Jump to content
  • Sign Up

Vindicator dodge multiple bugs


beng.7594

Recommended Posts

1) The new dodge is sometimes using equipped weapon strength to calculate damage. See here https://www.youtube.com/watch?v=ZRvB4FDVxVQ for an example case and the result of this is that the damage is now inflated by about 1000dps  https://www.youtube.com/watch?v=Xj3ty22Daqk. Theres no reliable way to reproduce this bug that Ive found but as in that first video if you dodge enough times you should encounter it eventually. It should average somewhere around 21k but instead is averaging anywhere from 23k to 28k.

2) The dodge can be interrupted very easily by any skill you can queue after. This both stops the animation, the damage and doesnt give you any dodge related buffs like forerunner of death. I dont have footage of this interaction but it is fairly easy to replicate while mostly happening when spamming an action mid-dodge.

The upside of the bug is that it is has put the build into a semi-decent place in endgame pve and people are playing it a lot more so I would also request the dodge damage be buffed in line with what its currently able to reach while still fixing the issue.

Edit: After some more tries it seems the easiest way to reproduce the first bug is to use mist unleashed then queue dodge after and spam 1 or auto attack, this results in the dodge doing an auto attack in the air and is causing the use of equipped weapon strength for the damage of the dodge. Any weapon skill on any weapon can be used including just auto attacks but mist unleashed seems to be the easiest to bug. Full explanation video https://www.youtube.com/watch?v=LubLcor9C0A

 

Edited by beng.7594
Updated Information
  • Like 9
  • Thanks 2
  • Confused 1
Link to comment
Share on other sites

On 10/18/2022 at 8:48 AM, beng.7594 said:

The physical damage done by the dodge is calculated wrong, nothing wrong with the buffs gained.

That's what I'm asking.  The damage done includes equipped weapon strength in the calculation.  So I'm not seeing where the calculation is wrong.

Edited by phokus.8934
See below.
  • Confused 1
Link to comment
Share on other sites

On 10/18/2022 at 10:17 AM, beng.7594 said:

its not supposed to use equipped weapon strength

Umm, yes it does.  That's how all player damage is calculated.  Even with no weapon equipped there's a base minimum range that is used.

Edited by phokus.8934
See below.
  • Confused 1
Link to comment
Share on other sites

Its supposed to use that 690.5 utility weapon strength number and does so most of the time to give an avg of 21.5k damage on the golem. The bug is that sometimes it doesnt use that number and instead is using the equipped weapon strength number for an ascended greatsword which is 1100 making the damage shoot up to 36k. In the video a lv1 greatsword is used with weapon strength 161 is used and the resulting damage is much lower, 3.6k.

  • Like 1
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

39 minutes ago, beng.7594 said:

Its supposed to use that 690.5 utility weapon strength number and does so most of the time to give an avg of 21.5k damage on the golem. The bug is that sometimes it doesnt use that number and instead is using the equipped weapon strength number for an ascended greatsword which is 1100 making the damage shoot up to 36k. In the video a lv1 greatsword is used with weapon strength 161 is used and the resulting damage is much lower, 3.6k.

The damage calculation specifically states weapon strength so it'll use the equipped weapon strength min/max values to generate the damage outcome.  And each weapon and its corresponding rarity will have different min/max values.

  • Confused 1
Link to comment
Share on other sites

On 10/18/2022 at 6:51 PM, phokus.8934 said:

The damage calculation specifically states weapon strength so it'll use the equipped weapon strength min/max values to generate the damage outcome.  And each weapon and its corresponding rarity will have different min/max values.

Where do you take that certainty from? The wiki? Please show your sources so we can explain what you misunderstood.

Alternatively, you can also just note this:
- Most trait-induced skills, utility skills, etc. use unequipped weapon strength (midpoint 690.5).
- Weapon skills use weapon strength

This dodge sometimes uses one, and sometimes uses the other. That's the bug.

In the first video you can see that the dodge sometimes does 16k (that's 690.5 unequipped weapon strength) and sometimes 3.5k (that's actual weapon strength) damage. This is a bug report. It is not intended behavior. 

Edited by REMagic.8937
  • Like 3
  • Thanks 2
  • Confused 1
Link to comment
Share on other sites

3 hours ago, REMagic.8937 said:

Where do you take that certainty from? The wiki? Please show your sources so we can explain what you misunderstood.

Alternatively, you can also just note this:
- Most trait-induced skills, utility skills, etc. use unequipped weapon strength (midpoint 690.5).
- Weapon skills use weapon strength

This dodge sometimes uses one, and sometimes uses the other. That's the bug.

In the first video you can see that the dodge sometimes does 16k (that's 690.5 unequipped weapon strength) and sometimes 3.5k (that's actual weapon strength) damage. This is a bug report. It is not intended behavior. 

So testing this in pvp it's either using a lower coefficient than indicated on the wiki or it's using a completely different strength attribute.  With no weapons equipped it hits for 661 every time with 1240 power against a light golem that has 2,185 armor.  If we were to use the min/max/mid points, the damage values should ranged from 994-1046.  So I was wrong that weapon strength (only tested in pvp) is irrelevant but I'm not sure where the value is coming from.  To get a 661 damage value then the (weapon strength) would have to be 436 mid.

Unless I'm completely missing something here?

Edit: Just to add, I'm not saying there isn't a bug as there clearly is from the video but the calculation itself doesn't seem to be correct from what's publicly available.

Edited by phokus.8934
Link to comment
Share on other sites

Just a FYI, the wiki uses the ingame tooltip values and the API listed value. If the tooltip values are tested to be incorrect then an anomaly or bug note should be added.
 

For Death Drop, this is listed as 3.0 in API so perhaps there was an unlisted change as it was 4.0 prior in PVE  https://api.guildwars2.com/v2/skills?ids=62693&lang=en

In this case, the "trait skill" weapon strength is used , which means weapon should be irrelevant. In that sense this should be treated as a bug.

Hope that helps.

  • Like 2
  • Thanks 2
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...
  • 3 months later...
  • 2 weeks later...

Bumping this, as a fellow reporter of bugs that completely change class gameplay, would really appreciate seeing ANet confirm they're aware of this one, and hopefully working on resolution. Getting the GS weapon strength on the dodge trait damage has completely changed the way people have to play this class to remain competitive...

  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...