for it, it feels weird. 2 Link to comment Share on other sites More sharing options...
Sebrent.3625 Posted June 8, 2022 Share Posted June 8, 2022 Agreed. The feel of it is quite off. I would have expected it to shoot at the target and explode in an AOE around it as opposed to changing from a simple projectile to an AOE. 1 Link to comment Share on other sites More sharing options...
Avatar.3568 Posted June 10, 2022 Share Posted June 10, 2022 I Would Just Double/tripple the Attack Speed, than it would act less junky Link to comment Share on other sites More sharing options...
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