zeyeti.8347 Posted February 14, 2023 Share Posted February 14, 2023 Conjurer remove the cd reduction , so whenever someone pickups a conjured weapon , he wins a fire aura , endpoint .... We got a winner for the worst , useless , nonsense trait to pick up , ... oh wait i forgot Pyromancer's Puissance and Deadly Aim , a podium is needed . Sincerly i hope this is a future hint to a rework of conjured weapons ... 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted February 14, 2023 Share Posted February 14, 2023 2 minutes ago, zeyeti.8347 said: rework of conjured weapons ... ...in the form of deleting the entire category, and replacing all of them with a single Glyph of Conjuration. 2 2 Link to comment Share on other sites More sharing options...
Stallic.2397 Posted February 14, 2023 Share Posted February 14, 2023 It has to mean they're changing the conjures. Without the CD reduction, so many of the comjures are complete garbage Don't get me wrong, they were pretty bad before. But there was niche use if you combined the trait with quickness from Catalyst. The weapons were almost usable Now they're just useless. Even Earth shield in pvp is becoming a liability Link to comment Share on other sites More sharing options...
Serephen.3420 Posted February 15, 2023 Share Posted February 15, 2023 9 hours ago, The Boz.2038 said: ...in the form of deleting the entire category, and replacing all of them with a single Glyph of Conjuration. And having conjures as conjure elementals instead? Link to comment Share on other sites More sharing options...
The Boz.2038 Posted February 15, 2023 Share Posted February 15, 2023 7 hours ago, Serephen.3420 said: And having conjures as conjure elementals instead? Dislike the prospect of making it a pet army class. Just introduce an entirely new skill type, possibly by recycling the Conjure skills that don't make it. Ward/Symbol/Well could also fit, probably. Link to comment Share on other sites More sharing options...
Strider.7849 Posted February 15, 2023 Share Posted February 15, 2023 Arcane still has a trait for cooldown reductions on arcane skills and the cooldowns of all utilities weren't adjusted. It'd be nice to pair the new staff changes along with supported skills like arcane shield, especially for DPS variants. Glyphs too. Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 15, 2023 Share Posted February 15, 2023 (edited) So far the super speed on staff seems to add the most to wvw (all though i cant tell if stab is working or not.) The dagger dash dont stop unless you have some one targeted so that good. I have yet to use scepter after the update (i am not an scepter player). I realy want to try dmg staff weaver though sadly i have not had the time. I think the added utility all be it harder to get to for weaver then say catalyest and tempest will have more over all use for an dps build in wvw. Kind of an funnly though and something i will do is use water 1 on team mate chars and say NO! I need to test how water 1 works when you target your team mates. Edited February 15, 2023 by Jski.6180 1 Link to comment Share on other sites More sharing options...
Serephen.3420 Posted February 15, 2023 Share Posted February 15, 2023 14 hours ago, The Boz.2038 said: Dislike the prospect of making it a pet army class. Just introduce an entirely new skill type, possibly by recycling the Conjure skills that don't make it. Ward/Symbol/Well could also fit, probably. I would be 100% down for wards.it was...what I hoped Catalyst would be about 1 Link to comment Share on other sites More sharing options...
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