beng.7594 Posted October 18, 2022 Share Posted October 18, 2022 (edited) 1) The new dodge is sometimes using equipped weapon strength to calculate damage. See here https://www.youtube.com/watch?v=ZRvB4FDVxVQ for an example case and the result of this is that the damage is now inflated by about 1000dps https://www.youtube.com/watch?v=Xj3ty22Daqk. Theres no reliable way to reproduce this bug that Ive found but as in that first video if you dodge enough times you should encounter it eventually. It should average somewhere around 21k but instead is averaging anywhere from 23k to 28k. 2) The dodge can be interrupted very easily by any skill you can queue after. This both stops the animation, the damage and doesnt give you any dodge related buffs like forerunner of death. I dont have footage of this interaction but it is fairly easy to replicate while mostly happening when spamming an action mid-dodge. The upside of the bug is that it is has put the build into a semi-decent place in endgame pve and people are playing it a lot more so I would also request the dodge damage be buffed in line with what its currently able to reach while still fixing the issue. Edit: After some more tries it seems the easiest way to reproduce the first bug is to use mist unleashed then queue dodge after and spam 1 or auto attack, this results in the dodge doing an auto attack in the air and is causing the use of equipped weapon strength for the damage of the dodge. Any weapon skill on any weapon can be used including just auto attacks but mist unleashed seems to be the easiest to bug. Full explanation video https://www.youtube.com/watch?v=LubLcor9C0A Edited October 27, 2022 by beng.7594 Updated Information 9 2 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2022 Share Posted October 18, 2022 (edited) What do you mean by your first point? The damage done by Forerunner of Death and Vassals of the Empire use weapon strength as part of its damage calculation. Edited October 22, 2022 by phokus.8934 See below. 1 Link to comment Share on other sites More sharing options...
beng.7594 Posted October 18, 2022 Author Share Posted October 18, 2022 The physical damage done by the dodge is calculated wrong, nothing wrong with the buffs gained. 2 2 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2022 Share Posted October 18, 2022 (edited) On 10/18/2022 at 8:48 AM, beng.7594 said: The physical damage done by the dodge is calculated wrong, nothing wrong with the buffs gained. That's what I'm asking. The damage done includes equipped weapon strength in the calculation. So I'm not seeing where the calculation is wrong. Edited October 22, 2022 by phokus.8934 See below. 1 Link to comment Share on other sites More sharing options...
beng.7594 Posted October 18, 2022 Author Share Posted October 18, 2022 its not supposed to use equipped weapon strength 1 2 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2022 Share Posted October 18, 2022 (edited) On 10/18/2022 at 10:17 AM, beng.7594 said: its not supposed to use equipped weapon strength Umm, yes it does. That's how all player damage is calculated. Even with no weapon equipped there's a base minimum range that is used. Edited October 22, 2022 by phokus.8934 See below. 1 Link to comment Share on other sites More sharing options...
beng.7594 Posted October 18, 2022 Author Share Posted October 18, 2022 (edited) Weapon skills uses equipped weapon strength, utility skills use a different weapon strength https://wiki.guildwars2.com/wiki/Weapon_Strength. If i didnt equip a weapon and then dodge what should the damage be? Edited October 18, 2022 by beng.7594 5 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2022 Share Posted October 18, 2022 (edited) I'm not sure of its exact numbers but I'd guess 690.5 is the midpoint. The calculation for Forerunner of Death in PvE is: (weapon strength) * 4 * power / armor value Edited October 22, 2022 by phokus.8934 See below. 1 Link to comment Share on other sites More sharing options...
beng.7594 Posted October 18, 2022 Author Share Posted October 18, 2022 Its supposed to use that 690.5 utility weapon strength number and does so most of the time to give an avg of 21.5k damage on the golem. The bug is that sometimes it doesnt use that number and instead is using the equipped weapon strength number for an ascended greatsword which is 1100 making the damage shoot up to 36k. In the video a lv1 greatsword is used with weapon strength 161 is used and the resulting damage is much lower, 3.6k. 1 1 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 18, 2022 Share Posted October 18, 2022 39 minutes ago, beng.7594 said: Its supposed to use that 690.5 utility weapon strength number and does so most of the time to give an avg of 21.5k damage on the golem. The bug is that sometimes it doesnt use that number and instead is using the equipped weapon strength number for an ascended greatsword which is 1100 making the damage shoot up to 36k. In the video a lv1 greatsword is used with weapon strength 161 is used and the resulting damage is much lower, 3.6k. The damage calculation specifically states weapon strength so it'll use the equipped weapon strength min/max values to generate the damage outcome. And each weapon and its corresponding rarity will have different min/max values. 1 Link to comment Share on other sites More sharing options...
