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Hear me out on these 2 Specs


Jexal.2045

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Paragon spec for warrior in future expansion with new shouts and bring back the spear 😉 and possibly a dervish spec that’s mainly god attunement for revenant since he already uses legends and bring back the scythe it will surely make revenant much more popular I know I love my old gw1 classes I’m not even asking for spiritualist or assasin or monk I just hope to see guild wars eventually bring out these things and plenty of fans will love it and for the ones who never experienced the first game will love it too 

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i never played gw1, but i do hear many people had expectations of gw2 following in the lore and gameplay of gw1, and how awesome gw1 was. 🙂

 

i love your idea, specially since underwater combat has never really been expounded on and developed further, it would be cool and sensible if they just redesigned the current underwater gear into playable terrestrial counterparts. 🤔

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I was really hoping for a kind of parangon spec too .

The problem is  warriors are dps and only dps (banners are awfull to use and are the least fun boon provider of the game , while also being quite ineffectiv in term of offensiv boons) , thats the only spec that plays as dps and only that , all the others have a support way to play or some niche use.

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Unfortunately, you gain the champion paragon title by winning 150 rated arena match as a Guardian. Which make a "paragon e-spec" unlikely for warrior.

Also, the current official stance of the devs is that they think that:

Quote

most of the playstyles that we’d like to see supported for each profession already exist or should exist within their existing elite specialization options.

Studio update: spring 2023

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2 hours ago, Dadnir.5038 said:

 

Also, the current official stance of the devs is that they think that:

Studio update: spring 2023

Sure, try to go and copy FF with Bladesworn. The only possible themes for warrior are classic warrior, anti-mage and berserker.

There are definitely not gladiators in fantasy, or spearmen, or fast-paced warriors.

funny how they went and merged monk into guardian tho for willbender. 

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5 hours ago, Dadnir.5038 said:

Unfortunately, you gain the champion paragon title by winning 150 rated arena match as a Guardian. Which make a "paragon e-spec" unlikely for warrior.

That doesnt mean a parangon class couldnt be done , i remember ppl saying hammer could not be ele next e-spec weapon cause ele already has lightning hammer and here we are with catalyst .

If the name suggest there cannot be a class so called , they can change the name of this achiev or use another name for an e-spec , i don't know , like the "ascendent"  , a more team oriented warrior .

Edited by zeyeti.8347
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5 hours ago, Grand Marshal.4098 said:

The only possible themes for warrior are classic warrior, anti-mage and berserker.

There are definitely not gladiators in fantasy, or spearmen, or fast-paced warriors.

Read the blog post closer. It specifically points out that most playstyles Arenanet wants to see supported for each profession already exist or should exist within their existing elite specialization options.

Not a single word mentions the playstyles currently unavailable that players wants to see supported.

How you interpret this is your matter. For me, this definitely wrote off even the last crumbling slivers of the low possibility for a proper support Warrior or even a viable ranged Warrior.

Edited by Fueki.4753
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9 hours ago, zeyeti.8347 said:

I was really hoping for a kind of parangon spec too .

The problem is  warriors are dps and only dps (banners are awfull to use and are the least fun boon provider of the game , while also being quite ineffectiv in term of offensiv boons) , thats the only spec that plays as dps and only that , all the others have a support way to play or some niche use.

The funny part here is that for the most of the life cycle of the game Warrior has been on the support side of things in PVE and WvW and not getting a single vaguely supportive elite spec, all defaulted to melee bruiser. Anet is so oblivious to the obvious that most useful warrior builds in the game have been revolving around support without having a full build for it. Anet needs hard reality check since they can't live in their dumb bubble and produce garbage.  

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9 hours ago, Fueki.4753 said:

Read the blog post closer. It specifically points out that most playstyles Arenanet wants to see supported for each profession already exist or should exist within their existing elite specialization options.

Not a single word mentions the playstyles currently unavailable that players wants to see supported.

How you interpret this is your matter. For me, this definitely wrote off even the last crumbling slivers of the low possibility for a proper support Warrior or even a viable ranged Warrior.

