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The Great Injustice between Corruption and Conversion


Xenesis.6389

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https://wiki.guildwars2.com/wiki/Well_of_Corruption

Well. Target area pulses, converting boons on foes into conditions.

Damage (6x): 444 (1.68)?
Life Force: 1%
Number of Targets: 5
Pulse: 1 second
Duration: 5 seconds
Radius: 240
Combo Field: Dark
Range: 900
Unblockable

40sec cooldown.

 

https://wiki.guildwars2.com/wiki/Cleansing_Field

Release purifying vapors to cleanse conditions from allies near you at each interval.

Conditions Removed per Pulse: 1
Pulses: 4
Duration: 3 seconds
Interval: 1 second
Radius: 300
Combo Field: Water

15sec cooldown.

 

https://wiki.guildwars2.com/wiki/Purge_Gyro

Well. Deploy a purge gyro to remove conditions from you and your nearby allies.

Conditions Removed: 1
Number of Targets: 5
Pulses: 5
Duration: 5 seconds
Combo Field: Light

20sec cooldown. Blast for even more condition cleansing.

 

https://wiki.guildwars2.com/wiki/Purity_of_Purpose

When you would cleanse a condition from an ally, convert it into a boon instead.

3sec cooldown.


There is obviously a giant gaping imbalance between corruption and conversion between these three major skill uses in wvw zerg fights.

Look! look at the imbalance! you can cast four aoe cleanses in the time it takes to cast between two well of corruptions!

To remedy this great injustice of balance between ping pong boon and condition fighting, I believe Purity of purpose should be reverted to no cooldown, while the trait also adds an additional 20sec cooldown to Cleansing field and Purge Gyro. For every Necro vs Scrapper there will still be at least twice the cleansing available per player, but I feel this change will bring this great superior imbalance down to somewhat okay imbalance.

Thank you.

🤭

🤡

Edited by Xenesis.6389
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7 hours ago, anduriell.6280 said:

That is very innacurrate. Please play necro before assuming this. 

Necro has weapon skills which corrupt and remove boons and traits which corrupt and remove boons too. In fact most of the corruption while zerg combat comes from the scepter. 

🤡

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9 hours ago, anduriell.6280 said:

That is very innacurrate. Please play necro before assuming this. 

Necro has weapon skills which corrupt and remove boons and traits which corrupt and remove boons too. In fact most of the corruption while zerg combat comes from the scepter. 

The whole point of it is there is not enough corrupt to boon application/cleanses ratio especially when you are going blob v blob. The number of boons being able to corrupt on skills have been nerfed over the years, and the weapon skills on necro are mostly single target boon strip/corrupt. So one class namely necro (because both mesmer and spellbreaker pretty much retired from this job) can corrupt/strip vs every single class in the game can pump boons/cleanse...what a joke of an reply.

Edited by Salt Mode.3780
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On 7/21/2022 at 8:27 PM, Salt Mode.3780 said:

The number of boons being able to corrupt on skills have been nerfed over the years, and the weapon skills on necro are mostly single target boon strip/corrupt. So one class namely necro (because both mesmer and spellbreaker pretty much retired from this job) can corrupt/strip vs every single class in the game can pump boons/cleanse...

Well that's a different point from OP's opening.

About your point I see an easy solution: Bring more necros in the right builds. Spellbreaker was never a real choice because of the gimmicky of the bubble. Mesmer was destroyed very long time ago, and the nerf to portal was just the last nail on the coffin. 

Now if what you want to say is boon span is king in wvw and that's not good i agree. 

Spellbreaker just needs to be able to block that specific boon re-application for few seconds after ripping any boon. That would reduce the amount of boon span without actually reworking all boon durations and applications.

It would bring something to the table by not competing with other classes ( something that if I may say Anet devs don't seem to grasp, there is not need to keep merging all classes abilities if they want "variety" )
 

Although some trimming on the boon spam would do good too.

Edited by anduriell.6280
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1 hour ago, anduriell.6280 said:

Spellbreaker just needs to be able to block that specific boon re-application for few seconds after ripping any boon. That would reduce the amount of boon span without actually reworking all boon durations and applications.

This!

would give Spellbreaker a unique identity.

If they would have a trait that: Blocks the reapplication of any boon that you removed for 3 Seconds" it would be awesome and every Warrior main would be SO happy.

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17 minutes ago, Sahne.6950 said:

This!

would give Spellbreaker a unique identity.

If they would have a trait that: Blocks the reapplication of any boon that you removed for 3 Seconds" it would be awesome and every Warrior main would be SO happy.

Make spellbreaker the anti-quickness, would be game changer :) 

Edited by Aeolus.3615
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2 hours ago, anduriell.6280 said:

Although some trimming on the boon spam would do good too.

No, its what they absolutely should to do first.

Lowering boonspam will by effect make boon corruption more powerful since they cant recover them so fast.

Increasing boon corruption will just further the cycle of boonspam.

Edited by Dawdler.8521
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47 minutes ago, Dawdler.8521 said:

No, its what they absolutely should to do first.

Lowering boonspam will by effect make boon corruption more powerful since they cant recover them so fast.

Increasing boon corruption will just further the cycle of boonspam.

Agreed. Boon spam is the cause of all this. However Anet can rework all the boon application in game which would take a lot of time and post fine tuning or they can add the unique identity to the Spellbreaker as I pointed out and pick two birds with one stone as they say. Both would be best of course. 

Keep in mind blocking re-application of boons not only impacts the boons the target could get during that time but also it makes those spammy abilities to have to cycle as such the boon spam is effectively reduced. Or a greater coordination of the squad needs to be achieved (as such rewarding good play and correct use of the boons)  

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On 7/25/2022 at 10:52 AM, Dawdler.8521 said:

No, its what they absolutely should to do first.

Lowering boonspam will by effect make boon corruption more powerful since they cant recover them so fast.

Increasing boon corruption will just further the cycle of boonspam.

Anet easy fix, low effort perma boons.

Still i believe one way to adress the boon spam would be make some utilities unique rather than everything be just boon but with a diferent name on the skill... some sorta mix between  what we have here and how it worked in gw1.

Shouts could be shouts again, signets, and boons would become echantments effects again wich would be the ones to be corrupted, IMO could lead to better boon management from Anet rather then making game far far worse with all the boon low effort stacking to carry even easier the blobs against smaller groups.

Game needs more direct effect mechanics than boon/condi gameplay.... sadly Anet keeps enforcing just boon condi stack n spam gameplay., and the balance is like a snow ball that will be issue after issue after issue, look at banners its 2022 and Anet even did worse, what's next a guardian spirit weapons rework?

Game also needs less condi removals and more condi reducer skills(as in delay or reduce its efectivity rather the ping pong spam), that's were banners could lead wich would improve team gameplay interaction.

Anet should bring wards mechanic back with banners and banner in gw1 are wards, this could  fix many things in the gameplay.

 

 

Edited by Aeolus.3615
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