REMagic.8937 Posted October 21, 2022 Share Posted October 21, 2022 (edited) On 10/18/2022 at 6:51 PM, phokus.8934 said: The damage calculation specifically states weapon strength so it'll use the equipped weapon strength min/max values to generate the damage outcome. And each weapon and its corresponding rarity will have different min/max values. Where do you take that certainty from? The wiki? Please show your sources so we can explain what you misunderstood. Alternatively, you can also just note this: - Most trait-induced skills, utility skills, etc. use unequipped weapon strength (midpoint 690.5). - Weapon skills use weapon strength This dodge sometimes uses one, and sometimes uses the other. That's the bug. In the first video you can see that the dodge sometimes does 16k (that's 690.5 unequipped weapon strength) and sometimes 3.5k (that's actual weapon strength) damage. This is a bug report. It is not intended behavior. Edited October 21, 2022 by REMagic.8937 3 2 1 Link to comment Share on other sites More sharing options...
phokus.8934 Posted October 22, 2022 Share Posted October 22, 2022 (edited) 3 hours ago, REMagic.8937 said: Where do you take that certainty from? The wiki? Please show your sources so we can explain what you misunderstood. Alternatively, you can also just note this: - Most trait-induced skills, utility skills, etc. use unequipped weapon strength (midpoint 690.5). - Weapon skills use weapon strength This dodge sometimes uses one, and sometimes uses the other. That's the bug. In the first video you can see that the dodge sometimes does 16k (that's 690.5 unequipped weapon strength) and sometimes 3.5k (that's actual weapon strength) damage. This is a bug report. It is not intended behavior. So testing this in pvp it's either using a lower coefficient than indicated on the wiki or it's using a completely different strength attribute. With no weapons equipped it hits for 661 every time with 1240 power against a light golem that has 2,185 armor. If we were to use the min/max/mid points, the damage values should ranged from 994-1046. So I was wrong that weapon strength (only tested in pvp) is irrelevant but I'm not sure where the value is coming from. To get a 661 damage value then the (weapon strength) would have to be 436 mid. Unless I'm completely missing something here? Edit: Just to add, I'm not saying there isn't a bug as there clearly is from the video but the calculation itself doesn't seem to be correct from what's publicly available. Edited October 22, 2022 by phokus.8934 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 22, 2022 Share Posted October 22, 2022 Just a FYI, the wiki uses the ingame tooltip values and the API listed value. If the tooltip values are tested to be incorrect then an anomaly or bug note should be added. For Death Drop, this is listed as 3.0 in API so perhaps there was an unlisted change as it was 4.0 prior in PVE https://api.guildwars2.com/v2/skills?ids=62693&lang=en In this case, the "trait skill" weapon strength is used , which means weapon should be irrelevant. In that sense this should be treated as a bug. Hope that helps. 2 2 Link to comment Share on other sites More sharing options...
Ausar.9542 Posted October 25, 2022 Share Posted October 25, 2022 this been a known bug for a while now. hopefully it gets fixed. Link to comment Share on other sites More sharing options...
Orabusu.6085 Posted October 30, 2022 Share Posted October 30, 2022 Tried the steps for the incresed damage on deathsdrop but in an hour of testing have only gotten it twice. So my question is how do you get it so many times to succed? Link to comment Share on other sites More sharing options...
Artificer.3468 Posted November 15, 2022 Share Posted November 15, 2022 Hope this can be addressed at some point 1 Link to comment Share on other sites More sharing options...
beng.7594 Posted November 30, 2022 Author Share Posted November 30, 2022 This is still a big issue as of 29/11 patch. Please can we have confirmation of awareness at least. 4 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted November 30, 2022 Share Posted November 30, 2022 Still no correction for dodging in water .... 1 Link to comment Share on other sites More sharing options...
Machineuzi.5604 Posted March 28, 2023 Share Posted March 28, 2023 Happy 6 month anniversary of bug 1 5 Link to comment Share on other sites More sharing options...
bean.1497 Posted April 10, 2023 Share Posted April 10, 2023 Bumping this, as a fellow reporter of bugs that completely change class gameplay, would really appreciate seeing ANet confirm they're aware of this one, and hopefully working on resolution. Getting the GS weapon strength on the dodge trait damage has completely changed the way people have to play this class to remain competitive... 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now