Eddie.9143 Posted February 12, 2023 Share Posted February 12, 2023 Consecutive knockdowns should knock you down for less time until you've gone a certain amount of time without getting knocked down. 4 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 13, 2023 Share Posted February 13, 2023 Stunbreaks should also have diminishing returns. 1 2 2 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted February 13, 2023 Author Share Posted February 13, 2023 11 minutes ago, Lan Deathrider.5910 said: Stunbreaks should also have diminishing returns. This makes all the sense. 2 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 13, 2023 Share Posted February 13, 2023 56 minutes ago, Eddie.9143 said: This makes all the sense. If you're going to go down that route though, cc's that are stun broken shouldn't be subject to diminishing returns. 2 1 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted February 13, 2023 Share Posted February 13, 2023 2 hours ago, Eddie.9143 said: Consecutive knockdowns should knock you down for less time until you've gone a certain amount of time without getting knocked down Okay, but the less kd time that skill puts on you, the more damage it should do. You still should be required to dodge. 1 1 2 1 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted February 13, 2023 Author Share Posted February 13, 2023 5 minutes ago, Azure The Heartless.3261 said: Okay, but the less kd time that skill puts on you, the more damage it should do. You still should be required to dodge. I have no problem with cc doing damage. Just don't be able to knock me down for 6 seconds then interrupt me then magebane tether me then full counter then endure pain then back to more knockdowns. 4 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted February 13, 2023 Share Posted February 13, 2023 59 minutes ago, Eddie.9143 said: I have no problem with cc doing damage. Just don't be able to knock me down for 6 seconds then interrupt me then magebane tether me then full counter then endure pain then back to more knockdowns. This is fine; as long as I can play. 1 Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 13, 2023 Share Posted February 13, 2023 (edited) The dimishing return already exist, don't stunbreak until you are threatened with actual damage. CC deals no damage so feel free to take it all if people are willingly spamming it. (To think people want damage back on CC to begin with. We've gone down 20% universal damage nerf with removal of damage on CC and people still think damage is too high.) Edited February 13, 2023 by Shao.7236 1 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted February 13, 2023 Share Posted February 13, 2023 I dont see the point of topics like that. If you have a problem with CC chains, put more stunbreaks in your utils or use your survival CDs better (if you dont use any, accept that your build has tradeoffs and move on). Dont request radical changes to the game just because you dont want to play the game... 1 1 Link to comment Share on other sites More sharing options...
Spellhunter.9675 Posted February 13, 2023 Share Posted February 13, 2023 38 minutes ago, Shao.7236 said: To think people want damage back on CC to begin with. We've gone down 20% universal damage nerf with removal of damage on CC and people still think damage is too high. Couple of weeks ago I was in a very stacked plat3 match. In almost every fights (unless 1v1 ofc), downstate was cleaved faster than res signet cast. This match was an outlier, but damage is there (comps was something like 2 catas + 2 hammer spb + 1 random kitten). 1 Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 13, 2023 Share Posted February 13, 2023 Or maybe we shouldn't load a weapon with loads of CC that effectively stops you being able to defend yourself or play the game. Lazy fix time: Add 1-2s stab to all stunbreaks. I'd make such a good lazy dev. 1 Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 13, 2023 Share Posted February 13, 2023 (edited) 14 hours ago, Spellhunter.9675 said: Couple of weeks ago I was in a very stacked plat3 match. In almost every fights (unless 1v1 ofc), downstate was cleaved faster than res signet cast. This match was an outlier, but damage is there (comps was something like 2 catas + 2 hammer spb + 1 random kitten). 1 cata already has low effort damage, I don't want to think about 2. I can guaranteed you that a Hammer Warrior of any sort has no cleave since their damage comes from hitting stunned enemies with Fierce Blow. @apharma.3741While it sounds good on paper, I can tell you it doesn't do much. I play with Glaring Resolve on Revenant and I still get CC'd a majority of the time. Stability on stunbreak is only useful if your skill has a cast time which is mostly just a Revenant thing to begin with. Edited February 13, 2023 by Shao.7236 Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted February 13, 2023 Share Posted February 13, 2023 (edited) 16 hours ago, Shao.7236 said: The dimishing return already exist, don't stunbreak until you are threatened with actual damage. CC deals no damage so feel free to take it all if people are willingly spamming it. (To think people want damage back on CC to begin with. We've gone down 20% universal damage nerf with removal of damage on CC and people still think damage is too high.) This is exactly the correct assessment I agree with. On the front of CC damage though, CC damage should return to the WvW side of the PvP spectrum at the very least considering the different landscape of play and varying situations, like people drowning in permanent stability + Boons in larger fights, or ye immortal axe untamed roamer build. Edited February 13, 2023 by Lucentfir.7430 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 14, 2023 Share Posted February 14, 2023 3 hours ago, Lucentfir.7430 said: This is exactly the correct assessment I agree with. On the front of CC damage though, CC damage should return to the WvW side of the PvP spectrum at the very least considering the different landscape of play and varying situations, like people drowning in permanent stability + Boons in larger fights, or ye immortal axe untamed roamer build. Yeah, Feb2020's damage nerf to hard CCs in both game modes is a case study in why you shouldn't balance WvW like it's PvP. 2 Link to comment Share on other sites More sharing options...
Peter.3901 Posted February 14, 2023 Share Posted February 14, 2023 Better nerf sharpened stone. 1 Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 14, 2023 Share Posted February 14, 2023 13 hours ago, Shao.7236 said: 1 cata already has low effort damage, I don't want to think about 2. I can guaranteed you that a Hammer Warrior of any sort has no cleave since their damage comes from hitting stunned enemies with Fierce Blow. @apharma.3741While it sounds good on paper, I can tell you it doesn't do much. I play with Glaring Resolve on Revenant and I still get CC'd a majority of the time. Stability on stunbreak is only useful if your skill has a cast time which is mostly just a Revenant thing to begin with. Sorry the lazy dev fix was meant to be what I expect ANet to do because it's lazy and would not actually fix the issue. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now