nopoet.2960 Posted March 16 Share Posted March 16 Real quick suggestion. Signets of Power should provide 150 Concentration for 6 seconds when a signet recharges in addition to the initiative gain. The idea is to nudge fury uptime a little bit while encouraging people to use the Signets active effects. This might also be a benefit to certain DE builds. Trickster should also grant 1 second of evasion in addition to removing conditions. Many of the Tricks are defensive anyway. It would increase the evasion on Withdraw and Roll. Caltrops and Scorpion wire would be safer to cast and it just makes sense for Haste. 2 Link to comment Share on other sites More sharing options...
Bern.9613 Posted March 16 Share Posted March 16 You haven't been paying attention. The goal is to nerf thief as much as possible which is why there are no longer any cool down reductions for skill categories. The 1 initiative gain for signet use is laughable. Maleficent Seven for deadeye should give you, or very close to, 100% fury. The level of crit chance is a different story. 1 1 Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted March 16 Share Posted March 16 Fury uptime seems like the least of my problems tbh. Can someone explain why Pistols regular attack does half the power-damage rifle does? Actually can we talk about the state of P/P in general? I mean this is nothing new to me but a lot of small things y'know... Ehh nevermind, don't wanna hijack this thread. (bot den wye dyd u paost eet nyehehehhe) 3 Link to comment Share on other sites More sharing options...
Chips.7968 Posted March 19 Share Posted March 19 On 3/16/2023 at 5:38 PM, TwiceDead.1963 said: Fury uptime seems like the least of my problems tbh. Can someone explain why Pistols regular attack does half the power-damage rifle does? Actually can we talk about the state of P/P in general? I mean this is nothing new to me but a lot of small things y'know... Ehh nevermind, don't wanna hijack this thread. (bot den wye dyd u paost eet nyehehehhe) Why is sword so slow and ponderous compared to dagger. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted Tuesday at 07:57 AM Share Posted Tuesday at 07:57 AM They need to revert the sonnets of power in addition to adding the current changes. Only logical solution. Signet of infiltration already, by itself, does what this trait does...sadge Link to comment Share on other sites More sharing options...
Tails.9372 Posted Tuesday at 09:39 PM Share Posted Tuesday at 09:39 PM 13 hours ago, Lithril Ashwalker.6230 said: They need to revert the sonnets of power in addition to adding the current changes. Only logical solution. That wouldn't solve the initial problem the trait had. The effects being "on kill" was already bad and so is the one ini per Signet use. Reverting the change and making the effects "on crit" with adjusted values instead of "on kill" would actually solve the issue. 1 Link to comment Share on other sites More sharing options...
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