Tzu.6371 Posted December 30, 2022 Share Posted December 30, 2022 Apologies if this has come up before, but I did a cursory search and couldn't find anything related. Since Mesmer elite specs that were previously missing their signature Distortion F4 ability have had it restored without undue fuss, can Engineer elites that have access to toolbelt skills have the F5 Elite toolbelt skill back? We can then move the Elite spec F5 skill to F6 and call it a day. Regards, Tzu 5 1 Link to comment Share on other sites More sharing options...
Sindust.7059 Posted December 30, 2022 Share Posted December 30, 2022 Yes! And while we're at it, give toolbelt skills to mechanist when the mech is recalled or when under water. 3 1 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 30, 2022 Share Posted December 30, 2022 I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic. 3 Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted December 30, 2022 Share Posted December 30, 2022 (edited) 29 minutes ago, Infusion.7149 said: I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic. Well, they would need to design an aquatic mech for that which is probably why they didn't add it in the first place. Probably too much work to design it. Edited December 30, 2022 by Doctor Hide.6345 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 30, 2022 Share Posted December 30, 2022 8 minutes ago, Doctor Hide.6345 said: Well, they would need to design an aquatic mech for that which is probably why they didn't add it in the first place. Probably too much work to design it. Don't even need to redesign it. Just use the normal mech model and make it use it's jets it uses for "running" permanently under water and bam, done. 3 1 Link to comment Share on other sites More sharing options...
Sindust.7059 Posted December 30, 2022 Share Posted December 30, 2022 50 minutes ago, Infusion.7149 said: I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic. It wouldn't be "completely different" if that was the default for when the mech is dismissed, which is what I also suggested. Link to comment Share on other sites More sharing options...
Tzu.6371 Posted December 31, 2022 Author Share Posted December 31, 2022 2 hours ago, Sindust.7059 said: Yes! And while we're at it, give toolbelt skills to mechanist when the mech is recalled or when under water. 1 hour ago, Infusion.7149 said: I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic. ...Why not both? Elite specs shouldn't become useless just because you got wet (that goes for all of them), and choosing between having the mech active or having toolbelt skills could make Mechanist more interesting. 2 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 31, 2022 Share Posted December 31, 2022 32 minutes ago, Tzu.6371 said: ...Why not both? Elite specs shouldn't become useless just because you got wet (that goes for all of them), and choosing between having the mech active or having toolbelt skills could make Mechanist more interesting. The primary use of mechanist would be alacrity. You can't provide adequate alacrity underwater without the mech's Crisis Zone or barrier output. There is no underwater mace. Link to comment Share on other sites More sharing options...
bethekey.8314 Posted December 31, 2022 Share Posted December 31, 2022 58 minutes ago, Infusion.7149 said: The primary use of mechanist would be alacrity. Holy hell I forgot alacrity even existed on Mech in PvP. IIRC they butchered it so badly that it hardly reduces the cd of even the longest cd skills. 1 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 31, 2022 Share Posted December 31, 2022 (edited) If Engineer gets that, can Warriors have three adrenaline bars and T3 bursts on elite specializations? And if Mechanist gets the Toolbelt abilities while the green sledge monstrosity isn't active, can Junksworn also have access to regular Bursts while using regular weapons? Edited December 31, 2022 by Fueki.4753 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 31, 2022 Share Posted December 31, 2022 1 hour ago, Fueki.4753 said: If Engineer gets that, can Warriors have three adrenaline bars and T3 bursts on elite specializations? Maybe. In case of spellbreaker, this could actually be helpful for balancing as well. Since spellbreaker has just t1 bursts and 2 bars, it also means that it can with a full bar use both, full counter and a burst skill. If burst skills for spellbreaker use up the entire bar like for core warrior, then this means after using a burst skill spellbreaker won't be able to also use full counter immediately afterwards. And maybe they could also play with the costs for full counter to balance it, like upping the cost to 2 bars once spellbreaker gets all 3 bars back. 1 hour ago, Fueki.4753 said: And if Mechanist gets the Toolbelt abilities while the green sledge monstrosity isn't active, can Junksworn also have access to regular Bursts while using regular weapons? Don't consider it likely to happen for either of these 2 classes. Mechanist most likely will never get toolbelt skills back, it will be considered one of these "natural feeling trade offs" anet mentioned. Same applies to bladesworn, I guess. The shift to the flow mechanic would make normal bursts with them a bit awkward, considering that flow is not tiered like adrenaline is. Link to comment Share on other sites More sharing options...
Sindust.7059 Posted December 31, 2022 Share Posted December 31, 2022 (edited) 2 hours ago, Fueki.4753 said: If Engineer gets that, can Warriors have three adrenaline bars and T3 bursts on elite specializations? And if Mechanist gets the Toolbelt abilities while the green sledge monstrosity isn't active, can Junksworn also have access to regular Bursts while using regular weapons? Yes. But you also lose 30% of your stats when you're more than 360 away from your banner! And 50% when you don't have any banners. And when you try to put down a banner, it has a 20% random chance to spawn at 600 range from where you stand, because kitten you, that's why! Edited December 31, 2022 by Sindust.7059 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 31, 2022 Share Posted December 31, 2022 2 hours ago, Kodama.6453 said: And maybe they could also play with the costs for full counter to balance it, like upping the cost to 2 bars once spellbreaker gets all 3 bars back. This would have to be a mode split then. One bar for PvE and WvW, two bars for sPvP. 2 hours ago, Kodama.6453 said: Don't consider it likely to happen for either of these 2 classes. Mechanist most likely will never get toolbelt skills back, it will be considered one of these "natural feeling trade offs" anet mentioned. Same applies to bladesworn, I guess. The shift to the flow mechanic would make normal bursts with them a bit awkward, considering that flow is not tiered like adrenaline is. 1 hour ago, Sindust.7059 said: Yes. But you also lose 30% of your stats when you're more than 360 away from your banner! And 50% when you don't have any banners. And when you try to put down a banner, it has a 20% random chance to spawn at 600 range from where you stand, because kitten you, that's why! I also doubt either one will ever get the core things that obviously were meant as trade-offs. Undoing the trade-offs in elite specializations and making core even more inferior would be as silly as Sindust's comment is humorous, even if Mechanist and Junksworn traded too much for their shinies. Link to comment Share on other sites More sharing options...
Mell.4873 Posted January 1, 2023 Share Posted January 1, 2023 (edited) On 12/31/2022 at 11:32 AM, Infusion.7149 said: I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic. I don't think he is suggesting tool belt skills would work underwater on Mechanist but I do want Mech to work underwater regardless. Edited January 1, 2023 by Mell.4873 Link to comment Share on other sites More sharing options...
Mell.4873 Posted January 1, 2023 Share Posted January 1, 2023 14 hours ago, Fueki.4753 said: If Engineer gets that, can Warriors have three adrenaline bars and T3 bursts on elite specializations? And if Mechanist gets the Toolbelt abilities while the green sledge monstrosity isn't active, can Junksworn also have access to regular Bursts while using regular weapons? I believe that has been suggested and might be implemented. Link to comment Share on other sites More sharing options...
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