Read it even more closely, and they did say 'most' and not 'all'. They may not be abandoning elite specialisations entirely. They just don't want to commit to a new set every 18 months or whatever the new schedule is going to be, because they know they'll run the well dry if they try that.

To the OP:

Dervish with god avatars as it was in GW1 just isn't happening. They won't make something playable that directly linked to the culture of a specific race. Dervish-like playstyles, however, have been reproduced in a number of elite specialisations - herald (arguably rev as a whole), reaper, arguably catalyst, and arguably holosmith.

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If we get spear on land as a thrown weapon, in the main hand, then I'll be happy. I can see room there for warrior to take that up as a Warrior/Guardian cross class elite spec.

I would like to see new F1-F4 skills there though that are party buffs to power dmg, condi dmg, support, and a very short CD but weak F1 for triggering burst traits.

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On 5/27/2023 at 11:57 AM, Grand Marshal.4098 said:

Sure, try to go and copy FF with Bladesworn. The only possible themes for warrior are classic warrior, anti-mage and berserker.

There are definitely not gladiators in fantasy, or spearmen, or fast-paced warriors.

funny how they went and merged monk into guardian tho for willbender. 

I'm not saying that warrior is limited to those 3 archetypes, I'm saying that the devs have reached the limit of their imagination when it come to the various professions possible gameplay.

Personally, I see many more possibilities for all professions, I'll even say that a paragon's like gameplay should be possible for warrior (under a different e-spec name). In fact, one just have to look at DnD miles long list of archetypes to realize that restraining each profession to 3 gameplay variations is a limited point of view.

I'll say it again, but, personally, I'm very disappointed that only elementalist got specs related to auras when both ranger and engineer had the design space necessary to exploit the 4 elementals aura, guardian should have had a spec revolving around light aura while thief, necromancer and revenant could have afforded specs revolving around dark aura. Many professions also lack their own dodge spec and some interesting "effects" feel like they are missing in the game (for example, there should be some effect able to "damage" or "leech" from your foes' endurance bar). The combo mechanic is barely supported by the actual traits and we could have afforded to get a bunch of e-specs for all profession that would have capitalized on it. We need more specs able to deal with boons on foes and, personally, I don't understand why the waster of elements and magic isn't even able to burn (fire) /disolve (water) a bunch of boons... etc.

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5 hours ago, Dadnir.5038 said:

I'm not saying that warrior is limited to those 3 archetypes, I'm saying that the devs have reached the limit of their imagination when it come to the various professions possible gameplay.

Personally, I see many more possibilities for all professions, I'll even say that a paragon's like gameplay should be possible for warrior (under a different e-spec name). In fact, one just have to look at DnD miles long list of archetypes to realize that restraining each profession to 3 gameplay variations is a limited point of view.

I'll say it again, but, personally, I'm very disappointed that only elementalist got specs related to auras when both ranger and engineer had the design space necessary to exploit the 4 elementals aura, guardian should have had a spec revolving around light aura while thief, necromancer and revenant could have afforded specs revolving around dark aura. Many professions also lack their own dodge spec and some interesting "effects" feel like they are missing in the game (for example, there should be some effect able to "damage" or "leech" from your foes' endurance bar). The combo mechanic is barely supported by the actual traits and we could have afforded to get a bunch of e-specs for all profession that would have capitalized on it. We need more specs able to deal with boons on foes and, personally, I don't understand why the waster of elements and magic isn't even able to burn (fire) /disolve (water) a bunch of boons... etc.

FWIW, if I had free reign to redesign Bladesworn I'd make dodge flickerstep (where it flickers into the direction held rather then being a ground target) and I'd put the rest of Dragon Trigger directly on F1-F4. Tap a DS to expend built up charges, charges fill ever 10 flow gained and are not lost when out of combat. Armaments would become advanced kits with Gunsaber as the elite. Combat Stimulant would be a support kit, Electric Fence would be a CC kit, DragonSpike Mine would have various evades, repositions, and other actions that leave mines behind, and Overcharged Cartridges would pull out a side arm and load different elemental ammos for a hybrid damage kit.

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