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Unrewarding metas


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Title. Basically meta events have long started to be way too long to feel rewarding with the "2 blues, a green and a 1g crafting material choice chest" model we've had since PoF. The recent Gyala addition just highlights that. Here's the core issues:

1. Metas are too long. More than one hour per map is tiring. Frst 2 EoD maps did it right, then it went downhill again.

2. Mechanics are boring. It's always a pre-event chain with escort and spanking some champs before slapping the big bad guy while engaging in a forced running around because stacking bad. Same model everywhere.

3. Rewards suck. Literal bots get comparable amount of gold per hour as metas give.

4. Funneling players away from rest of the map. Localized metas overshadow other event chains on the map because why run them. There's a lot of enjoyable event chains in EoD but nobody runs them because of reasons 1-3 paguing those events too, and additionaly metas siphon players off to a specific region of the map, often making new players unaware of other event chains.

4. Achievement check-a-thon. Many achievements are gated behind metas and include "run the meta 38572 times". It turns gameplay into a boring grindfest if you actually want something gated behind that checklist.

ArenaNet, please fix.

Just add that global reward thack idea that you had at some point, that gives currency that can be traded for "completing encounters". You had the right idea with elder dragon memories and those backpack glass shards. :/

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14 hours ago, rune.9572 said:

Title. Basically meta events have long started to be way too long to feel rewarding with the "2 blues, a green and a 1g crafting material choice chest" model we've had since PoF. The recent Gyala addition just highlights that. Here's the core issues:

1. Metas are too long. More than one hour per map is tiring. Frst 2 EoD maps did it right, then it went downhill again.

2. Mechanics are boring. It's always a pre-event chain with escort and spanking some champs before slapping the big bad guy while engaging in a forced running around because stacking bad. Same model everywhere.

3. Rewards suck. Literal bots get comparable amount of gold per hour as metas give.

4. Funneling players away from rest of the map. Localized metas overshadow other event chains on the map because why run them. There's a lot of enjoyable event chains in EoD but nobody runs them because of reasons 1-3 paguing those events too, and additionaly metas siphon players off to a specific region of the map, often making new players unaware of other event chains.

4. Achievement check-a-thon. Many achievements are gated behind metas and include "run the meta 38572 times". It turns gameplay into a boring grindfest if you actually want something gated behind that checklist.

ArenaNet, please fix.

Just add that global reward thack idea that you had at some point, that gives currency that can be traded for "completing encounters". You had the right idea with elder dragon memories and those backpack glass shards. 😕

I can't find anything wrong with your post and I tried to pick it apart lol. Well said!

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On 5/25/2023 at 7:23 PM, Mic.1897 said:

To be fair, green is an excellent color.

 

Very soothing.

often poison during Victorian times tho;)

for ombs who dowbvote u may wanna read and educate urself about history 🙂

Edited by Balsa.3951
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Yeah, I miss the days when Istan was rewarding (Palawadan + Great Hall). The events were short and started at certain times so I could work or rest my eyes between them. Of course it got nerfed into the ground. 😞 I'm not fond of the long, tedious metas that start at random times because I can't plan around them (and finding good meta maps for them is annoying).

Edited by Sylvari.2953
typo
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1 hour ago, Sylvari.2953 said:

Yeah, I miss the days when Istan was rewarding (Palawadan + Great Hall). The events were short and started at certain times so I could work or rest my eyes between them. Of course it got nerfed into the ground. 😞 I'm not fond of the long, tedious metas that start at random times because I can't plan around them (and finding good meta maps for them is annoying).

The only nerf I know of is that you can only loot chests once per day. One daily run is still as rewarding as it was. Maybe I missed something. 

I think they nerfed Akili though. 

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4 hours ago, Cuks.8241 said:

The only nerf I know of is that you can only loot chests once per day. One daily run is still as rewarding as it was. Maybe I missed something. 

I think they nerfed Akili though. 

They capped how many chests you can get, nerfed Akili into the ground, and adjusted (downward) droprates from chests from what i can remember.

Specifically for Palawaloot, the patchnotes mentioned:

"Chest contents have been improved for Palawadan and the Mordant Crescent Great Hall. Players are limited to 30 chests in Palawadan and 12 chests in the Mordant Crescent Great Hall per day per account."

That "improvement" of chest content was in reality a net nerf, and the chests caps are smaller than what could spawn in each of those events. So, basically, even a single run is nerfed to what was before.

Edited by Astralporing.1957
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