Uete.3805 Posted February 20 Share Posted February 20 (edited) I know we just had a Balance patch last week, but Harbinger hasn't had any proper significant updates since... well... since EoD launch?? I really love Harbinger, but I think there are some design issues haunting its performance and play-style. Here's a list of issues, some of which hopefully get addressed with May 2nd's balance patch: Risk-reward balance: Current Blight implementation and Shroud skills functionality work against Blight being a real risk-reward mechanic. While I'm ok with how elixirs increase or remove blight stacks, I think Shroud 3 & 4 shouldn't remove blight at all. Essentially if you go into Harbinger shroud you shouldn't be able to shed any blight stacks on purpose, only increase them the longer you stay in shroud. There's no point in consuming the blight given how integral to damage (reward), sustain (reward) and health (risk) blight is to harbinger. The whole idea of harbinger and some of its traits revolves around the blight mechanic, but everything new in its kit (elixirs and harbi shroud) work towards removing it rather than hoard it for a more powerful effect. This of course has strong implications for Harbinger dps and survival, so I understand it might not be as easy to assess as I'm making it up to be. I just feel the one Necro spec that was designed as a glass-cannon (with some much needed sustain, mind you) isn't either glass, nor cannon due to too much blight removal while in shroud. Empowered Shroud skills: Shroud skills 3 & 4 could still be empowered by blight threshold. Essentially if you are at or above 15 blight, Devouring cut gets the improved version. If you get to 25 stacks then Voracious arc gets improved for as long as you keep those stacks. The cherry on top would be if the skill icon for those skills changed when you reached each threshold. Blight stacks visibility: The current system doesn't allow us to properly and quickly see the amount of blight accumulated. Having a visible bar that indicates the amount of blight on you would be great. I think the UI for Druid's astral force could be repurposed to show how much blight we have and the different thresholds it goes through. Blight damage increase: Wicked Corruption and Septic Corruption are very cool and thematic traits to pick if you want to do more strike or condi damage. With shroud skills no longer removing blight stacks this means those traits would function more reliably, but even then they only provide +12,5% extra damage at max blight stacks. Making max stacks more reachable would improve the overall dps performance of both power and condi harbinger, but a mere +12,5% seems pretty low (specially with how badly power harbinger performs). I think those numbers need to be reviewed, specially for the power side of harbinger: Wicked Corruption: Increase strike damage by 1% per blight stack (+25% damage at max stacks). If that's too OP, then increase strike damage by 0.75% per blight stack (+18.5% damage at max stacks). Septic Corruption: Increase condi damage by 0.75% per blight stack (+18.5% damage at max stacks). If it's deemed too OP, it could also stay the way it is right now. Harbinger shroud strike power: There was a thread not too long ago reminding everyone that your base weapon damage affects strike damage within shroud. I don't think this is a transparent mechanic and it should be fixed somehow to have a more coherent experience with power harbinger. Improve elixir group utility: This one is aimed at improving the more utility-focused elixirs: Elixir of Bliss: It should remove more boons when used against a single foe. Also it should remove some condis from your teammates when traited with Twisted Medicine. Elixir of Ignorance: It should give stability or have its cooldown reduced to 25 in pve. Also it should break stun for your teammates when traited with Twisted Medicine. New GM traits: Everyone agrees that the current implementation of GM traits (except Deathly Haste, which everyone takes) is neither flavorful, nor original in their design. All 3 provide an aura that does either damage&cripple, quickness or torment&weakness, but feel very copy-paste overall. I do like that each one affects your Shroud, so I'd propose to keep them shroud-focused, while trying to make them more theme-defining and creative in their design: Cascading Corruption becomes Failed Experiment: Vital Draw summons 3 Failed experiment minions for 10 seconds when its animation finishes (the 3 suspended bodies get revived). Vital Draw becomes End experiment (3-ammo skill) that allows you to manually detonate one of your minions for critical damage and daze (or blind in competitive modes). Your Failed experiments should hit like a truck and always crit, but wouldn't explode after the 10 seconds, only if you chose to. Doom approaches becomes Meltdown Aura: Your body becomes a melting down reactor based on accumulated blight. Increase the size and number of damaging condition applying auras with each blight threshold. Those auras could be triggered 1 second appart of each other every 3 seconds and use different color hues for each of them: 0-9 blight: 180 aura of torment (green) 10-19 blight: 180 aura of confusion (purple) + 240 aura of torment (green) 20-25 blight: 180 aura of burning (red) + 240 aura of confusion (purple) + 300 aura of torment (green) Please fix underwater harbinger shroud: Underwater Shroud skill 3 barely moves your character and skill 4 is a broken joke (it only weakens you and pulls condis of allies to you... which you can't remove while staying on shroud xD) So, fellow harbinger enjoyers, do you think this summarises all harbi problems? Did I forget any other issue? Or is harginger all good in its current implementation? Let me know! ^^ Edited February 20 by Uete.3805 Minor formatting issues 2 3 4 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now