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World Linking 9/30/2022


Cal Cohen.2358

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7 minutes ago, kamikharzeeh.8016 said:

at least outside of guildraid times (primetime bascially which is 7pm till 10 pm roughly) and reset, yeah
 

like on reset every map where fight happen is full. no point to cry about not having numbers there.

and u have a huge miscalculation in your way of thinking. nobody should ever care about ppt, unless u don't really play the game. its not "outplayed" if u sneak a keep while there's blobfight, it's just that nobody sane cares about ppt. '

if u think u've got the holy grail, think about this: 120 people or even more didn't give a sh#t about the keep. so your 10 people roamer cl#wns took it. wonderful, you pvE'd alone in a mass pvp format lmfao. u can hypothetically solo a keep so idk what to say when u boast with "outplaying" by stealing a keep...

ppt is worthless.

Perhaps we are getting lost in a glass of water, or we look at the tree and do not notice the forest. The question is not who is more important or who is more useless, when in any case the competition between the teams has lost credibility. In this mode you can score points by capturing targets and you can score points by killing the enemy. In healthy competition they should work together somehow. Logic would tell me that if I want to find content, If I want to find an enemy group to fight you simply have to show up at its door and get everything you want. The problem is always the same. When you are outnumbered for a whole week, when in prime time as you say 20-22 you have no maps in the queue and you can put together 20 players if you are lucky. and the enemy shows up in 50+ . That's when at that precise moment everything loses its meaning in terms of competition, and you can take your PPT and PPK and put them where the sun never beats.

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29 minutes ago, Mabi black.1824 said:

Perhaps we are getting lost in a glass of water, or we look at the tree and do not notice the forest. The question is not who is more important or who is more useless, when in any case the competition between the teams has lost credibility. In this mode you can score points by capturing targets and you can score points by killing the enemy. In healthy competition they should work together somehow. Logic would tell me that if I want to find content, If I want to find an enemy group to fight you simply have to show up at its door and get everything you want. The problem is always the same. When you are outnumbered for a whole week, when in prime time as you say 20-22 you have no maps in the queue and you can put together 20 players if you are lucky. and the enemy shows up in 50+ . That's when at that precise moment everything loses its meaning in terms of competition, and you can take your PPT and PPK and put them where the sun never beats.

 

Agree, that's why need a balance of PPK and PPT. PPT should be what creates the fight so that PPK can occur. Efficiency is measurement between the two. The game mode was set with both so that you need to do both to win. But we have no reason to win which further imblances the issue. So you leave different people with what they define as a 'win'. Be that in a fight, an encounter, a take, a period or a week. I think we have less of the extremes but they are out there. People that will be close to pure PPK will run as soon as they worry they might die, the pure PPTer that will do the same if they can't kill and cap an objective. But the game runs best when people are doing both, looking for a fight and not losing their stuff since objectives are what will center fights. When you combine both PPK and PPT you come to efficiency, did you do the most you could with the least number. What's better the group of 10 that beat the group of 20 or the group of 50 that killed 5? Which was the better take if both were not defended? The group of 50 taking the keep or the group of 3? Now instead when the group of 50 was taking the keep wouldn't it have been better that 10 peeled of to stop the take of the other keep if they weren't needed? Reason I defend options of defending is because some of the best fights are when you have less people trying to hold against more, but without tools or reasons to win then people will just rank it up to don't defend it hurts our KDR. So what, hold what you have and fight for it if you can. If you die 10 times but still stop them, that's your reward for holding your ground. But people that run from fights because they worry they might lose and hurt their KDR, that's the downside if we had just PPK because people would run from fights unless they had more numbers. So we need both. You want to run until you can outnumber the other side, you lose because you didn't keep your stuff.  Now some will take this and throw the night capping card out there, not talking about that. So if you are going there, that's not the point. The point is there is more than just zerging and the counter if one side has more is to make them break up into smaller chunks. If they don't, that's on them. So in that sense KDR by itself is not a good measurement as the one poster was trying to push for. Neither should it be just PPT else yes you just give it to the nightcappers and that's not a way to go either.

Edited by TheGrimm.5624
clarification on take where both undefended
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7 minutes ago, TheGrimm.5624 said:

 

Agree, that's why need a balance of PPK and PPT. PPT should be what creates the fight so that PPK can occur. Efficiency is measurement between the two. The game mode was set with both so that you need to do both to win. But we have no reason to win which further imblances the issue. So you leave different people with what they define as a 'win'. Be that in a fight, an encounter, a take, a period or a week. I think we have less of the extremes but they are out there. People that will be close to pure PPK will run as soon as they worry they might die, the pure PPTer that will do the same if they can't kill and cap an objective. But the game runs best when people are doing both, looking for a fight and not losing their stuff since objectives are what will center fights. When you combine both PPK and PPT you come to efficiency, did you do the most you could with the least number. What's better the group of 10 that beat the group of 20 or the group of 50 that killed 5? Which was the better take if both were not defended? The group of 50 taking the keep or the group of 3? Now instead when the group of 50 was taking the keep wouldn't it have been better that 10 peeled of to stop the take of the other keep if they weren't needed? Reason I defend options of defending is because some of the best fights are when you have less people trying to hold against more, but without tools or reasons to win then people will just rank it up to don't defend it hurts our KDR. So what, hold what you have and fight for it if you can. If you die 10 times but still stop them, that's your reward for holding your ground. But people that run from fights because they worry they might lose and hurt their KDR, that's the downside if we had just PPK because because people would run from fight unless they had more numbers. So we need both. You want to run until you can outnumber the other side, you lose because you didn't keep your stuff.  Now some will take this and throw the night capping card out there, not talking about that. So if you are going there, that's not the point. The point is there is more than just zerging and the counter if one side has more is to make them break up into smaller chunks. If they don't, that's on them. So in that sense KDR by itself is not a good measurement as the one poster was trying to push for. Neither should it be just PPT else yes you just give it to the nightcappers and that's not a way to go either.

Perfect, we play the same music here, too bad that very often this mechanic gives us only out of tune instruments to play.😊

and in the meantime........ Happy hunting.😉

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  • 4 weeks later...
15 minutes ago, Strider Pj.2193 said:

Hmmm..  @Cal Cohen.2358   Relinks when?  
 

I figure the grinding and gnashing of teeth should be soon…. 😂

"We're sorry, the developer you're trying to reach is no longer in the wvw department, please hang up or try your call again to the now outsourced wvw department. Thank you. BeeeeeeeeeeeeeeeephonkBeeeeeeeeeeeeeep."

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