Houligan.4759 Posted June 28, 2023 Share Posted June 28, 2023 (edited) Overall: Certain class have an easy time maintaining powerful boons like quickness and alacrity while other classes do not. Mechanist and Harbringer should be the standard and other classes should be adjusted to their ease of use, not made harder. You shouldn't have to trigger your powerful skills constantly on cooldown in order to maintain your boons. (Celestial Avatar, Function Gyro, etc) Ranger/Druid: pushing alacrity onto avatar abilities means you have to spam avatar instead of being able to save it when needed. Make alacrity generated constantly by something they are already doing instead, like having a pet alive. Necro/Scourge: Lost some of its class identity with the loss of resurrection power. Alacrity upkeep requires ability spam in a bad way like Druid. Again, make it generated constantly by something they are already doing, like whenever they gain life force. Engineer/Scrapper: Granting quickness requires ability spam still and removes being able to grant protection. Make it be generated by something they are already doing, like having a kit equipped, Revenant/Herald: Requires ability spam just like the others. Edited June 28, 2023 by Houligan.4759 7 1 2 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted June 28, 2023 Share Posted June 28, 2023 Making boons as impactful as quickness and alacrity gained as passively as a ranger just having his pet alive means that playing support stops being something to be played. At that point those boons should just be made inherent by clicking a box in your hero panel...or removed. In either your suggested case or mine people who enjoy actively engaging with a support playstyle/role would be out of luck. 1 2 Link to comment Share on other sites More sharing options...
alphafert.6730 Posted June 28, 2023 Share Posted June 28, 2023 4 hours ago, Houligan.4759 said: Overall: Certain class have an easy time maintaining powerful boons like quickness Revenant/Herald: Requires ability spam just like the others. Am I missing something or did they take away providing quickness when consuming a facet? Link to comment Share on other sites More sharing options...
Maria Murtor.7253 Posted June 28, 2023 Share Posted June 28, 2023 You could say the same about Heal Specter's Shroud: Use it to keep Alac up, even though players might not need the healing. But I think it's a bit more forgivable. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted June 28, 2023 Share Posted June 28, 2023 1 hour ago, alphafert.6730 said: Am I missing something or did they take away providing quickness when consuming a facet? Yes. Quickness now pulses with 6 or greater total upkeep costs. Link to comment Share on other sites More sharing options...
Lucy.3728 Posted June 28, 2023 Share Posted June 28, 2023 (edited) 6 hours ago, Houligan.4759 said: You shouldn't have to trigger your powerful skills constantly on cooldown in order to maintain your boons. Herald too. If you don't keep -6 up (which means, in dragon, elite +1 other) then no quickness my dear. And using weapon skill when already -6 is a very ...quick... adventure. It's quickly over. 6 hours ago, Houligan.4759 said: Revenant/Herald: Requires ability spam just like the others. It was skill spam before too (got quickness when releasing the boons/skills) but only the 3 utility skills without the need of the elite Edited June 28, 2023 by Lucy.3728 1 Link to comment Share on other sites More sharing options...
Lucy.3728 Posted June 28, 2023 Share Posted June 28, 2023 "Banish Enchantment: This skill now has a 5-second cooldown in WvW only. " My only skill vs those cele-eles. And vs the pesky naked mole rats with their shields camping the camps. Well, tyvm -.- 1 Link to comment Share on other sites More sharing options...
Houligan.4759 Posted June 28, 2023 Author Share Posted June 28, 2023 7 hours ago, Ashen.2907 said: Making boons as impactful as quickness and alacrity gained as passively as a ranger just having his pet alive means that playing support stops being something to be played. At that point those boons should just be made inherent by clicking a box in your hero panel...or removed. In either your suggested case or mine people who enjoy actively engaging with a support playstyle/role would be out of luck. That was merely a starting point with 0 minutes of thinking about it. I agree that it shouldn't be easy as merely passive. There are currently two tiers of supports: Easy (Mechanist / Harbringer) and Impossible (Druid / Scourge) At a minimum the baseline durations that are granted by Druid / Scourge need massively increased. They should grant like 3 or 4 seconds base, not .75. I would probably change Druid to trigger on enter avatar as well as one of the skills, likely lunar impact, leaving the other avatar skills to be used when heals are actually needed and not just on cooldown to get the boon. Scourge I think might be fine if the duration is just increased. Link to comment Share on other sites More sharing options...
Thandaer.8105 Posted June 28, 2023 Share Posted June 28, 2023 As I said in different topic. In my opinion, herald passively providing quick was a great change. Herald is supposed to be this boon pulsing machine, so beeing rewarded if pulsing right, is neat. Also, the quick being tied to energy management instead of ability spam is also great change, as energy and its management is kind of revenant thing. Cant say about other classes, didnt try them yet. Just tossing in my two cents about rev. 1 Link to comment Share on other sites More sharing options...
alphafert.6730 Posted June 28, 2023 Share Posted June 28, 2023 3 hours ago, Blood Red Arachnid.2493 said: Yes. Quickness now pulses with 6 or greater total upkeep costs. Thanks, I thought so but couldn't remember what was giving me quickness. I hate it now, I had just settled into a build I like. Link to comment Share on other sites More sharing options...
mungozen.2379 Posted June 28, 2023 Share Posted June 28, 2023 9 hours ago, Houligan.4759 said: said things lol didn't even mention how bad it is for Chrono..... If it isn't an EoD spec it probably doesn't get looked at either. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted June 29, 2023 Share Posted June 29, 2023 (edited) 19 hours ago, Houligan.4759 said: Mechanist and Harbringer should be the standard and other classes should be adjusted to their ease of use, not made harder. There's been a stealth change to the Mechanist mace this patch that did make it more complex for HAM to upkeep alac. And changes to Mechanical Genius directly and negatively impact its utility as well. Edited June 29, 2023 by Astralporing.1957 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 29, 2023 Share Posted June 29, 2023 2 minutes ago, Astralporing.1957 said: There's been a stealth change to the Mechanist mace this patch that did make it more complex for HAM to upkeep alac. Huh? What? Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted June 29, 2023 Share Posted June 29, 2023 16 minutes ago, The Boz.2038 said: Huh? What? Here you are. Happy reading. 1 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 29, 2023 Share Posted June 29, 2023 4 minutes ago, Astralporing.1957 said: Here you are. Happy reading. Oh wow lol Link to comment Share on other sites More sharing options...
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